/***************************************************************************
- * Copyright (C) 2005-2018 by the Quassel Project *
+ * Copyright (C) 2005-2020 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
-#ifndef STORAGE_H
-#define STORAGE_H
+#pragma once
-#include <QtCore>
+#include <vector>
+
+#include <QMap>
+#include <QObject>
+#include <QProcessEnvironment>
+#include <QString>
+#include <QVariant>
+#include <QVariantList>
-#include "types.h"
#include "coreidentity.h"
#include "message.h"
#include "network.h"
+#include "types.h"
class Storage : public QObject
{
Q_OBJECT
public:
- Storage(QObject *parent = nullptr);
- virtual ~Storage() {};
+ Storage(QObject* parent = nullptr);
- enum State {
- IsReady, // ready to go
- NeedsSetup, // need basic setup (ask the user for input)
- NotAvailable // remove the storage backend from the list of avaliable backends
+ enum State
+ {
+ IsReady, // ready to go
+ NeedsSetup, // need basic setup (ask the user for input)
+ NotAvailable // remove the storage backend from the list of avaliable backends
};
- enum HashVersion {
+ enum HashVersion
+ {
Sha1,
Sha2_512,
- Latest=Sha2_512
+ Latest = Sha2_512
};
-public slots:
/* General */
//! Check if the storage type is available.
* \param settings Hostname, port, username, password, ...
* \return True if and only if the storage provider was initialized successfully.
*/
- virtual bool setup(const QVariantMap &settings = QVariantMap(),
- const QProcessEnvironment &environment = {},
- bool loadFromEnvironment = false) = 0;
+ virtual bool setup(const QVariantMap& settings = QVariantMap(),
+ const QProcessEnvironment& environment = {},
+ bool loadFromEnvironment = false)
+ = 0;
//! Initialize the storage provider
/** \param settings Hostname, port, username, password, ...
* \return the State the storage backend is now in (see Storage::State)
*/
- virtual State init(const QVariantMap &settings = QVariantMap(),
- const QProcessEnvironment &environment = {},
- bool loadFromEnvironment = false) = 0;
+ virtual State init(const QVariantMap& settings = QVariantMap(),
+ const QProcessEnvironment& environment = {},
+ bool loadFromEnvironment = false)
+ = 0;
//! Makes temp data persistent
/** This Method is periodically called by the Quassel Core to make temporary
* \param password The cleartext password for the new user
* \return The new user's UserId
*/
- virtual UserId addUser(const QString &user, const QString &password, const QString &authenticator = "Database") = 0;
+ virtual UserId addUser(const QString& user, const QString& password, const QString& authenticator = "Database") = 0;
//! Update a core user's password.
/** \param user The user's id
* \param password The user's new password
* \return true on success.
*/
- virtual bool updateUser(UserId user, const QString &password) = 0;
+ virtual bool updateUser(UserId user, const QString& password) = 0;
//! Rename a user
/** \param user The user's id
* \param newName The user's new name
*/
- virtual void renameUser(UserId user, const QString &newName) = 0;
+ virtual void renameUser(UserId user, const QString& newName) = 0;
//! Validate a username with a given password.
/** \param user The username to validate
* \param password The user's alleged password
* \return A valid UserId if the password matches the username; 0 else
*/
- virtual UserId validateUser(const QString &user, const QString &password) = 0;
+ virtual UserId validateUser(const QString& user, const QString& password) = 0;
//! Check if a user with given username exists. Do not use for login purposes!
/** \param username The username to validate
* \return A valid UserId if the user exists; 0 else
*/
- virtual UserId getUserId(const QString &username) = 0;
+ virtual UserId getUserId(const QString& username) = 0;
//! Get the authentication provider for a given user.
/** \param username The username to validate
*/
virtual QString getUserAuthenticator(const UserId userid) = 0;
-
//! Determine the UserId of the internal user
/** \return A valid UserId if the password matches the username; 0 else
*/
* \param settingName The Name of the Setting
* \param data The Value
*/
- virtual void setUserSetting(UserId userId, const QString &settingName, const QVariant &data) = 0;
+ virtual void setUserSetting(UserId userId, const QString& settingName, const QVariant& data) = 0;
//! Retrieve a persistent user setting
/**
* \param default Value to return in case it's unset.
