_sceneRect(0, 0, width, 0),
_firstLineRow(-1),
_viewportHeight(0),
+ _cutoffMode(CutoffRight),
_selectingItem(0),
_selectionStart(-1),
- _isSelecting(false),
- _lastBacklogSize(0)
+ _isSelecting(false)
{
MessageFilter *filter = qobject_cast<MessageFilter*>(model);
if(filter) {
_firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator());
addItem(_firstColHandle);
_firstColHandle->setXPos(_firstColHandlePos);
- connect(_firstColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
+ connect(_firstColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(firstHandlePositionChanged(qreal)));
connect(this, SIGNAL(sceneRectChanged(const QRectF &)), _firstColHandle, SLOT(sceneRectChanged(const QRectF &)));
_secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator());
addItem(_secondColHandle);
_secondColHandle->setXPos(_secondColHandlePos);
- connect(_secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
+ connect(_secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(secondHandlePositionChanged(qreal)));
+
connect(this, SIGNAL(sceneRectChanged(const QRectF &)), _secondColHandle, SLOT(sceneRectChanged(const QRectF &)));
setHandleXLimits();
webPreview.deleteTimer.setInterval(600000);
connect(&webPreview.deleteTimer, SIGNAL(timeout()), this, SLOT(deleteWebPreviewEvent()));
#endif
+
+ setItemIndexMethod(QGraphicsScene::NoIndex);
}
ChatScene::~ChatScene() {
// qDebug() << "rowsInserted" << start << end << "-" << sidx.data(MessageModel::MsgIdRole).value<MsgId>() << eidx.data(MessageModel::MsgIdRole).value<MsgId>();
qreal h = 0;
- qreal y = _sceneRect.y();
+ qreal y = 0;
qreal width = _sceneRect.width();
- bool atTop = true;
- bool atBottom = false;
+ bool atBottom = (start == _lines.count());
+ bool atTop = !atBottom && (start == 0);
bool moveTop = false;
- if(start > 0 && start < _lines.count()) {
+ if(start < _lines.count()) {
y = _lines.value(start)->y();
- atTop = false;
- }
- if(start == _lines.count()) {
- y = _sceneRect.bottom();
- atTop = false;
- atBottom = true;
+ } else if(atBottom && !_lines.isEmpty()) {
+ y = _lines.last()->y() + _lines.last()->height();
}
qreal contentsWidth = width - secondColumnHandle()->sceneRight();
// update selection
if(_selectionStart >= 0) {
int offset = end - start + 1;
- if(_selectionStart >= start) _selectionStart += offset;
- if(_selectionEnd >= start) _selectionEnd += offset;
- if(_firstSelectionRow >= start) _firstSelectionRow += offset;
- if(_lastSelectionRow >= start) _lastSelectionRow += offset;
+ int oldStart = _selectionStart;
+ if(_selectionStart >= start)
+ _selectionStart += offset;
+ if(_selectionEnd >= start) {
+ _selectionEnd += offset;
+ if(_selectionStart == oldStart)
+ for(int i = start; i < start + offset; i++)
+ _lines[i]->setSelected(true);
+ }
+ if(_firstSelectionRow >= start)
+ _firstSelectionRow += offset;
}
// neither pre- or append means we have to do dirty work: move items...
