*/
void removeNetwork(NetworkId network);
+ //! Remove a buffer and it's backlog permanently
+ /** \param bufferId The id of the buffer to be removed.
+ * emits bufferRemoved(bufferId) on success.
+ */
+ void removeBufferRequested(BufferId bufferId);
+
signals:
void initialized();
void networkCreated(NetworkId);
void networkRemoved(NetworkId);
+ void bufferRemoved(BufferId);
private slots:
void recvStatusMsgFromServer(QString msg);