* \return the Value of the Setting or the default value if it is unset.
*/
- virtual QVariant getUserSetting(UserId userId, const QString &settingName, const QVariant &data = QVariant()) = 0;
+ virtual QVariant getUserSetting(UserId userId, const QString& settingName, const QVariant& data = QVariant()) = 0;
//! Store core state
/**
* \param data Active Sessions
*/
- virtual void setCoreState(const QVariantList &data) = 0;
+ virtual void setCoreState(const QVariantList& data) = 0;
//! Retrieve core state
/**
* \param default Value to return in case it's unset.
* \return Active Sessions
*/
- virtual QVariantList getCoreState(const QVariantList &data = QVariantList()) = 0;
+ virtual QVariantList getCoreState(const QVariantList& data = QVariantList()) = 0;
/* Identity handling */
- virtual IdentityId createIdentity(UserId user, CoreIdentity &identity) = 0;
- virtual bool updateIdentity(UserId user, const CoreIdentity &identity) = 0;
+ virtual IdentityId createIdentity(UserId user, CoreIdentity& identity) = 0;
+ virtual bool updateIdentity(UserId user, const CoreIdentity& identity) = 0;
virtual void removeIdentity(UserId user, IdentityId identityId) = 0;
- virtual QList<CoreIdentity> identities(UserId user) = 0;
+ virtual std::vector<CoreIdentity> identities(UserId user) = 0;
/* Network handling */
* \param networkInfo The networkInfo holding the network definition
* \return the NetworkId of the newly created Network. Possibly invalid.
*/
- virtual NetworkId createNetwork(UserId user, const NetworkInfo &info) = 0;
+ virtual NetworkId createNetwork(UserId user, const NetworkInfo& info) = 0;
//! Apply the changes to NetworkInfo info to the storage engine
/**
* \param networkInfo The Updated NetworkInfo
* \return true if successfull.
*/
- virtual bool updateNetwork(UserId user, const NetworkInfo &info) = 0;
+ virtual bool updateNetwork(UserId user, const NetworkInfo& info) = 0;
//! Permanently remove a Network and all the data associated with it.
/** \note This method is thredsafe.
* \param networkId The network to delete
* \return true if successfull.
*/
- virtual bool removeNetwork(UserId user, const NetworkId &networkId) = 0;
+ virtual bool removeNetwork(UserId user, const NetworkId& networkId) = 0;
//! Returns a list of all NetworkInfos for the given UserId user
/** \note This method is thredsafe.
* \param user The core user
* \return QList<NetworkInfo>.
*/
- virtual QList<NetworkInfo> networks(UserId user) = 0;
+ virtual std::vector<NetworkInfo> networks(UserId user) = 0;
//! Get a list of Networks to restore
/** Return a list of networks the user was connected at the time of core shutdown
*
* \param user The User Id in question
*/
- virtual QList<NetworkId> connectedNetworks(UserId user) = 0;
+ virtual std::vector<NetworkId> connectedNetworks(UserId user) = 0;
//! Update the connected state of a network
/** \note This method is threadsafe
* \param networkId The Id of the network
* \param isConnected whether the network is connected or not
*/
- virtual void setNetworkConnected(UserId user, const NetworkId &networkId, bool isConnected) = 0;
+ virtual void setNetworkConnected(UserId user, const NetworkId& networkId, bool isConnected) = 0;
//! Get a hash of channels with their channel keys for a given network
/** The keys are channel names and values are passwords (possibly empty)
* \param user The id of the networks owner
* \param networkId The Id of the network
*/
- virtual QHash<QString, QString> persistentChannels(UserId user, const NetworkId &networkId) = 0;
+ virtual QHash<QString, QString> persistentChannels(UserId user, const NetworkId& networkId) = 0;
//! Update the connected state of a channel
/** \note This method is threadsafe
* \param channel The name of the channel
* \param isJoined whether the channel is connected or not
*/
