class Identity;
class NetworkConnection; // FIXME get rid of
class Network;
+struct NetworkInfo;
class SignalProxy;
class QScriptEngine;
Q_OBJECT
public:
- CoreSession(UserId, QObject *parent = 0);
+ CoreSession(UserId, bool restoreState, QObject *parent = 0);
~CoreSession();
QList<BufferInfo> buffers() const;
void attachNetworkConnection(NetworkConnection *conn);
//! Return necessary data for restoring the session after restarting the core
- QVariant state() const;
- void restoreState(const QVariant &previousState);
+ void saveSessionState() const;
+ void restoreSessionState();
public slots:
//! Store a piece session-wide data and distribute it to connected clients.
void connectToNetwork(QString, const QVariant &previousState = QVariant());
void connectToNetwork(NetworkId, const QVariant &previousState = QVariant());
+ void disconnectFromNetwork(NetworkId id);
//void processSignal(ClientSignal, QVariant, QVariant, QVariant);
void sendBacklog(BufferInfo, QVariant, QVariant);
*/
void removeIdentity(IdentityId identity);
+ //! Create a network and propagate the changes to the clients.
+ /** \param info The network's settings.
+ */
+ void createNetwork(const NetworkInfo &info, bool useId = false);
+
+ //! Update a network and propagate the changes to the clients.
+ /** \param info The updated network settings.
+ */
+ void updateNetwork(const NetworkInfo &info);
+
+ //! Remove identity and propagate that fact to the clients.
+ /** \param identity The identity to be removed.
+ */
+ void removeNetwork(NetworkId network);
+
signals:
void initialized();
*/
void identityRemoved(IdentityId identity);
+ void networkCreated(NetworkId);
+ void networkRemoved(NetworkId);
+
private slots:
void recvStatusMsgFromServer(QString msg);
void recvMessageFromServer(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
- void networkConnected(uint networkid);
- void networkDisconnected(uint networkid);
+ void networkConnected(NetworkId networkid);
+ void networkDisconnected(NetworkId networkid);
//! Called when storage updated a BufferInfo.
/** This emits bufferInfoUpdated() via SignalProxy, iff it's one of our buffers.
void scriptRequest(QString script);
private:
+ void loadSettings();
void initScriptEngine();
UserId _user;