* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
+#include <QtScript>
+
#include "core.h"
#include "coresession.h"
#include "networkconnection.h"
#include "signalproxy.h"
+#include "buffersyncer.h"
+#include "corebacklogmanager.h"
#include "storage.h"
#include "network.h"
#include "util.h"
#include "coreusersettings.h"
-#include <QtScript>
-
-CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObject(parent),
+CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent)
+ : QObject(parent),
_user(uid),
_signalProxy(new SignalProxy(SignalProxy::Server, 0, this)),
+ _bufferSyncer(new BufferSyncer(this)),
+ _backlogManager(new CoreBacklogManager(this)),
scriptEngine(new QScriptEngine(this))
{
SignalProxy *p = signalProxy();
- p->attachSlot(SIGNAL(requestConnect(QString)), this, SLOT(connectToNetwork(QString)));
- p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
+ //p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
- p->attachSlot(SIGNAL(requestBacklog(BufferInfo, QVariant, QVariant)), this, SLOT(sendBacklog(BufferInfo, QVariant, QVariant)));
p->attachSignal(this, SIGNAL(displayMsg(Message)));
p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
- p->attachSignal(this, SIGNAL(backlogData(BufferInfo, QVariantList, bool)));
p->attachSignal(this, SIGNAL(bufferInfoUpdated(BufferInfo)));
p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
loadSettings();
initScriptEngine();
+ // init BufferSyncer
+ QHash<BufferId, MsgId> lastSeenHash = Core::bufferLastSeenMsgIds(user());
+ foreach(BufferId id, lastSeenHash.keys())
+ _bufferSyncer->requestSetLastSeenMsg(id, lastSeenHash[id]);
+
+ connect(_bufferSyncer, SIGNAL(lastSeenMsgSet(BufferId, MsgId)), this, SLOT(storeBufferLastSeenMsg(BufferId, MsgId)));
+ connect(_bufferSyncer, SIGNAL(removeBufferRequested(BufferId)), this, SLOT(removeBufferRequested(BufferId)));
+ connect(this, SIGNAL(bufferRemoved(BufferId)), _bufferSyncer, SLOT(removeBuffer(BufferId)));
+ connect(this, SIGNAL(bufferRenamed(BufferId, QString)), _bufferSyncer, SLOT(renameBuffer(BufferId, QString)));
+ p->synchronize(_bufferSyncer);
+
+
+ // init BacklogManager;
+ p->synchronize(_backlogManager);
+
// Restore session state
if(restoreState) restoreSessionState();
createIdentity(i);
}
-
- // migration to pure DB storage
- QList<NetworkId> netIds = s.networkIds();
- if(!netIds.isEmpty()) {
- qDebug() << "Migrating Networksettings to DB Storage for User:" << user();
- foreach(NetworkId id, netIds) {
- NetworkInfo info = s.networkInfo(id);
-
- // default new options
- info.useRandomServer = false;
- info.useAutoReconnect = true;
- info.autoReconnectInterval = 60;
- info.autoReconnectRetries = 20;
- info.unlimitedReconnectRetries = false;
- info.useAutoIdentify = false;
- info.autoIdentifyService = "NickServ";
- info.rejoinChannels = true;
-
- Core::updateNetwork(user(), info);
- s.removeNetworkInfo(id);
- }
- }
-
foreach(NetworkInfo info, Core::networks(user())) {
createNetwork(info);
}
}
void CoreSession::saveSessionState() const {
- QVariantMap res;
- QVariantList conn;
- foreach(NetworkConnection *net, _connections.values()) {
- QVariantMap m;
- m["NetworkId"] = QVariant::fromValue<NetworkId>(net->networkId());
- m["State"] = net->state();
- conn << m;
- }
- res["CoreBuild"] = Global::quasselBuild;
- res["ConnectedNetworks"] = conn;
- CoreUserSettings s(user());
- s.setSessionState(res);
+
}
void CoreSession::restoreSessionState() {
- CoreUserSettings s(user());
- uint build = s.sessionState().toMap()["CoreBuild"].toUInt();
- if(build < 362) {
- qWarning() << qPrintable(tr("Session state does not exist or is too old!"));
- return;
- }
- QVariantList conn = s.sessionState().toMap()["ConnectedNetworks"].toList();
- foreach(QVariant v, conn) {
- NetworkId id = v.toMap()["NetworkId"].value<NetworkId>();
- if(_networks.keys().contains(id)) connectToNetwork(id, v.toMap()["State"]);
+ QList<NetworkId> nets = Core::connectedNetworks(user());
+ foreach(NetworkId id, nets) {
+ connectToNetwork(id);
}
}
if(uid == user()) emit bufferInfoUpdated(bufinfo);
}
-// FIXME remove
-void CoreSession::connectToNetwork(QString netname, const QVariant &previousState) {
- Network *net = 0;
- foreach(Network *n, _networks.values()) {
- if(n->networkName() == netname) {
- net = n; break;
- }
- }
- if(!net) {
- qWarning() << "Connect to unknown network requested, ignoring!";
- return;
- }
- connectToNetwork(net->networkId(), previousState);
-}
-
-void CoreSession::connectToNetwork(NetworkId id, const QVariant &previousState) {
+void CoreSession::connectToNetwork(NetworkId id) {
Network *net = network(id);
if(!net) {
qWarning() << "Connect to unknown network requested! net:" << id << "user:" << user();
NetworkConnection *conn = networkConnection(id);
if(!conn) {
- conn = new NetworkConnection(net, this, previousState);
+ conn = new NetworkConnection(net, this);
_connections[id] = conn;
attachNetworkConnection(conn);
}
void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
- connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
+ connect(conn, SIGNAL(quitRequested(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
// I guess we don't need these anymore, client-side can just connect the network's signals directly
//signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
this, SLOT(recvMessageFromServer(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)));
connect(conn, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+ connect(conn, SIGNAL(nickChanged(const NetworkId &, const QString &, const QString &)),
+ this, SLOT(renameBuffer(const NetworkId &, const QString &, const QString &)));
+ connect(conn, SIGNAL(channelJoined(NetworkId, const QString &, const QString &)),
+ this, SLOT(channelJoined(NetworkId, const QString &, const QString &)));
+ connect(conn, SIGNAL(channelParted(NetworkId, const QString &)),
+ this, SLOT(channelParted(NetworkId, const QString &)));
}
void CoreSession::disconnectFromNetwork(NetworkId id) {
// FIXME we need a sane way for creating buffers!
