SignalProxy *p = signalProxy();
- CoreUserSettings s(user());
- sessionData = s.sessionData();
-
p->attachSlot(SIGNAL(requestConnect(QString)), this, SLOT(connectToNetwork(QString)));
p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
p->attachSignal(this, SIGNAL(backlogData(BufferInfo, QVariantList, bool)));
p->attachSignal(this, SIGNAL(bufferInfoUpdated(BufferInfo)));
- p->attachSignal(this, SIGNAL(sessionDataChanged(const QString &, const QVariant &)), SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)), this, SLOT(storeSessionData(const QString &, const QVariant &)));
-
p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
p->attachSlot(SIGNAL(createIdentity(const Identity &)), this, SLOT(createIdentity(const Identity &)));
CoreSession::~CoreSession() {
saveSessionState();
foreach(NetworkConnection *conn, _connections.values()) {
- conn->deleteLater();
+ delete conn;
}
foreach(Network *net, _networks.values()) {
- net->deleteLater();
+ delete net;
}
}
createIdentity(i);
}
+ // FIXME switch to a pure DB storage
foreach(NetworkId id, s.networkIds()) {
NetworkInfo info = s.networkInfo(id);
- createNetwork(info, true);
+ createNetwork(info);
}
// FIXME Migrate old settings if available...
if(!_networks.count()) {
- QVariantMap networks = retrieveSessionData("Networks").toMap();
+ QVariantMap networks = s.sessionValue("Networks").toMap();
if(networks.keys().count()) {
qWarning() << "Migrating your old network settings to the new format!";
foreach(QString netname, networks.keys()) {
slist << server;
}
info.serverList = slist;
- createNetwork(info, true);
+ createNetwork(info);
}
}
}
}
}
-
-void CoreSession::storeSessionData(const QString &key, const QVariant &data) {
- CoreUserSettings s(user());
- s.setSessionValue(key, data);
- sessionData[key] = data;
- emit sessionDataChanged(key, data);
- emit sessionDataChanged(key);
-}
-
-QVariant CoreSession::retrieveSessionData(const QString &key, const QVariant &def) {
- QVariant data;
- if(!sessionData.contains(key)) data = def;
- else data = sessionData[key];
- return data;
-}
-
void CoreSession::updateBufferInfo(UserId uid, const BufferInfo &bufinfo) {
if(uid == user()) emit bufferInfoUpdated(bufinfo);
}
// FIXME we need a sane way for creating buffers!
void CoreSession::networkConnected(NetworkId networkid) {
- Core::bufferInfo(user(), networkConnection(networkid)->networkName()); // create status buffer
+ Core::bufferInfo(user(), networkid); // create status buffer
}
void CoreSession::networkDisconnected(NetworkId networkid) {
void CoreSession::msgFromClient(BufferInfo bufinfo, QString msg) {
NetworkConnection *conn = networkConnection(bufinfo.networkId());
if(conn) {
- conn->userInput(bufinfo.buffer(), msg);
+ conn->userInput(bufinfo.bufferName(), msg);
} else {
qWarning() << "Trying to send to unconnected network!";
}
// ALL messages coming pass through these functions before going to the GUI.
// So this is the perfect place for storing the backlog and log stuff.
void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
- NetworkConnection *s = qobject_cast<NetworkConnection*>(this->sender());
- Q_ASSERT(s);
- BufferInfo buf;
- if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
- buf = Core::bufferInfo(user(), s->networkName(), nickFromMask(sender));
- } else {
- buf = Core::bufferInfo(user(), s->networkName(), target);
- }
- Message msg(buf, type, text, sender, flags);
+ NetworkConnection *netCon = qobject_cast<NetworkConnection*>(this->sender());
+ Q_ASSERT(netCon);
+
+ BufferInfo bufferInfo = Core::bufferInfo(user(), netCon->networkId(), target);
+ Message msg(bufferInfo, type, text, sender, flags);
msg.setMsgId(Core::storeMessage(msg));
Q_ASSERT(msg.msgId() != 0);
emit displayMsg(msg);
foreach(Identity *i, _identities.values()) idlist << qVariantFromValue(*i);
v["Identities"] = idlist;
- v["SessionData"] = sessionData;
-
- //v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
+ //v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
return v;
}
/*** Network Handling ***/
-void CoreSession::createNetwork(const NetworkInfo &_info, bool useId) {
- NetworkInfo info = _info;
+void CoreSession::createNetwork(const NetworkInfo &info_) {
+ NetworkInfo info = info_;
int id;
- if(useId && info.networkId > 0) id = info.networkId.toInt();
- else {
- for(id = 1; id <= _networks.count(); id++) {
- if(!_networks.keys().contains(id)) break;
- }
- //qDebug() << "found free id" << i;
- info.networkId = id;
- }
+
+ if(!info.networkId.isValid())
+ Core::createNetworkId(user(), info);
+
+ Q_ASSERT(info.networkId.isValid());
+
+ id = info.networkId.toInt();
+ Q_ASSERT(!_networks.contains(id));
+
Network *net = new Network(id, this);
connect(net, SIGNAL(connectRequested(NetworkId)), this, SLOT(connectToNetwork(NetworkId)));
connect(net, SIGNAL(disconnectRequested(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId)));