/***************************************************************************
- * Copyright (C) 2005-09 by the Quassel Project *
+ * Copyright (C) 2005-2010 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
#include "columnhandleitem.h"
#include "contextmenuactionprovider.h"
#include "iconloader.h"
+#include "mainwin.h"
#include "messagefilter.h"
#include "qtui.h"
#include "qtuistyle.h"
}
ChatItem *ChatScene::chatItemAt(const QPointF &scenePos) const {
- QGraphicsItem *item = itemAt(scenePos);
- return dynamic_cast<ChatItem *>(item);
+ ChatLine *line = qgraphicsitem_cast<ChatLine*>(itemAt(scenePos));
+ if(line)
+ return line->itemAt(line->mapFromScene(scenePos));
+ return 0;
}
bool ChatScene::containsBuffer(const BufferId &id) const {
void ChatScene::setHandleXLimits() {
_firstColHandle->setXLimits(0, _secondColHandle->sceneLeft());
_secondColHandle->setXLimits(_firstColHandle->sceneRight(), width() - minContentsWidth);
+ update();
}
void ChatScene::setSelectingItem(ChatItem *item) {
QString result;
for(int l = start; l <= end; l++) {
if(_selectionMinCol == ChatLineModel::TimestampColumn)
- result += _lines[l]->item(ChatLineModel::TimestampColumn).data(MessageModel::DisplayRole).toString() + " ";
+ result += _lines[l]->item(ChatLineModel::TimestampColumn)->data(MessageModel::DisplayRole).toString() + " ";
if(_selectionMinCol <= ChatLineModel::SenderColumn)
- result += _lines[l]->item(ChatLineModel::SenderColumn).data(MessageModel::DisplayRole).toString() + " ";
- result += _lines[l]->item(ChatLineModel::ContentsColumn).data(MessageModel::DisplayRole).toString() + "\n";
+ result += _lines[l]->item(ChatLineModel::SenderColumn)->data(MessageModel::DisplayRole).toString() + " ";
+ result += _lines[l]->item(ChatLineModel::ContentsColumn)->data(MessageModel::DisplayRole).toString() + "\n";
}
return result;
} else if(selectingItem())
}
int ChatScene::rowByScenePos(qreal y) const {
- // This is somewhat hacky... we look at the contents item that is at the given y position, since
- // it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- // ChatItems cover their ChatLine, so we won't get to the latter directly.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(_secondColHandle->sceneRight() + 1, y)));
- if(!contentItem) return -1;
- return contentItem->row();
+ QList<QGraphicsItem*> itemList = items(QPointF(0, y));
+
+ // ChatLine should be at the bottom of the list
+ for(int i = itemList.count()-1; i >= 0; i--) {
+ ChatLine *line = qgraphicsitem_cast<ChatLine *>(itemList.at(i));
+ if(line)
+ return line->row();
+ }
+ return -1;
}
void ChatScene::updateSceneRect(qreal width) {