#include <QGraphicsSceneMouseEvent>
#include <QPersistentModelIndex>
-#include "buffer.h"
#include "chatitem.h"
+#include "chatline.h"
#include "chatlinemodelitem.h"
#include "chatscene.h"
+#include "client.h"
+#include "clientbacklogmanager.h"
#include "columnhandleitem.h"
+#include "messagefilter.h"
#include "qtui.h"
#include "qtuisettings.h"
const qreal minContentsWidth = 200;
-ChatScene::ChatScene(QAbstractItemModel *model, const QString &idString, QObject *parent)
- : QGraphicsScene(parent),
- _idString(idString),
- _model(model)
+ChatScene::ChatScene(QAbstractItemModel *model, const QString &idString, qreal width, QObject *parent)
+ : QGraphicsScene(0, 0, width, 0, parent),
+ _idString(idString),
+ _model(model),
+ _singleBufferScene(false),
+ _selectingItem(0),
+ _selectionStart(-1),
+ _isSelecting(false),
+ _lastBacklogSize(0)
{
- _width = 0;
- _selectingItem = 0;
- _isSelecting = false;
- _selectionStart = -1;
- connect(this, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(rectChanged(const QRectF &)));
-
- connect(model, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsInserted(const QModelIndex &, int, int)));
- connect(model, SIGNAL(modelAboutToBeReset()), this, SLOT(modelReset()));
- for(int i = 0; i < model->rowCount(); i++) {
- ChatLine *line = new ChatLine(model->index(i, 0));
- _lines.append(line);
- addItem(line);
+ MessageFilter *filter = qobject_cast<MessageFilter*>(model);
+ if(filter) {
+ _singleBufferScene = filter->isSingleBufferFilter();
}
QtUiSettings s;
secondColHandlePos = s.value(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString),
defaultSecondColHandlePos).toInt();
- firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator()); addItem(firstColHandle);
- secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator()); addItem(secondColHandle);
-
+ firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator());
+ addItem(firstColHandle);
+ firstColHandle->setXPos(firstColHandlePos);
connect(firstColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
- connect(secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
+ connect(this, SIGNAL(sceneRectChanged(const QRectF &)), firstColHandle, SLOT(sceneRectChanged(const QRectF &)));
- firstColHandle->setXPos(firstColHandlePos);
- firstColHandle->setXLimits(0, secondColHandlePos);
+ secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator());
+ addItem(secondColHandle);
secondColHandle->setXPos(secondColHandlePos);
- secondColHandle->setXLimits(firstColHandlePos, width() - minContentsWidth);
+ connect(secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
+ connect(this, SIGNAL(sceneRectChanged(const QRectF &)), secondColHandle, SLOT(sceneRectChanged(const QRectF &)));
+
+ setHandleXLimits();
+
+ connect(model, SIGNAL(rowsInserted(const QModelIndex &, int, int)),
+ this, SLOT(rowsInserted(const QModelIndex &, int, int)));
+ connect(model, SIGNAL(rowsAboutToBeRemoved(const QModelIndex &, int, int)),
+ this, SLOT(rowsAboutToBeRemoved(const QModelIndex &, int, int)));
- emit heightChanged(height());
+ if(model->rowCount() > 0)
+ rowsInserted(QModelIndex(), 0, model->rowCount() - 1);
}
ChatScene::~ChatScene() {
-
}
void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) {
Q_UNUSED(index);
- // maybe make this more efficient by prepending stuff with negative yval
- // dunno if that's worth not guranteeing that 0 is on the top...
