#include "message.h"
+class BufferSyncer;
+class CoreBacklogManager;
+class CoreBufferViewManager;
class Identity;
class NetworkConnection;
class Network;
void addClient(QObject *socket);
- void connectToNetwork(QString, const QVariant &previousState = QVariant());
- void connectToNetwork(NetworkId, const QVariant &previousState = QVariant());
+ void connectToNetwork(NetworkId);
void disconnectFromNetwork(NetworkId id);
- //void processSignal(ClientSignal, QVariant, QVariant, QVariant);
- void sendBacklog(BufferInfo, QVariant, QVariant);
void msgFromClient(BufferInfo, QString message);
//! Create an identity and propagate the changes to the clients.
*/
void removeNetwork(NetworkId network);
+ //! Remove a buffer and it's backlog permanently
+ /** \param bufferId The id of the buffer to be removed.
+ * emits bufferRemoved(bufferId) on success.
+ */
+ void removeBufferRequested(BufferId bufferId);
+
+ //! Rename a Buffer for a given network
+ /* \param networkId The id of the network the buffer belongs to
+ * \param newName The new name of the buffer
+ * \param oldName The old name of the buffer
+ * emits bufferRenamed(bufferId, newName) on success.
+ */
+ void renameBuffer(const NetworkId &networkId, const QString &newName, const QString &oldName);
+
+ void channelJoined(NetworkId id, const QString &channel, const QString &key = QString());
+ void channelParted(NetworkId, const QString &channel);
+ QHash<QString, QString> persistentChannels(NetworkId) const;
+
signals:
void initialized();
//void connectToIrc(QString net);
//void disconnectFromIrc(QString net);
- void backlogData(BufferInfo, QVariantList, bool done);
-
void bufferInfoUpdated(BufferInfo);
void scriptResult(QString result);
void networkCreated(NetworkId);
void networkRemoved(NetworkId);
+ void bufferRemoved(BufferId);
+ void bufferRenamed(BufferId, QString);
private slots:
+ void removeClient(QIODevice *dev);
+
void recvStatusMsgFromServer(QString msg);
- void recvMessageFromServer(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
+ void recvMessageFromServer(Message::Type, BufferInfo::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
void networkConnected(NetworkId networkid);
void networkDisconnected(NetworkId networkid);
+ void destroyNetwork(NetworkId);
+
//! Called when storage updated a BufferInfo.
/** This emits bufferInfoUpdated() via SignalProxy, iff it's one of our buffers.
* \param user The buffer's owner (not necessarily us)
*/
void updateBufferInfo(UserId user, const BufferInfo &bufferInfo);
+ void storeBufferLastSeenMsg(BufferId buffer, const MsgId &msgId);
+
void scriptRequest(QString script);
private:
SignalProxy *_signalProxy;
QHash<NetworkId, NetworkConnection *> _connections;
QHash<NetworkId, Network *> _networks;
+ QHash<NetworkId, Network *> _networksToRemove;
QHash<IdentityId, Identity *> _identities;
+ BufferSyncer *_bufferSyncer;
+ CoreBacklogManager *_backlogManager;
+ CoreBufferViewManager *_bufferViewManager;
+
QScriptEngine *scriptEngine;
};