- virtual void setChannelPersistent(UserId user, const NetworkId &networkId, const QString &channel, bool isJoined) = 0;
+ virtual void setChannelPersistent(UserId user, const NetworkId& networkId, const QString& channel, bool isJoined) = 0;
//! Update the key of a channel
/** \note This method is threadsafe
* \param channel The name of the channel
* \param key The key of the channel (possibly empty)
*/
- virtual void setPersistentChannelKey(UserId user, const NetworkId &networkId, const QString &channel, const QString &key) = 0;
+ virtual void setPersistentChannelKey(UserId user, const NetworkId& networkId, const QString& channel, const QString& key) = 0;
//! retrieve last known away message for session restore
/** \note This method is threadsafe
* \param networkId The Id of the network
* \param awayMsg The current away message of own user
*/
- virtual void setAwayMessage(UserId user, NetworkId networkId, const QString &awayMsg) = 0;
+ virtual void setAwayMessage(UserId user, NetworkId networkId, const QString& awayMsg) = 0;
//! retrieve last known user mode for session restore
/** \note This method is threadsafe
* \param networkId The Id of the network
* \param userModes The current user modes of own user
*/
- virtual void setUserModes(UserId user, NetworkId networkId, const QString &userModes) = 0;
+ virtual void setUserModes(UserId user, NetworkId networkId, const QString& userModes) = 0;
/* Buffer handling */
* \param create Whether or not the buffer should be created if it doesnt exist
* \return The BufferInfo corresponding to the given network and buffer name, or an invalid BufferInfo if not found
*/
- virtual BufferInfo bufferInfo(UserId user, const NetworkId &networkId, BufferInfo::Type type, const QString &buffer = "", bool create = true) = 0;
+ virtual BufferInfo bufferInfo(UserId user, const NetworkId& networkId, BufferInfo::Type type, const QString& buffer = "", bool create = true)
+ = 0;
//! Get the unique BufferInfo for a bufferId
/** \param user The core user who owns this buffername
* \param bufferId The id of the buffer
* \return The BufferInfo corresponding to the given buffer id, or an invalid BufferInfo if not found.
*/
- virtual BufferInfo getBufferInfo(UserId user, const BufferId &bufferId) = 0;
+ virtual BufferInfo getBufferInfo(UserId user, const BufferId& bufferId) = 0;
//! Request a list of all buffers known to a user.
/** This method is used to get a list of all buffers we have stored a backlog from.
* \param user The user whose buffers we request
* \return A list of the BufferInfos for all buffers as requested
*/
- virtual QList<BufferInfo> requestBuffers(UserId user) = 0;
+ virtual std::vector<BufferInfo> requestBuffers(UserId user) = 0;
//! Request a list of BufferIds for a given NetworkId
/** \note This method is threadsafe.
* \param networkId The NetworkId of the network in question
* \return List of BufferIds belonging to the Network
*/
- virtual QList<BufferId> requestBufferIdsForNetwork(UserId user, NetworkId networkId) = 0;
+ virtual std::vector<BufferId> requestBufferIdsForNetwork(UserId user, NetworkId networkId) = 0;
//! Remove permanently a buffer and it's content from the storage backend
/** This call cannot be reverted!
* \param bufferId The bufferId
* \return true if successfull
*/
- virtual bool removeBuffer(const UserId &user, const BufferId &bufferId) = 0;
+ virtual bool removeBuffer(const UserId& user, const BufferId& bufferId) = 0;
//! Rename a Buffer
/** \note This method is threadsafe.
* \param newName The new name of the buffer
* \return true if successfull
*/
- virtual bool renameBuffer(const UserId &user, const BufferId &bufferId, const QString &newName) = 0;
+ virtual bool renameBuffer(const UserId& user, const BufferId& bufferId, const QString& newName) = 0;
//! Merge the content of two Buffers permanently. This cannot be reversed!
/** \note This method is threadsafe.