+ int moveStart = 0;
+ int moveEnd = _lines.count() - 1;
+ qreal offset = h;
if(!(atTop || atBottom)) {
- qreal offset = h;
- int moveStart = 0;
- int moveEnd = _lines.count() - 1;
// move top means: moving 0 to end (aka: end + 1)
// move top means: moving end + 1 to _lines.count() - 1 (aka: _lines.count() - (end + 1)
if(end + 1 < _lines.count() - end - 1) {
// check if all went right
Q_ASSERT(start == 0 || _lines.at(start - 1)->pos().y() + _lines.at(start - 1)->height() == _lines.at(start)->pos().y());
+// if(start != 0) {
+// if(_lines.at(start - 1)->pos().y() + _lines.at(start - 1)->height() != _lines.at(start)->pos().y()) {
+// qDebug() << "lines:" << _lines.count() << "start:" << start << "end:" << end;
+// qDebug() << "line[start - 1]:" << _lines.at(start - 1)->pos().y() << "+" << _lines.at(start - 1)->height() << "=" << _lines.at(start - 1)->pos().y() + _lines.at(start - 1)->height();
+// qDebug() << "line[start]" << _lines.at(start)->pos().y();
+// qDebug() << "needed moving:" << !(atTop || atBottom) << moveTop << moveStart << moveEnd << offset;
+// Q_ASSERT(false)
+// }
+// }
Q_ASSERT(end + 1 == _lines.count() || _lines.at(end)->pos().y() + _lines.at(end)->height() == _lines.at(end + 1)->pos().y());
+// if(end + 1 < _lines.count()) {
+// if(_lines.at(end)->pos().y() + _lines.at(end)->height() != _lines.at(end + 1)->pos().y()) {
+// qDebug() << "lines:" << _lines.count() << "start:" << start << "end:" << end;
+// qDebug() << "line[end]:" << _lines.at(end)->pos().y() << "+" << _lines.at(end)->height() << "=" << _lines.at(end)->pos().y() + _lines.at(end)->height();
+// qDebug() << "line[end+1]" << _lines.at(end + 1)->pos().y();
+// qDebug() << "needed moving:" << !(atTop || atBottom) << moveTop << moveStart << moveEnd << offset;
+// Q_ASSERT(false);
+// }
+// }
if(!atBottom) {
if(start < _firstLineRow) {
bool atBottom = (end == _lines.count() - 1);
bool moveTop = false;
+ // clear selection
+ if(_selectingItem) {
+ int row = _selectingItem->row();
+ if(row >= start && row <= end)
+ setSelectingItem(0);
+ }
+
// remove items from scene
QList<ChatLine *>::iterator lineIter = _lines.begin() + start;
int lineCount = start;
if(_selectionStart >= 0) {
int offset = end - start + 1;
if(_selectionStart >= start)
- _selectionStart -= offset;
+ _selectionStart = qMax(_selectionStart -= offset, start);
if(_selectionEnd >= start)
_selectionEnd -= offset;
if(_firstSelectionRow >= start)
_firstSelectionRow -= offset;
- if(_lastSelectionRow >= start)
- _lastSelectionRow -= offset;
+
+ if(_selectionEnd < _selectionStart) {
+ _isSelecting = false;
+ _selectionStart = -1;
+ }
}
// neither removing at bottom or top means we have to move items...
}
}
- Q_ASSERT(start == 0 || _lines.at(start - 1)->pos().y() + _lines.at(start - 1)->height() == _lines.at(start)->pos().y());
- Q_ASSERT(end + 1 == _lines.count() || _lines.at(end)->pos().y() + _lines.at(end)->height() == _lines.at(end + 1)->pos().y());
+ Q_ASSERT(start == 0 || start >= _lines.count() || _lines.at(start - 1)->pos().y() + _lines.at(start - 1)->height() == _lines.at(start)->pos().y());
// update sceneRect
// when searching for the first non-date-line we have to take into account that our
setWidth(width);
}
-// setWidth is used for 2 things:
-// a) updating the scene to fit the width of the corresponding view
-// b) to update the positions of the items if a columhandle has changed it's position
-// forceReposition is true in the second case
-// this method features some codeduplication for the sake of performance
-void ChatScene::setWidth(qreal width, bool forceReposition) {
- if(width == _sceneRect.width() && !forceReposition)
+void ChatScene::setWidth(qreal width) {
+ if(width == _sceneRect.width())
return;
-// clock_t startT = clock();
+ // clock_t startT = clock();
// disabling the index while doing this complex updates is about
// 2 to 10 times faster!
