#include "message.h"
+class BufferSyncer;
class Identity;
class NetworkConnection;
class Network;
void addClient(QObject *socket);
- void connectToNetwork(QString, const QVariant &previousState = QVariant());
- void connectToNetwork(NetworkId, const QVariant &previousState = QVariant());
+ void connectToNetwork(NetworkId);
void disconnectFromNetwork(NetworkId id);
- //void processSignal(ClientSignal, QVariant, QVariant, QVariant);
void sendBacklog(BufferInfo, QVariant, QVariant);
void msgFromClient(BufferInfo, QString message);
*/
void removeNetwork(NetworkId network);
+ //! Remove a buffer and it's backlog permanently
+ /** \param bufferId The id of the buffer to be removed.
+ * emits bufferRemoved(bufferId) on success.
+ */
+ void removeBufferRequested(BufferId bufferId);
+
+ //! Rename a Buffer for a given network
+ /* \param networkId The id of the network the buffer belongs to
+ * \param newName The new name of the buffer
+ * \param oldName The old name of the buffer
+ * emits bufferRenamed(bufferId, newName) on success.
+ */
+ void renameBuffer(const NetworkId &networkId, const QString &newName, const QString &oldName);
+
+ void channelJoined(NetworkId id, const QString &channel, const QString &key = QString());
+ void channelParted(NetworkId, const QString &channel);
+ QHash<QString, QString> persistentChannels(NetworkId) const;
+
signals:
void initialized();
void networkCreated(NetworkId);
void networkRemoved(NetworkId);
+ void bufferRemoved(BufferId);
+ void bufferRenamed(BufferId, QString);
private slots:
void recvStatusMsgFromServer(QString msg);
*/
void updateBufferInfo(UserId user, const BufferInfo &bufferInfo);
+ void storeBufferLastSeen(BufferId buffer, const QDateTime &lastSeen);
+
void scriptRequest(QString script);
private:
QHash<NetworkId, Network *> _networksToRemove;
QHash<IdentityId, Identity *> _identities;
+ BufferSyncer *_bufferSyncer;
+
QScriptEngine *scriptEngine;
};