void CoreSession::networkConnected(NetworkId networkid) {
Core::bufferInfo(user(), networkid, BufferInfo::StatusBuffer); // create status buffer
+ Core::setNetworkConnected(user(), networkid, true);
}
+// called now only on /quit and requested disconnects, not on normal disconnects!
void CoreSession::networkDisconnected(NetworkId networkid) {
- // FIXME
- // connection should only go away on explicit /part, and handle reconnections etcpp internally otherwise
+ Core::setNetworkConnected(user(), networkid, false);
+ if(_connections.contains(networkid)) _connections.take(networkid)->deleteLater();
+}
- Q_ASSERT(_connections.contains(networkid));
- _connections.take(networkid)->deleteLater();
+void CoreSession::channelJoined(NetworkId id, const QString &channel, const QString &key) {
+ Core::setChannelPersistent(user(), id, channel, true);
+ Core::setPersistentChannelKey(user(), id, channel, key);
+}
+
+void CoreSession::channelParted(NetworkId id, const QString &channel) {
+ Core::setChannelPersistent(user(), id, channel, false);
+}
+
+QHash<QString, QString> CoreSession::persistentChannels(NetworkId id) const {
+ return Core::persistentChannels(user(), id);
+ return QHash<QString, QString>();
}
// FIXME switch to BufferId
return v;
}
-void CoreSession::sendBacklog(BufferInfo id, QVariant v1, QVariant v2) {
- QList<QVariant> log;
- QList<Message> msglist;
- if(v1.type() == QVariant::DateTime) {
-
-
- } else {
- msglist = Core::requestMsgs(id, v1.toInt(), v2.toInt());
- }
-
- // Send messages out in smaller packages - we don't want to make the signal data too large!
- for(int i = 0; i < msglist.count(); i++) {
- log.append(qVariantFromValue(msglist[i]));
- if(log.count() >= 5) {
- emit backlogData(id, log, i >= msglist.count() - 1);
- log.clear();
- }
- }
- if(log.count() > 0) emit backlogData(id, log, true);
+void CoreSession::storeBufferLastSeenMsg(BufferId buffer, const MsgId &msgId) {
+ Core::setBufferLastSeenMsg(user(), buffer, msgId);
}
-
void CoreSession::initScriptEngine() {
signalProxy()->attachSlot(SIGNAL(scriptRequest(QString)), this, SLOT(scriptRequest(QString)));
signalProxy()->attachSignal(this, SIGNAL(scriptResult(QString)));
net->deleteLater();
}
}
+
+void CoreSession::removeBufferRequested(BufferId bufferId) {
+ BufferInfo bufferInfo = Core::getBufferInfo(user(), bufferId);
+ if(!bufferInfo.isValid()) {
+ qWarning() << "CoreSession::removeBufferRequested(): invalid BufferId:" << bufferId << "for User:" << user();
+ return;
+ }
+
+ if(bufferInfo.type() == BufferInfo::StatusBuffer) {
+ qWarning() << "CoreSession::removeBufferRequested(): Status Buffers cannot be removed!";
+ return;
+ }
+
+ if(bufferInfo.type() == BufferInfo::ChannelBuffer) {
+ Network *net = network(bufferInfo.networkId());
+ Q_ASSERT(net);
+ IrcChannel *chan = net->ircChannel(bufferInfo.bufferName());
+ if(chan) {
+ qWarning() << "CoreSession::removeBufferRequested(): Unable to remove Buffer for joined Channel:" << bufferInfo.bufferName();
+ return;
+ }
+ }
+ if(Core::removeBuffer(user(), bufferId))
+ emit bufferRemoved(bufferId);
+}
+
+void CoreSession::renameBuffer(const NetworkId &networkId, const QString &newName, const QString &oldName) {
+ BufferId bufferId = Core::renameBuffer(user(), networkId, newName, oldName);
+ if(bufferId.isValid()) {
+ emit bufferRenamed(bufferId, newName);
+ }
+}