#include "bufferview.h"
#include "chatline.h"
#include "client.h"
-#include "clientproxy.h"
#include "coreconnectdlg.h"
#include "serverlist.h"
#include "settingsdlg.h"
-#include "settingspages.h"
+//#include "settingspage.h"
+#include "signalproxy.h"
MainWin::MainWin(QtGui *_gui, QWidget *parent) : QMainWindow(parent), gui(_gui) {
ui.setupUi(this);
- //setWindowTitle("Quassel IRC");
- setWindowTitle(QString::fromUtf8("Κυασελ Εγαρζη"));
+ setWindowTitle("Quassel IRC");
+ //setWindowTitle(QString::fromUtf8("Κυασελ Εγαρζη"));
setWindowIcon(QIcon(":/qirc-icon.png"));
setWindowIconText("Quassel IRC");
}
void MainWin::init() {
- connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), ClientProxy::instance(), SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
+ Client::signalProxy()->attachSignal(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)));
ui.bufferWidget->init();
show();
- VarMap connInfo;
- connInfo["User"] = "Default";
- connInfo["Password"] = "password";
- connectToCore(connInfo);
+ //QVariantMap connInfo;
+ //connInfo["User"] = "Default";
+ //connInfo["Password"] = "password";
+ //connectToCore(connInfo);
- statusBar()->showMessage(tr("Ready."));
+ statusBar()->showMessage(tr("Not connected to core."));
systray = new QSystemTrayIcon(this);
systray->setIcon(QIcon(":/qirc-icon.png"));
systray->show();
serverListDlg = new ServerListDlg(this);
serverListDlg->setVisible(serverListDlg->showOnStartup());
- setupSettingsDlg();
+ //setupSettingsDlg();
setupMenus();
setupViews();
if(s.contains("MainWinState")) restoreState(s.value("MainWinState").toByteArray());
s.endGroup();
- s.beginGroup("Buffers");
- QString net = s.value("CurrentNetwork", "").toString();
- QString buf = s.value("CurrentBuffer", "").toString();
- s.endGroup();
+ //s.beginGroup("Buffers");
+ //QString net = s.value("CurrentNetwork", "").toString();
+ //QString buf = s.value("CurrentBuffer", "").toString();
+ //s.endGroup();
+
+ disconnectedFromCore(); // Disable menus and stuff
+ showCoreConnectionDlg(true); // autoconnect if appropriate
+ //ui.actionConnectCore->activate(QAction::Trigger);
}
MainWin::~MainWin() {
*/
void MainWin::setupMenus() {
+ connect(ui.actionConnectCore, SIGNAL(triggered()), this, SLOT(showCoreConnectionDlg()));
+ connect(ui.actionDisconnectCore, SIGNAL(triggered()), Client::instance(), SLOT(disconnectFromCore()));
connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
connect(ui.actionSettingsDlg, SIGNAL(triggered()), this, SLOT(showSettingsDlg()));
- //ui.actionSettingsDlg->setEnabled(false);
+ ui.actionSettingsDlg->setEnabled(false);
connect(ui.actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
// for debugging
connect(ui.actionImportBacklog, SIGNAL(triggered()), this, SLOT(importBacklog()));
- connect(this, SIGNAL(importOldBacklog()), ClientProxy::instance(), SLOT(gsImportBacklog()));
+ Client::signalProxy()->attachSignal(this, SIGNAL(importOldBacklog()));
}
void MainWin::setupViews() {
BufferTreeModel *model = Client::bufferModel();
connect(model, SIGNAL(bufferSelected(Buffer *)), this, SLOT(showBuffer(Buffer *)));
-
+
addBufferView(tr("All Buffers"), model, BufferViewFilter::AllNets, QStringList());
addBufferView(tr("All Channels"), model, BufferViewFilter::AllNets|BufferViewFilter::NoQueries|BufferViewFilter::NoServers, QStringList());
addBufferView(tr("All Queries"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoServers, QStringList());
addDockWidget(Qt::LeftDockWidgetArea, dock);
ui.menuViews->addAction(dock->toggleViewAction());
-
+
netViews.append(dock);
}
foreach(BufferId id, Client::allBufferIds()) {
emit requestBacklog(id, 100, -1);
}
+
+ ui.menuViews->setEnabled(true);
+ ui.menuCore->setEnabled(true);
+ ui.actionConnectCore->setEnabled(false);
+ ui.actionDisconnectCore->setEnabled(true);
+ ui.actionNetworkList->setEnabled(true);
+ ui.bufferWidget->show();
}
void MainWin::disconnectedFromCore() {
-
+ ui.menuViews->setEnabled(false);
+ ui.menuCore->setEnabled(false);
+ ui.actionDisconnectCore->setEnabled(false);
+ ui.actionNetworkList->setEnabled(false);
+ ui.bufferWidget->hide();
+ ui.actionConnectCore->setEnabled(true);
+ //qDebug() << "mainwin disconnected";
}
AbstractUiMsg *MainWin::layoutMsg(const Message &msg) {
return new ChatLine(msg);
}
+void MainWin::showCoreConnectionDlg(bool autoConnect) {
+ coreConnectDlg = new CoreConnectDlg(this, autoConnect);
+ connect(coreConnectDlg, SIGNAL(finished(int)), this, SLOT(coreConnectionDlgFinished(int)));
+ coreConnectDlg->setModal(true);
+ if(!autoConnect || !coreConnectDlg->willDoInternalAutoConnect())
+ coreConnectDlg->show(); // avoid flicker and show dlg only if we do remote connect, which needs a progress bar
+ if(autoConnect) coreConnectDlg->doAutoConnect();
+}
+
+void MainWin::coreConnectionDlgFinished(int /*code*/) {
+
+ coreConnectDlg->close();
+}
+
+
void MainWin::showServerList() {
// if(!serverListDlg) {
// serverListDlg = new ServerListDlg(this);