- setItemIndexMethod(QGraphicsScene::NoIndex);
+ //setItemIndexMethod(QGraphicsScene::NoIndex);
- qreal linePos = _sceneRect.y() + _sceneRect.height();
QList<ChatLine *>::iterator lineIter = _lines.end();
QList<ChatLine *>::iterator lineIterBegin = _lines.begin();
- ChatLine *line = 0;
- qreal lineHeight = 0;
+ qreal linePos = _sceneRect.y() + _sceneRect.height();
qreal contentsWidth = width - secondColumnHandle()->sceneRight();
-
- if(forceReposition) {
- qreal timestampWidth = firstColumnHandle()->sceneLeft();
- qreal senderWidth = secondColumnHandle()->sceneLeft() - firstColumnHandle()->sceneRight();
- QPointF senderPos(firstColumnHandle()->sceneRight(), 0);
- QPointF contentsPos(secondColumnHandle()->sceneRight(), 0);
- while(lineIter != lineIterBegin) {
- lineIter--;
- line = *lineIter;
- lineHeight = line->setColumns(timestampWidth, senderWidth, contentsWidth, senderPos, contentsPos);
- linePos -= lineHeight;
- line->setPos(0, linePos);
- }
- } else {
- while(lineIter != lineIterBegin) {
- lineIter--;
- line = *lineIter;
- lineHeight = line->setGeometryByWidth(width, contentsWidth);
- linePos -= lineHeight;
- line->setPos(0, linePos);
- }
+ while(lineIter != lineIterBegin) {
+ lineIter--;
+ (*lineIter)->setGeometryByWidth(width, contentsWidth, linePos);
}
- setItemIndexMethod(QGraphicsScene::BspTreeIndex);
+ //setItemIndexMethod(QGraphicsScene::BspTreeIndex);
updateSceneRect(width);
setHandleXLimits();
+ emit layoutChanged();
// clock_t endT = clock();
// qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";
}
-void ChatScene::handlePositionChanged(qreal xpos) {
- bool first = (sender() == _firstColHandle);
- qreal oldx;
- if(first) {
- oldx = _firstColHandlePos;
- _firstColHandlePos = xpos;
- } else {
- oldx = _secondColHandlePos;
- _secondColHandlePos = xpos;
- }
+void ChatScene::firstHandlePositionChanged(qreal xpos) {
+ if(_firstColHandlePos == xpos)
+ return;
+ _firstColHandlePos = xpos;
ChatViewSettings viewSettings(this);
viewSettings.setValue("FirstColumnHandlePos", _firstColHandlePos);
- viewSettings.setValue("SecondColumnHandlePos", _secondColHandlePos);
-
ChatViewSettings defaultSettings;
defaultSettings.setValue("FirstColumnHandlePos", _firstColHandlePos);
+
+ // clock_t startT = clock();
+
+ // disabling the index while doing this complex updates is about
+ // 2 to 10 times faster!
+ //setItemIndexMethod(QGraphicsScene::NoIndex);
+
+ QList<ChatLine *>::iterator lineIter = _lines.end();
+ QList<ChatLine *>::iterator lineIterBegin = _lines.begin();
+ qreal timestampWidth = firstColumnHandle()->sceneLeft();
+ qreal senderWidth = secondColumnHandle()->sceneLeft() - firstColumnHandle()->sceneRight();
+ QPointF senderPos(firstColumnHandle()->sceneRight(), 0);
+
+ while(lineIter != lineIterBegin) {
+ lineIter--;
+ (*lineIter)->setFirstColumn(timestampWidth, senderWidth, senderPos);
+ }
+ //setItemIndexMethod(QGraphicsScene::BspTreeIndex);
+
+ setHandleXLimits();
+
+// clock_t endT = clock();
+// qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";
+}
+
+void ChatScene::secondHandlePositionChanged(qreal xpos) {
+ if(_secondColHandlePos == xpos)
+ return;
+
+ _secondColHandlePos = xpos;
+ ChatViewSettings viewSettings(this);
+ viewSettings.setValue("SecondColumnHandlePos", _secondColHandlePos);
+ ChatViewSettings defaultSettings;
defaultSettings.setValue("SecondColumnHandlePos", _secondColHandlePos);
- setWidth(width(), true); // readjust all chatlines
- // we get ugly redraw errors if we don't update this explicitly... :(
- // width() should be the same for both handles, so just use _firstColHandle regardless
- //update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
+ // clock_t startT = clock();
+
+ // disabling the index while doing this complex updates is about
+ // 2 to 10 times faster!