- // TODO bulk inserts, iterators
qreal h = 0;
- qreal y = 0;
- if(_width && start > 0) y = _lines.value(start - 1)->y() + _lines.value(start - 1)->height();
- for(int i = start; i <= end; i++) {
- ChatLine *line = new ChatLine(model()->index(i, 0));
- _lines.insert(i, line);
+ qreal y = sceneRect().y();
+ qreal width = sceneRect().width();
+ bool atTop = true;
+ bool atBottom = false;
+ bool hasWidth = (width != 0);
+
+ if(start > 0) {
+ y = _lines.value(start - 1)->y() + _lines.value(start - 1)->height();
+ atTop = false;
+ }
+ if(start == _lines.count())
+ atBottom = true;
+
+ // right now this method doesn't properly handle messages that are inserted at an arbitrary point
+ Q_ASSERT(atBottom || atTop);
+
+ for(int i = end; i >= start; i--) {
+ ChatLine *line = new ChatLine(i, model());
+ _lines.insert(start, line);
addItem(line);
- if(_width > 0) {
- line->setPos(0, y+h);
- h += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
+ if(hasWidth) {
+ if(atTop) {
+ h -= line->setGeometry(width);
+ line->setPos(0, y+h);
+ } else {
+ line->setPos(0, y+h);
+ h += line->setGeometry(width);
+ }
}
}
- if(h > 0) {
- _height += h;
- for(int i = end+1; i < _lines.count(); i++) {
- _lines.value(i)->moveBy(0, h);
- }
- setSceneRect(QRectF(0, 0, _width, _height));
- emit heightChanged(_height);
+
+ // update existing items
+ for(int i = end+1; i < _lines.count(); i++) {
+ _lines[i]->setRow(i);
+ }
+
+ // update sceneRect
+ if(atBottom) {
+ setSceneRect(sceneRect().adjusted(0, 0, 0, h));
+ emit sceneHeightChanged(h);
+ } else {
+ setSceneRect(sceneRect().adjusted(0, h, 0, 0));
}
}
-void ChatScene::modelReset() {
- foreach(ChatLine *line, _lines) {
- removeItem(line);
- delete line;
+void ChatScene::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int end) {
+ Q_UNUSED(parent);
+
+ qreal h = 0; // total height of removed items;
+
+ bool atTop = (start == 0);
+ bool atBottom = (end == _lines.count() - 1);
+
+ // right now this method doesn't properly handle messages that are removed at an arbitrary point
+ Q_ASSERT(atBottom || atTop);
+
+ // remove items from scene
+ QList<ChatLine *>::iterator lineIter = _lines.begin() + start;
+ int lineCount = start;
+ while(lineIter != _lines.end() && lineCount <= end) {
+ h += (*lineIter)->height();
+ delete *lineIter;
+ lineIter = _lines.erase(lineIter);
+ lineCount++;
+ }
+
+ // update rows of remaining chatlines
+ for(int i = start; i < _lines.count(); i++) {
+ _lines.at(i)->setRow(i);
+ }
+
+ // update sceneRect
+ if(atBottom) {
+ setSceneRect(sceneRect().adjusted(0, 0, 0, -h));
+ } else {
+ setSceneRect(sceneRect().adjusted(0, h, 0, 0));
}
- _lines.clear();
- setSceneRect(QRectF(0, 0, _width, 0));
}
-void ChatScene::setWidth(qreal w) {
- _width = w;
- _height = 0;
+void ChatScene::setWidth(qreal width, bool forceReposition) {
+ if(width == sceneRect().width() && !forceReposition)
+ return;
+
+ qreal oldHeight = sceneRect().height();
+ qreal y = sceneRect().y();
+ qreal linePos = y;
+
foreach(ChatLine *line, _lines) {
- line->setPos(0, _height);
- _height += line->setGeometry(_width, firstColHandlePos, secondColHandlePos);
+ line->setPos(0, linePos);
+ linePos += line->setGeometry(width);
}
- setSceneRect(QRectF(0, 0, w, _height));
- secondColHandle->setXLimits(firstColHandlePos, width() - minContentsWidth);
- emit heightChanged(_height);
-}
-void ChatScene::rectChanged(const QRectF &rect) {
- firstColHandle->sceneRectChanged(rect);
- secondColHandle->sceneRectChanged(rect);
+ qreal height = linePos - y;
+
+ setSceneRect(QRectF(0, y, width, height));
+ setHandleXLimits();
