#include <QAbstractSocket>
#include <QString>
#include <QStringList>
-#include <QTcpSocket>
#include <QTimer>
+#ifndef QT_NO_OPENSSL
+# include <QSslSocket>
+# include <QSslError>
+#else
+# include <QTcpSocket>
+#endif
+
+#include "coresession.h"
#include "identity.h"
#include "message.h"
#include "network.h"
#include "signalproxy.h"
-class CoreSession;
-class Network;
-
class IrcServerHandler;
class UserInputHandler;
class CtcpHandler;
NetworkConnection(Network *network, CoreSession *session);
~NetworkConnection();
- NetworkId networkId() const;
- QString networkName() const;
- Network *network() const;
- Identity *identity() const;
- CoreSession *coreSession() const;
+ inline NetworkId networkId() const { return network()->networkId(); }
+ inline QString networkName() const { return network()->networkName(); }
+ inline Network *network() const { return _network; }
+ inline Identity *identity() const { return coreSession()->identity(network()->identity()); }
+ inline CoreSession *coreSession() const { return _coreSession; }
- bool isConnected() const;
- Network::ConnectionState connectionState() const;
+ inline bool isConnected() const { return connectionState() == Network::Initialized; }
+ inline Network::ConnectionState connectionState() const { return _connectionState; }
- IrcServerHandler *ircServerHandler() const;
- UserInputHandler *userInputHandler() const;
- CtcpHandler *ctcpHandler() const;
+ inline IrcServerHandler *ircServerHandler() const { return _ircServerHandler; }
+ inline UserInputHandler *userInputHandler() const { return _userInputHandler; }
+ inline CtcpHandler *ctcpHandler() const { return _ctcpHandler; }
//! Decode a string using the server (network) decoding.
QString serverDecode(const QByteArray &string) const;
//! Encode a string using the user-specific encoding, if set, and use the standard encoding else.
QByteArray userEncode(const QString &userNick, const QString &string) const;
- inline QString channelKey(const QString &channel) const { return _channelKeys.value(channel, QString()); }
+ inline QString channelKey(const QString &channel) const { return _channelKeys.value(channel.toLower(), QString()); }
+ inline QStringList persistentChannels() const { return _channelKeys.keys(); }
+
+ inline bool isAutoWhoInProgress(const QString &channel) const { return _autoWhoInProgress.value(channel.toLower(), 0); }
public slots:
// void setServerOptions();
void connectToIrc(bool reconnecting = false);
- void disconnectFromIrc();
+ void disconnectFromIrc(bool requested = true);
void userInput(BufferInfo bufferInfo, QString msg);
void putRawLine(QByteArray input);
- void putCmd(const QString &cmd, const QVariantList ¶ms, const QByteArray &prefix = QByteArray());
+ int lastParamOverrun(const QString &cmd, const QList<QByteArray> ¶ms);
+ void putCmd(const QString &cmd, const QList<QByteArray> ¶ms, const QByteArray &prefix = QByteArray());
+ void setChannelJoined(const QString &channel);
+ void setChannelParted(const QString &channel);
void addChannelKey(const QString &channel, const QString &key);
void removeChannelKey(const QString &channel);
-private slots:
- void sendPerform();
- void autoReconnectSettingsChanged();
- void doAutoReconnect();
- void nickChanged(const QString &newNick, const QString &oldNick); // this signal is inteded to rename query buffers in the storage backend
+ bool setAutoWhoDone(const QString &channel);
signals:
// #void networkState(QString net, QVariantMap data);
void recvRawServerMsg(QString);
void displayStatusMsg(QString);
//void displayMsg(Message msg);
- void displayMsg(Message::Type, BufferInfo::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
+ void displayMsg(Message::Type, BufferInfo::Type, QString target, QString text, QString sender = "", Message::Flags flags = Message::None);
void connected(NetworkId networkId); ///< Emitted after receipt of 001 to indicate that we can now send data to the IRC server
void disconnected(NetworkId networkId);
void connectionStateChanged(Network::ConnectionState);
//void queryRequested(QString network, QString nick);
void nickChanged(const NetworkId &networkId, const QString &newNick, const QString &oldNick); // this signal is inteded to rename query buffers in the storage backend
+ void channelJoined(NetworkId, const QString &channel, const QString &key = QString());
+ void channelParted(NetworkId, const QString &channel);
+
+ void sslErrors(const QVariant &errorData);
private slots:
void socketHasData();
void socketError(QAbstractSocket::SocketError);
void socketConnected();
+ void socketInitialized();
+ void socketCloseTimeout();
void socketDisconnected();
void socketStateChanged(QAbstractSocket::SocketState);
void setConnectionState(Network::ConnectionState);
void networkInitialized(const QString ¤tServer);
+ void sendPerform();
+ void autoReconnectSettingsChanged();
+ void doAutoReconnect();
+ void sendPing();
+ void sendAutoWho();
+ void startAutoWhoCycle();
+ void nickChanged(const QString &newNick, const QString &oldNick); // this signal is inteded to rename query buffers in the storage backend
+
+#ifndef QT_NO_OPENSSL
+ void socketEncrypted();
+ void sslErrors(const QList<QSslError> &errors);
+#endif
+
+ void fillBucketAndProcessQueue();
+
private:
+#ifndef QT_NO_OPENSSL
+ QSslSocket socket;
+#else
QTcpSocket socket;
+#endif
+
Network::ConnectionState _connectionState;
Network *_network;
CoreSession *_coreSession;
+ BufferInfo _statusBufferInfo;
IrcServerHandler *_ircServerHandler;
UserInputHandler *_userInputHandler;
CtcpHandler *_ctcpHandler;
- QHash<QString, QString> _channelKeys;
+ QHash<QString, QString> _channelKeys; // stores persistent channels and their passwords, if any
+
QTimer _autoReconnectTimer;
+
int _autoReconnectCount;
+ QTimer _socketCloseTimer;
+
+ /* this flag triggers quitRequested() once the socket is closed
+ * it is needed to determine whether or not the connection needs to be
+ *in the automatic session restore. */
+ bool _quitRequested;
+
+ bool _previousConnectionAttemptFailed;
+ int _lastUsedServerlistIndex;
+
+ QTimer _pingTimer;
+
+ bool _autoWhoEnabled;
+ QStringList _autoWhoQueue;
+ QHash<QString, int> _autoWhoInProgress;
+ int _autoWhoInterval;
+ int _autoWhoNickLimit;
+ int _autoWhoDelay;
+ QTimer _autoWhoTimer, _autoWhoCycleTimer;
+
+ QTimer _tokenBucketTimer;
+ int _messagesPerSecond; // token refill speed
+ int _burstSize; // size of the token bucket
+ int _tokenBucket; // the virtual bucket that holds the tokens
+ QList<QByteArray> _msgQueue;
+
+ void writeToSocket(QByteArray s);
+
class ParseError : public Exception {
public:
ParseError(QString cmd, QString prefix, QStringList params);