#include <QAbstractSocket>
#include <QString>
#include <QStringList>
-#include <QTcpSocket>
-#include <QThread>
#include <QTimer>
+#ifndef QT_NO_OPENSSL
+# include <QSslSocket>
+# include <QSslError>
+#else
+# include <QTcpSocket>
+#endif
+
+#include "coresession.h"
+#include "identity.h"
#include "message.h"
+#include "network.h"
#include "signalproxy.h"
-class Network;
-
class IrcServerHandler;
class UserInputHandler;
class CtcpHandler;
-class CoreSession;
-
-/*!
- * This is a server object, managing a single connection to an IRC server, handling the associated channels and so on.
- * We have this running in its own thread mainly to not block other server objects or the core if something goes wrong,
- * e.g. if some scripts starts running wild...
- */
-class NetworkConnection : public QThread {
+class NetworkConnection : public QObject {
Q_OBJECT
public:
- NetworkConnection(UserId uid, NetworkId networkId, QString network, const QVariant &previousState = QVariant());
+ NetworkConnection(Network *network, CoreSession *session);
~NetworkConnection();
- UserId userId() const { return _userId; }
+ inline NetworkId networkId() const { return network()->networkId(); }
+ inline QString networkName() const { return network()->networkName(); }
+ inline Network *network() const { return _network; }
+ inline Identity *identity() const { return coreSession()->identity(network()->identity()); }
+ inline CoreSession *coreSession() const { return _coreSession; }
- // networkState state();
- bool isConnected() const { return socket.state() == QAbstractSocket::ConnectedState; }
+ inline bool isConnected() const { return connectionState() == Network::Initialized; }
+ inline Network::ConnectionState connectionState() const { return _connectionState; }
- NetworkId networkId() const;
- QString networkName() const; // hasbeen getNetwork()
-
- Network *network() const { return _network; }
- IrcServerHandler *ircServerHandler() const { return _ircServerHandler; }
- UserInputHandler *userInputHandler() const { return _userInputHandler; }
- CtcpHandler *ctcpHandler() const { return _ctcpHandler; }
-
- QVariant state(); ///< Return data necessary to restore the server's state upon core restart
+ inline IrcServerHandler *ircServerHandler() const { return _ircServerHandler; }
+ inline UserInputHandler *userInputHandler() const { return _userInputHandler; }
+ inline CtcpHandler *ctcpHandler() const { return _ctcpHandler; }
//! Decode a string using the server (network) decoding.
QString serverDecode(const QByteArray &string) const;
- //! Decode a string using a buffer-specific encoding if one is set (and use the server encoding else).
- QString bufferDecode(const QString &bufferName, const QByteArray &string) const;
+ //! Decode a string using a channel-specific encoding if one is set (and use the standard encoding else).
+ QString channelDecode(const QString &channelName, const QByteArray &string) const;
- //! Decode a string using a IrcUser specific encoding, if one exists (using the server encoding else).
+ //! Decode a string using an IrcUser-specific encoding, if one exists (using the standaed encoding else).
QString userDecode(const QString &userNick, const QByteArray &string) const;
//! Encode a string using the server (network) encoding.
QByteArray serverEncode(const QString &string) const;
- //! Encode a string using the buffer-specific encoding, if set, and use the server encoding else.
- QByteArray bufferEncode(const QString &bufferName, const QString &string) const;
+ //! Encode a string using the channel-specific encoding, if set, and use the standard encoding else.
+ QByteArray channelEncode(const QString &channelName, const QString &string) const;
- //! Encode a string using the user-specific encoding, if set, and use the server encoding else.
+ //! Encode a string using the user-specific encoding, if set, and use the standard encoding else.