+
+ qreal dh = height - oldHeight;
+ if(dh > 0)
+ emit sceneHeightChanged(dh);
}
void ChatScene::handlePositionChanged(qreal xpos) {
s.setValue(QString("ChatView/DefaultFirstColumnHandlePos"), firstColHandlePos);
s.setValue(QString("ChatView/DefaultSecondColumnHandlePos"), secondColHandlePos);
- setWidth(width()); // readjust all chatlines
+ setWidth(width(), true); // readjust all chatlines
// we get ugly redraw errors if we don't update this explicitly... :(
// width() should be the same for both handles, so just use firstColHandle regardless
- update(qMin(oldx, xpos) - firstColHandle->width()/2, 0, qMax(oldx, xpos) + firstColHandle->width()/2, height());
+ //update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
+}
+
+void ChatScene::setHandleXLimits() {
+ firstColHandle->setXLimits(0, secondColumnHandleRect().left());
+ secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth);
}
void ChatScene::setSelectingItem(ChatItem *item) {
}
void ChatScene::startGlobalSelection(ChatItem *item, const QPointF &itemPos) {
- _selectionStart = _selectionEnd = item->index().row();
- _selectionStartCol = _selectionMinCol = item->index().column();
+ _selectionStart = _selectionEnd = _lastSelectionRow = _firstSelectionRow = item->row();
+ _selectionStartCol = _selectionMinCol = item->column();
_isSelecting = true;
_lines[_selectionStart]->setSelected(true, (ChatLineModel::ColumnType)_selectionMinCol);
updateSelection(item->mapToScene(itemPos));
void ChatScene::updateSelection(const QPointF &pos) {
// This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
// it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandlePos + secondColHandle->width()/2, pos.y())));
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y())));
if(!contentItem) return;
- int curRow = contentItem->index().row();
+ int curRow = contentItem->row();
int curColumn;
- if(pos.x() > secondColHandlePos + secondColHandle->width()/2) curColumn = ChatLineModel::ContentsColumn;
+ if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn;
else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn;
else curColumn = ChatLineModel::TimestampColumn;
_lines[l]->setSelected(true, minColumn);
}
}
-
- if(curRow > _selectionEnd && curRow > _selectionStart) { // select further towards bottom
- for(int l = _selectionEnd + 1; l <= curRow; l++) {
+ int newstart = qMin(curRow, _firstSelectionRow);
+ int newend = qMax(curRow, _firstSelectionRow);
+ if(newstart < _selectionStart) {
+ for(int l = newstart; l < _selectionStart; l++)
_lines[l]->setSelected(true, minColumn);
- }
- } else if(curRow > _selectionEnd && curRow <= _selectionStart) { // deselect towards bottom
- for(int l = _selectionEnd; l < curRow; l++) {
- _lines[l]->setSelected(false);
- }
- } else if(curRow < _selectionEnd && curRow >= _selectionStart) {
- for(int l = _selectionEnd; l > curRow; l--) {
+ }
+ if(newstart > _selectionStart) {
+ for(int l = _selectionStart; l < newstart; l++)
_lines[l]->setSelected(false);
- }
- } else if(curRow < _selectionEnd && curRow < _selectionStart) {
- for(int l = _selectionEnd - 1; l >= curRow; l--) {
+ }
+ if(newend > _selectionEnd) {
+ for(int l = _selectionEnd+1; l <= newend; l++)
_lines[l]->setSelected(true, minColumn);
- }
}
- _selectionEnd = curRow;
+ if(newend < _selectionEnd) {
+ for(int l = newend+1; l <= _selectionEnd; l++)
+ _lines[l]->setSelected(false);
+ }
+
+ _selectionStart = newstart;
+ _selectionEnd = newend;
+ _lastSelectionRow = curRow;
- if(curRow == _selectionStart && minColumn == ChatLineModel::ContentsColumn) {
