updateSceneRect(width);
setHandleXLimits();
+ emit layoutChanged();
// clock_t endT = clock();
// qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";
}
//setItemIndexMethod(QGraphicsScene::BspTreeIndex);
+ updateSceneRect();
setHandleXLimits();
+ emit layoutChanged();
// clock_t endT = clock();
// qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";