inline QString channelKey(const QString &channel) const { return _channelKeys.value(channel.toLower(), QString()); }
inline QStringList persistentChannels() const { return _channelKeys.keys(); }
- inline bool isAutoWhoInProgress(const QString &channel) const { return _autoWhoInProgress.contains(channel); }
+ inline bool isAutoWhoInProgress(const QString &channel) const { return _autoWhoInProgress.value(channel.toLower(), 0); }
public slots:
// void setServerOptions();
void userInput(BufferInfo bufferInfo, QString msg);
void putRawLine(QByteArray input);
- void putCmd(const QString &cmd, const QVariantList ¶ms, const QByteArray &prefix = QByteArray());
+ int lastParamOverrun(const QString &cmd, const QList<QByteArray> ¶ms);
+ void putCmd(const QString &cmd, const QList<QByteArray> ¶ms, const QByteArray &prefix = QByteArray());
void setChannelJoined(const QString &channel);
void setChannelParted(const QString &channel);
void socketError(QAbstractSocket::SocketError);
void socketConnected();
void socketInitialized();
+ void socketCloseTimeout();
void socketDisconnected();
void socketStateChanged(QAbstractSocket::SocketState);
void setConnectionState(Network::ConnectionState);
QHash<QString, QString> _channelKeys; // stores persistent channels and their passwords, if any
QTimer _autoReconnectTimer;
+
int _autoReconnectCount;
+ QTimer _socketCloseTimer;
+
+ bool _quitRequested;
+
bool _previousConnectionAttemptFailed;
int _lastUsedServerlistIndex;
bool _autoWhoEnabled;
QStringList _autoWhoQueue;
- QSet<QString> _autoWhoInProgress;
+ QHash<QString, int> _autoWhoInProgress;
int _autoWhoInterval;
int _autoWhoNickLimit;
int _autoWhoDelay;