+ if(newstart == newend && minColumn == ChatLineModel::ContentsColumn) {
+ if(!_selectingItem) {
+ qWarning() << "WARNING: ChatScene::updateSelection() has a null _selectingItem, this should never happen! Please report.";
+ return;
+ }
_lines[curRow]->setSelected(false);
_isSelecting = false;
_selectingItem->continueSelecting(_selectingItem->mapFromScene(pos));
}
void ChatScene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
- if(_isSelecting && event->buttons() & Qt::LeftButton) {
+ if(_isSelecting && event->buttons() == Qt::LeftButton) {
updateSelection(event->scenePos());
event->accept();
} else {
}
void ChatScene::mousePressEvent(QGraphicsSceneMouseEvent *event) {
- if(event->buttons() & Qt::LeftButton && _selectionStart >= 0) {
+ if(event->buttons() == Qt::LeftButton && _selectionStart >= 0) {
for(int l = qMin(_selectionStart, _selectionEnd); l <= qMax(_selectionStart, _selectionEnd); l++) {
_lines[l]->setSelected(false);
}
_selectionStart = -1;
- event->accept();
+ QGraphicsScene::mousePressEvent(event); // so we can start a new local selection
} else {
QGraphicsScene::mousePressEvent(event);
}
}
void ChatScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
- if(_isSelecting) {
-# ifdef Q_WS_X11
- QApplication::clipboard()->setText(selectionToString(), QClipboard::Selection);
-# endif
-//# else
- QApplication::clipboard()->setText(selectionToString());
-//# endif
+ if(_isSelecting && !event->buttons() & Qt::LeftButton) {
+ putToClipboard(selectionToString());
_isSelecting = false;
event->accept();
} else {
}
}
+void ChatScene::putToClipboard(const QString &selection) {
+ // TODO Configure clipboards
+# ifdef Q_WS_X11
+ QApplication::clipboard()->setText(selection, QClipboard::Selection);
+# endif
+//# else
+ QApplication::clipboard()->setText(selection);
+//# endif
+}
+
//!\brief Convert current selection to human-readable string.
QString ChatScene::selectionToString() const {
//TODO Make selection format configurable!
QString result;
for(int l = start; l <= end; l++) {
if(_selectionMinCol == ChatLineModel::TimestampColumn)
- result += _lines[l]->item(ChatLineModel::TimestampColumn)->data(MessageModel::DisplayRole).toString() + " ";
+ result += _lines[l]->item(ChatLineModel::TimestampColumn).data(MessageModel::DisplayRole).toString() + " ";
if(_selectionMinCol <= ChatLineModel::SenderColumn)
- result += _lines[l]->item(ChatLineModel::SenderColumn)->data(MessageModel::DisplayRole).toString() + " ";
- result += _lines[l]->item(ChatLineModel::ContentsColumn)->data(MessageModel::DisplayRole).toString() + "\n";
+ result += _lines[l]->item(ChatLineModel::SenderColumn).data(MessageModel::DisplayRole).toString() + " ";
+ result += _lines[l]->item(ChatLineModel::ContentsColumn).data(MessageModel::DisplayRole).toString() + "\n";
}
return result;
}
+
+void ChatScene::requestBacklog() {
+ static const int REQUEST_COUNT = 50;
+ int backlogSize = model()->rowCount();
+ if(isSingleBufferScene() && backlogSize != 0 && _lastBacklogSize + REQUEST_COUNT <= backlogSize) {
+ QModelIndex msgIdx = model()->index(0, 0);
+ MsgId msgId = model()->data(msgIdx, ChatLineModel::MsgIdRole).value<MsgId>();
+ BufferId bufferId = model()->data(msgIdx, ChatLineModel::BufferIdRole).value<BufferId>();
+ _lastBacklogSize = backlogSize;
+ Client::backlogManager()->requestBacklog(bufferId, REQUEST_COUNT, msgId.toInt());
+ }
+}
+
+int ChatScene::sectionByScenePos(int x) {
+ if(x < firstColHandle->x())
+ return ChatLineModel::TimestampColumn;
+ if(x < secondColHandle->x())
+ return ChatLineModel::SenderColumn;
+
+ return ChatLineModel::ContentsColumn;
+}