*/
void createNetwork(const NetworkInfo &info);
- //! Update a network and propagate the changes to the clients.
- /** \param info The updated network settings.
- */
- void updateNetwork(const NetworkInfo &info);
-
//! Remove identity and propagate that fact to the clients.
/** \param identity The identity to be removed.
*/
void destroyNetwork(NetworkId);
void identityUpdated(const QVariantMap &);
- //void networkUpdated(const QVariantMap &);
//! Called when storage updated a BufferInfo.
/** This emits bufferInfoUpdated() via SignalProxy, iff it's one of our buffers.