QByteArray userEncode(const QString &userNick, const QString &string) const;
+ inline QString channelKey(const QString &channel) const { return _channelKeys.value(channel.toLower(), QString()); }
+ inline QStringList persistentChannels() const { return _channelKeys.keys(); }
+
+ inline bool isAutoWhoInProgress(const QString &channel) const { return _autoWhoInProgress.value(channel.toLower(), 0); }
+
public slots:
// void setServerOptions();
- void connectToIrc(QString net);
- void disconnectFromIrc(QString net);
- void userInput(uint netid, QString buffer, QString msg);
+ void connectToIrc(bool reconnecting = false);
+ void disconnectFromIrc(bool requested = true);
+ void userInput(BufferInfo bufferInfo, QString msg);
- void putRawLine(QString input);
- void putCmd(QString cmd, QStringList params, QString prefix = 0);
+ void putRawLine(QByteArray input);
+ int lastParamOverrun(const QString &cmd, const QList<QByteArray> ¶ms);
+ void putCmd(const QString &cmd, const QList<QByteArray> ¶ms, const QByteArray &prefix = QByteArray());
+ void setChannelJoined(const QString &channel);
+ void setChannelParted(const QString &channel);
+ void addChannelKey(const QString &channel, const QString &key);
+ void removeChannelKey(const QString &channel);
-private slots:
- void threadFinished();
- void sendPerform();
+ bool setAutoWhoDone(const QString &channel);
signals:
- void networkState(QString net, QVariantMap data);
+ // #void networkState(QString net, QVariantMap data);
void recvRawServerMsg(QString);
void displayStatusMsg(QString);
//void displayMsg(Message msg);
- void displayMsg(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
- void connected(uint networkId);
- void disconnected(uint networkId);
-
+ void displayMsg(Message::Type, BufferInfo::Type, QString target, QString text, QString sender = "", Message::Flags flags = Message::None);
+ void connected(NetworkId networkId); ///< Emitted after receipt of 001 to indicate that we can now send data to the IRC server
+ void disconnected(NetworkId networkId);
+ void connectionStateChanged(Network::ConnectionState);
void connectionInitialized(); ///< Emitted after receipt of 001 to indicate that we can now send data to the IRC server
+ void connectionError(const QString &errorMsg);
- void synchronizeClients();
-
- void queryRequested(QString network, QString nick);
+ void quitRequested(NetworkId networkId);
+
+ //void queryRequested(QString network, QString nick);
+ void nickChanged(const NetworkId &networkId, const QString &newNick, const QString &oldNick); // this signal is inteded to rename query buffers in the storage backend
+ void channelJoined(NetworkId, const QString &channel, const QString &key = QString());
+ void channelParted(NetworkId, const QString &channel);
+ void sslErrors(const QVariant &errorData);
private slots:
- void run();
void socketHasData();
void socketError(QAbstractSocket::SocketError);
void socketConnected();
+ void socketInitialized();
+ void socketCloseTimeout();
+ void socketDisconnected();
void socketStateChanged(QAbstractSocket::SocketState);
+ void setConnectionState(Network::ConnectionState);
+ void networkInitialized(const QString ¤tServer);
-private:
- UserId _userId;
- NetworkId _networkId;
+ void sendPerform();
+ void autoReconnectSettingsChanged();
+ void doAutoReconnect();
+ void sendPing();
+ void sendAutoWho();
+ void startAutoWhoCycle();
+ void nickChanged(const QString &newNick, const QString &oldNick); // this signal is inteded to rename query buffers in the storage backend
+
+#ifndef QT_NO_OPENSSL
+ void socketEncrypted();
+ void sslErrors(const QList<QSslError> &errors);
+#endif
+ void fillBucketAndProcessQueue();
+
+private:
+#ifndef QT_NO_OPENSSL
+ QSslSocket socket;
+#else
QTcpSocket socket;
+#endif
+
+ Network::ConnectionState _connectionState;
+
+ Network *_network;
+ CoreSession *_coreSession;
+ BufferInfo _statusBufferInfo;
IrcServerHandler *_ircServerHandler;
UserInputHandler *_userInputHandler;
CtcpHandler *_ctcpHandler;
- Network *_network;
+ QHash<QString, QString> _channelKeys; // stores persistent channels and their passwords, if any
+
+ QTimer _autoReconnectTimer;
+
+ int _autoReconnectCount;
+
+ QTimer _socketCloseTimer;
- QVariantMap networkSettings;
- QVariantMap identity;
+ /* this flag triggers quitRequested() once the socket is closed
+ * it is needed to determine whether or not the connection needs to be
+ *in the automatic session restore. */
+ bool _quitRequested;
- QVariant _previousState;
+ bool _previousConnectionAttemptFailed;
+ int _lastUsedServerlistIndex;
- CoreSession *coreSession() const;
+ QTimer _pingTimer;
+ bool _autoWhoEnabled;
+ QStringList _autoWhoQueue;
+ QHash<QString, int> _autoWhoInProgress;
+ int _autoWhoInterval;
+ int _autoWhoNickLimit;
+ int _autoWhoDelay;
+ QTimer _autoWhoTimer, _autoWhoCycleTimer;
+
+ QTimer _tokenBucketTimer;
+ int _messagesPerSecond; // token refill speed
+ int _burstSize; // size of the token bucket
+ int _tokenBucket; // the virtual bucket that holds the tokens
+ QList<QByteArray> _msgQueue;
+
+ void writeToSocket(QByteArray s);
+
class ParseError : public Exception {
public:
ParseError(QString cmd, QString prefix, QStringList params);
public:
UnknownCmdError(QString cmd, QString prefix, QStringList params);
};
-
};
#endif