* \param bufferId2 The buffer that is about to be removed
* \return true if successfull
*/
- virtual bool mergeBuffersPermanently(const UserId &user, const BufferId &bufferId1, const BufferId &bufferId2) = 0;
+ virtual bool mergeBuffersPermanently(const UserId& user, const BufferId& bufferId1, const BufferId& bufferId2) = 0;
//! Update the LastSeenDate for a Buffer
/** This Method is used to make the LastSeenDate of a Buffer persistent
* \param bufferId The buffer id
* \param MsgId The Message id of the message that has been just seen
*/
- virtual void setBufferLastSeenMsg(UserId user, const BufferId &bufferId, const MsgId &msgId) = 0;
+ virtual void setBufferLastSeenMsg(UserId user, const BufferId& bufferId, const MsgId& msgId) = 0;
+
+ //! Get a Hash of all last message ids
+ /** This Method is called when the Quassel Core is started to restore the lastMsgIds
+ * \param user The Owner of the buffers
+ */
+ virtual QHash<BufferId, MsgId> bufferLastMsgIds(UserId user) = 0;
//! Get a Hash of all last seen message ids
/** This Method is called when the Quassel Core is started to restore the lastSeenMsgIds
* \param bufferId The buffer id
* \param MsgId The Message id where the marker line should be placed
*/
- virtual void setBufferMarkerLineMsg(UserId user, const BufferId &bufferId, const MsgId &msgId) = 0;
+ virtual void setBufferMarkerLineMsg(UserId user, const BufferId& bufferId, const MsgId& msgId) = 0;
//! Get a Hash of all marker line message ids
/** This Method is called when the Quassel Core is started to restore the MarkerLineMsgIds
* \param user The id of the networks owner
* \param networkId The Id of the network
*/
- virtual QHash<QString, QByteArray> bufferCiphers(UserId user, const NetworkId &networkId) = 0;
+ virtual QHash<QString, QByteArray> bufferCiphers(UserId user, const NetworkId& networkId) = 0;
//! Update the cipher of a buffer
/** \note This method is threadsafe
* \param bufferName The Cname of the buffer
* \param cipher The cipher for the buffer
*/
- virtual void setBufferCipher(UserId user, const NetworkId &networkId, const QString &bufferName, const QByteArray &cipher) = 0;
+ virtual void setBufferCipher(UserId user, const NetworkId& networkId, const QString& bufferName, const QByteArray& cipher) = 0;
//! Update the highlight count for a Buffer
/** This Method is used to make the activity state of a Buffer persistent
/** \param msg The message object to be stored
* \return true on success
*/
- virtual bool logMessage(Message &msg) = 0;
+ virtual bool logMessage(Message& msg) = 0;
//! Store a list of Messages in the storage backend and set their unique Id.
/** \param msgs The list message objects to be stored
* \return true on success
*/
- virtual bool logMessages(MessageList &msgs) = 0;
+ virtual bool logMessages(MessageList& msgs) = 0;
//! Request a certain number messages stored in a given buffer.
