*/
virtual NetworkId getNetworkId(UserId user, const QString &network) = 0;
+ //! Get a list of Networks to restore
+ /** Return a list of networks the user was connected at the time of core shutdown
+ * \note This method is threadsafe.
+ *
+ * \param user The User Id in question
+ */
+ virtual QList<NetworkId> connectedNetworks(UserId user) = 0;
+
+ //! Update the connected state of a network
+ /** \note This method is threadsafe
+ *
+ * \param user The Id of the networks owner
+ * \param networkId The Id of the network
+ * \param isConnected whether the network is connected or not
+ */
+ virtual void setNetworkConnected(UserId user, const NetworkId &networkId, bool isConnected) = 0;
+
+ //! Get a hash of channels with their channel keys for a given network
+ /** The keys are channel names and values are passwords (possibly empty)
+ * \note This method is threadsafe
+ *
+ * \param user The id of the networks owner
+ * \param networkId The Id of the network
+ */
+ virtual QHash<QString, QString> persistentChannels(UserId user, const NetworkId &networkId) = 0;
+
+ //! Update the connected state of a channel
+ /** \note This method is threadsafe
+ *
+ * \param user The Id of the networks owner
+ * \param networkId The Id of the network
+ * \param channel The name of the channel
+ * \param isJoined whether the channel is connected or not
+ */
+ virtual void setChannelPersistent(UserId user, const NetworkId &networkId, const QString &channel, bool isJoined) = 0;
+
+ //! Update the key of a channel
+ /** \note This method is threadsafe
+ *
+ * \param user The Id of the networks owner
+ * \param networkId The Id of the network
+ * \param channel The name of the channel
+ * \param key The key of the channel (possibly empty)
+ */
+ virtual void setPersistentChannelKey(UserId user, const NetworkId &networkId, const QString &channel, const QString &key) = 0;
+
/* Buffer handling */
//! Get the unique BufferInfo for the given combination of network and buffername for a user.
* \param networkId The network id
* \param type The type of the buffer (StatusBuffer, Channel, etc.)
* \param buffer The buffer name (if empty, the net's status buffer is returned)
- * \return The BufferInfo corresponding to the given network and buffer name, or 0 if not found
+ * \return The BufferInfo corresponding to the given network and buffer name, or an invalid BufferInfo if not found
*/
virtual BufferInfo getBufferInfo(UserId user, const NetworkId &networkId, BufferInfo::Type type, const QString &buffer = "") = 0;
+ //! Get the unique BufferInfo for a bufferId
+ /** \param user The core user who owns this buffername
+ * \param bufferId The id of the buffer
+ * \return The BufferInfo corresponding to the given buffer id, or an invalid BufferInfo if not found.
+ */
+ virtual BufferInfo getBufferInfo(UserId user, const BufferId &bufferId) = 0;
+
//! Request a list of all buffers known to a user since a certain point in time.
/** This method is used to get a list of all buffers we have stored a backlog from.
* Optionally, a QDateTime can be given, so that only buffers are listed that where active
* \return true if successfull
*/
virtual bool removeBuffer(const UserId &user, const BufferId &bufferId) = 0;
+
+ //! Rename a Buffer
+ /** \param user The id of the buffer owner
+ * \param networkId The id of the network the buffer belongs to
+ * \param newName The new name of the buffer
+ * \param oldName The previous name of the buffer
+ * \return the BufferId of the affected buffer or an invalid BufferId if not successfull
+ */
+ virtual BufferId renameBuffer(const UserId &user, const NetworkId &networkId, const QString &newName, const QString &oldName) = 0;
//! Update the LastSeenDate for a Buffer
/** This Method is used to make the LastSeenDate of a Buffer persistent
signals:
//! Sent when a new BufferInfo is created, or an existing one changed somehow.
void bufferInfoUpdated(UserId user, const BufferInfo &);
+ //! Sent when a Buffer was renamed
+ void bufferRenamed(const QString &newName, const QString &oldName);
//! Sent when a new user has been added
void userAdded(UserId, const QString &username);
//! Sent when a user has been renamed
//! Sent when a user has been removed
void userRemoved(UserId);
- public:
-
+ protected:
+ //! when implementing a storage handler, use this method to crypt user passwords.
+ /** This guarantees compatibility with other storage handlers and allows easy migration
+ */
+ QString cryptedPassword(const QString &password);
};