+ //setItemIndexMethod(QGraphicsScene::NoIndex);
+
+ QList<ChatLine *>::iterator lineIter = _lines.end();
+ QList<ChatLine *>::iterator lineIterBegin = _lines.begin();
+ qreal linePos = _sceneRect.y() + _sceneRect.height();
+ qreal senderWidth = secondColumnHandle()->sceneLeft() - firstColumnHandle()->sceneRight();
+ qreal contentsWidth = _sceneRect.width() - secondColumnHandle()->sceneRight();
+ QPointF contentsPos(secondColumnHandle()->sceneRight(), 0);
+ while(lineIter != lineIterBegin) {
+ lineIter--;
+ (*lineIter)->setSecondColumn(senderWidth, contentsWidth, contentsPos, linePos);
+ }
+ //setItemIndexMethod(QGraphicsScene::BspTreeIndex);
+
+ updateSceneRect();
+ setHandleXLimits();
+ emit layoutChanged();
+
+// clock_t endT = clock();
+// qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";
}
void ChatScene::setHandleXLimits() {
}
void ChatScene::startGlobalSelection(ChatItem *item, const QPointF &itemPos) {
- _selectionStart = _selectionEnd = _lastSelectionRow = _firstSelectionRow = item->row();
+ _selectionStart = _selectionEnd = _firstSelectionRow = item->row();
_selectionStartCol = _selectionMinCol = item->column();
_isSelecting = true;
_lines[_selectionStart]->setSelected(true, (ChatLineModel::ColumnType)_selectionMinCol);
_selectionStart = newstart;
_selectionEnd = newend;
- _lastSelectionRow = curRow;
if(newstart == newend && minColumn == ChatLineModel::ContentsColumn) {
if(!_selectingItem) {
- qWarning() << "WARNING: ChatScene::updateSelection() has a null _selectingItem, this should never happen! Please report.";
+ // _selectingItem has been removed already
return;
}
_lines[curRow]->setSelected(false);
}
void ChatScene::mousePressEvent(QGraphicsSceneMouseEvent *event) {
- if(event->buttons() == Qt::LeftButton && _selectionStart >= 0) {
+ if(_selectionStart >= 0 && event->buttons() == Qt::LeftButton) {
for(int l = qMin(_selectionStart, _selectionEnd); l <= qMax(_selectionStart, _selectionEnd); l++) {
_lines[l]->setSelected(false);
}
+ _isSelecting = false;
_selectionStart = -1;
QGraphicsScene::mousePressEvent(event); // so we can start a new local selection
} else {
}
void ChatScene::requestBacklog() {
- static const int REQUEST_COUNT = 500;
- int backlogSize = model()->rowCount();
- if(isSingleBufferScene() && backlogSize != 0 && _lastBacklogSize + REQUEST_COUNT <= backlogSize) {
- QModelIndex msgIdx = model()->index(0, 0);
- while((Message::Type)(model()->data(msgIdx, ChatLineModel::TypeRole).toInt()) == Message::DayChange) {
- msgIdx = msgIdx.sibling(msgIdx.row() + 1, 0);
- }
- MsgId msgId = model()->data(msgIdx, ChatLineModel::MsgIdRole).value<MsgId>();
- BufferId bufferId = model()->data(msgIdx, ChatLineModel::BufferIdRole).value<BufferId>();
- _lastBacklogSize = backlogSize;
- Client::backlogManager()->requestBacklog(bufferId, REQUEST_COUNT, msgId.toInt());
- }
+ MessageFilter *filter = qobject_cast<MessageFilter*>(model());
+ if(filter)
+ return filter->requestBacklog();
+ return;
}
int ChatScene::sectionByScenePos(int x) {
return ChatLineModel::ContentsColumn;
}
-void ChatScene::updateSceneRect() {
+void ChatScene::updateSceneRect(qreal width) {
if(_lines.isEmpty()) {
- updateSceneRect(QRectF(0, 0, _sceneRect.width(), 0));
+ updateSceneRect(QRectF(0, 0, width, 0));
return;
}
}
// the following call should be safe. If it crashes something went wrong during insert/remove
- ChatLine *firstLine = _lines.at(_firstLineRow);
- ChatLine *lastLine = _lines.last();
- updateSceneRect(QRectF(0, firstLine->pos().y(), _sceneRect.width(), lastLine->pos().y() + lastLine->height() - firstLine->pos().y()));
-}
-
-void ChatScene::updateSceneRect(qreal width) {
- _sceneRect.setWidth(width);
- updateSceneRect();
+ if(_firstLineRow < _lines.count()) {
+ ChatLine *firstLine = _lines.at(_firstLineRow);
+ ChatLine *lastLine = _lines.last();
+ updateSceneRect(QRectF(0, firstLine->pos().y(), width, lastLine->pos().y() + lastLine->height() - firstLine->pos().y()));
+ } else {
+ // empty scene rect
+ updateSceneRect(QRectF(0, 0, width, 0));
+ }
}
void ChatScene::updateSceneRect(const QRectF &rect) {
update();
}
-void ChatScene::customEvent(QEvent *event) {
- switch(event->type()) {
- default:
- return;
+bool ChatScene::event(QEvent *e) {
+ if(e->type() == QEvent::ApplicationPaletteChange) {
+ _firstColHandle->setColor(QApplication::palette().windowText().color());
+ _secondColHandle->setColor(QApplication::palette().windowText().color());
}
+ return QGraphicsScene::event(e);
}
void ChatScene::loadWebPreview(ChatItem *parentItem, const QString &url, const QRectF &urlRect) {