/** \param buffer The buffer we request messages from
* \param limit if != -1 limit the returned list to a max of \limit entries
* \return The requested list of messages
*/
- virtual QList<Message> requestMsgs(UserId user, BufferId bufferId, MsgId first = -1, MsgId last = -1, int limit = -1) = 0;
+ virtual std::vector<Message> requestMsgs(UserId user, BufferId bufferId, MsgId first = -1, MsgId last = -1, int limit = -1) = 0;
//! Request a certain number messages stored in a given buffer, matching certain filters
/** \param buffer The buffer we request messages from
* \param type The Message::Types that should be returned
* \return The requested list of messages
*/
- virtual QList<Message> requestMsgsFiltered(UserId user, BufferId bufferId, MsgId first = -1, MsgId last = -1,
- int limit = -1, Message::Types type = Message::Types{-1},
- Message::Flags flags = Message::Flags{-1}) = 0;
+ virtual std::vector<Message> requestMsgsFiltered(UserId user,
+ BufferId bufferId,
+ MsgId first = -1,
+ MsgId last = -1,
+ int limit = -1,
+ Message::Types type = Message::Types{-1},
+ Message::Flags flags = Message::Flags{-1}) = 0;
+
+ //! Request a certain number messages stored in a given buffer, matching certain filters, ascending
+ /** \param buffer The buffer we request messages from
+ * \param first if != -1 return only messages with a MsgId >= first
+ * \param last if != -1 return only messages with a MsgId < last
+ * \param limit if != -1 limit the returned list to a max of \limit entries
+ * \param type The Message::Types that should be returned
+ * \param flags The Message::Flags that should be returned
+ * \return The requested list of messages
+ */
+ virtual std::vector<Message> requestMsgsForward(UserId user,
+ BufferId bufferId,
+ MsgId first = -1,
+ MsgId last = -1,
+ int limit = -1,
+ Message::Types type = Message::Types{-1},
+ Message::Flags flags = Message::Flags{-1}) = 0;
//! Request a certain number of messages across all buffers
/** \param first if != -1 return only messages with a MsgId >= first
* \param limit Max amount of messages
* \return The requested list of messages
*/
- virtual QList<Message> requestAllMsgs(UserId user, MsgId first = -1, MsgId last = -1, int limit = -1) = 0;
+ virtual std::vector<Message> requestAllMsgs(UserId user, MsgId first = -1, MsgId last = -1, int limit = -1) = 0;
//! Request a certain number of messages across all buffers, matching certain filters
/** \param first if != -1 return only messages with a MsgId >= first
* \param type The Message::Types that should be returned
* \return The requested list of messages
*/
- virtual QList<Message> requestAllMsgsFiltered(UserId user, MsgId first = -1, MsgId last = -1, int limit = -1,
- Message::Types type = Message::Types{-1},
- Message::Flags flags = Message::Flags{-1}) = 0;
+ virtual std::vector<Message> requestAllMsgsFiltered(UserId user,
+ MsgId first = -1,
+ MsgId last = -1,
+ int limit = -1,
+ Message::Types type = Message::Types{-1},
+ Message::Flags flags = Message::Flags{-1}) = 0;
//! Fetch all authusernames
/** \return Map of all current UserIds to permitted idents
signals:
//! Sent when a new BufferInfo is created, or an existing one changed somehow.
- void bufferInfoUpdated(UserId user, const BufferInfo &);
+ void bufferInfoUpdated(UserId user, const BufferInfo&);
//! Sent when a Buffer was renamed
- void bufferRenamed(const QString &newName, const QString &oldName);
+ void bufferRenamed(const QString& newName, const QString& oldName);
//! Sent when a new user has been added
- void userAdded(UserId, const QString &username);
+ void userAdded(UserId, const QString& username);
//! Sent when a user has been renamed
- void userRenamed(UserId, const QString &newname);
+ void userRenamed(UserId, const QString& newname);
//! Sent when a user has been removed
void userRemoved(UserId);
void dbUpgradeInProgress(bool inProgress);
protected:
- QString hashPassword(const QString &password);
- bool checkHashedPassword(const UserId user, const QString &password, const QString &hashedPassword, const Storage::HashVersion version);
+ QString hashPassword(const QString& password);
+ bool checkHashedPassword(const UserId user, const QString& password, const QString& hashedPassword, const Storage::HashVersion version);
private:
- QString hashPasswordSha1(const QString &password);
- bool checkHashedPasswordSha1(const QString &password, const QString &hashedPassword);
+ QString hashPasswordSha1(const QString& password);
+ bool checkHashedPasswordSha1(const QString& password, const QString& hashedPassword);
- QString hashPasswordSha2_512(const QString &password);
- bool checkHashedPasswordSha2_512(const QString &password, const QString &hashedPassword);
- QString sha2_512(const QString &input);
+ QString hashPasswordSha2_512(const QString& password);
+ bool checkHashedPasswordSha2_512(const QString& password, const QString& hashedPassword);
+ QString sha2_512(const QString& input);
};
-
-
-#endif