/***************************************************************************
- * Copyright (C) 2005-07 by The Quassel IRC Development Team *
+ * Copyright (C) 2005-08 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
+ * (at your option) version 3. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
+#include "core.h"
#include "coresession.h"
-#include "server.h"
+#include "networkconnection.h"
+
+#include "signalproxy.h"
#include "storage.h"
+
+#include "network.h"
+#include "ircuser.h"
+#include "ircchannel.h"
+#include "identity.h"
+
#include "util.h"
+#include "coreusersettings.h"
+
+#include <QtScript>
+
+CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObject(parent),
+ _user(uid),
+ _signalProxy(new SignalProxy(SignalProxy::Server, 0, this)),
+ scriptEngine(new QScriptEngine(this))
+{
+
+ SignalProxy *p = signalProxy();
-CoreSession::CoreSession(UserId uid, Storage *_storage) : user(uid), storage(_storage) {
- coreProxy = new CoreProxy();
-
- connect(coreProxy, SIGNAL(send(CoreSignal, QVariant, QVariant, QVariant)), this, SIGNAL(proxySignal(CoreSignal, QVariant, QVariant, QVariant)));
- connect(coreProxy, SIGNAL(requestServerStates()), this, SIGNAL(serverStateRequested()));
- connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList)));
- connect(coreProxy, SIGNAL(gsUserInput(BufferId, QString)), this, SLOT(msgFromGui(BufferId, QString)));
- connect(coreProxy, SIGNAL(gsImportBacklog()), storage, SLOT(importOldBacklog()));
- connect(coreProxy, SIGNAL(gsRequestBacklog(BufferId, QVariant, QVariant)), this, SLOT(sendBacklog(BufferId, QVariant, QVariant)));
- connect(coreProxy, SIGNAL(gsRequestNetworkStates()), this, SLOT(sendServerStates()));
- connect(this, SIGNAL(displayMsg(Message)), coreProxy, SLOT(csDisplayMsg(Message)));
- connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString)));
- connect(this, SIGNAL(backlogData(BufferId, QList<QVariant>, bool)), coreProxy, SLOT(csBacklogData(BufferId, QList<QVariant>, bool)));
- connect(this, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
- connect(storage, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
- connect(Global::instance(), SIGNAL(dataUpdatedRemotely(UserId, QString)), this, SLOT(globalDataUpdated(UserId, QString)));
- connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(globalDataUpdated(UserId, QString)));
+ p->attachSlot(SIGNAL(requestConnect(QString)), this, SLOT(connectToNetwork(QString)));
+ p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
+ p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
+ p->attachSlot(SIGNAL(requestBacklog(BufferInfo, QVariant, QVariant)), this, SLOT(sendBacklog(BufferInfo, QVariant, QVariant)));
+ p->attachSignal(this, SIGNAL(displayMsg(Message)));
+ p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
+ p->attachSignal(this, SIGNAL(backlogData(BufferInfo, QVariantList, bool)));
+ p->attachSignal(this, SIGNAL(bufferInfoUpdated(BufferInfo)));
+
+ p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
+ p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
+ p->attachSlot(SIGNAL(createIdentity(const Identity &)), this, SLOT(createIdentity(const Identity &)));
+ p->attachSlot(SIGNAL(updateIdentity(const Identity &)), this, SLOT(updateIdentity(const Identity &)));
+ p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
+ p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
+ p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &)), this, SLOT(createNetwork(const NetworkInfo &)));
+ p->attachSlot(SIGNAL(updateNetwork(const NetworkInfo &)), this, SLOT(updateNetwork(const NetworkInfo &)));
+ p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
+
+ loadSettings();
+ initScriptEngine();
+
+ // Restore session state
+ if(restoreState) restoreSessionState();
+
+ emit initialized();
}
CoreSession::~CoreSession() {
+ saveSessionState();
+ foreach(NetworkConnection *conn, _connections.values()) {
+ delete conn;
+ }
+ foreach(Network *net, _networks.values()) {
+ delete net;
+ }
+}
+UserId CoreSession::user() const {
+ return _user;
}
-UserId CoreSession::userId() const {
- return user;
+Network *CoreSession::network(NetworkId id) const {
+ if(_networks.contains(id)) return _networks[id];
+ return 0;
}
-void CoreSession::processSignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
- coreProxy->recv(sig, arg1, arg2, arg3);
+NetworkConnection *CoreSession::networkConnection(NetworkId id) const {
+ if(_connections.contains(id)) return _connections[id];
+ return 0;
}
-void CoreSession::globalDataUpdated(UserId uid, QString key) {
- Q_ASSERT(uid == userId());
- QVariant data = Global::data(userId(), key);
- QSettings s;
- s.setValue(QString("Global/%1/").arg(userId())+key, data);
+Identity *CoreSession::identity(IdentityId id) const {
+ if(_identities.contains(id)) return _identities[id];
+ return 0;
}
-void CoreSession::connectToIrc(QStringList networks) {
- foreach(QString net, networks) {
- if(servers.contains(net)) {
+void CoreSession::loadSettings() {
+ CoreUserSettings s(user());
+
+ foreach(IdentityId id, s.identityIds()) {
+ Identity *i = new Identity(s.identity(id), this);
+ if(!i->isValid()) {
+ qWarning() << QString("Invalid identity! Removing...");
+ s.removeIdentity(id);
+ delete i;
+ continue;
+ }
+ if(_identities.contains(i->id())) {
+ qWarning() << "Duplicate identity, ignoring!";
+ delete i;
+ continue;
+ }
+ _identities[i->id()] = i;
+ signalProxy()->synchronize(i);
+ }
+ if(!_identities.count()) {
+ Identity i(1);
+ i.setToDefaults();
+ i.setIdentityName(tr("Default Identity"));
+ createIdentity(i);
+ }
+
+ // FIXME switch to a pure DB storage
+ foreach(NetworkId id, s.networkIds()) {
+ NetworkInfo info = s.networkInfo(id);
+ createNetwork(info);
+ }
+
+ // FIXME Migrate old settings if available...
+ if(!_networks.count()) {
+ QVariantMap networks = s.sessionValue("Networks").toMap();
+ if(networks.keys().count()) {
+ qWarning() << "Migrating your old network settings to the new format!";
+ foreach(QString netname, networks.keys()) {
+ QVariantMap network = networks[netname].toMap();
+ NetworkId netid = Core::networkId(user(), netname);
+ NetworkInfo info;
+ info.networkId = netid;
+ info.networkName = netname;
+ info.identity = 1;
+ info.codecForEncoding = "ISO-8859-15";
+ info.codecForDecoding = "ISO-8859-15";
+ QVariantList slist;
+ foreach(QVariant v, network["Servers"].toList()) {
+ QVariantMap server;
+ server["Host"] = v.toMap()["Address"];
+ server["Port"] = v.toMap()["Port"];
+ slist << server;
+ }
+ info.serverList = slist;
+ createNetwork(info);
+ }
+ }
+ }
+}
- } else {
- Server *server = new Server(userId(), net);
- connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState()));
- connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
- connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
- connect(this, SIGNAL(msgFromGui(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
+void CoreSession::saveSessionState() const {
+ QVariantMap res;
+ QVariantList conn;
+ foreach(NetworkConnection *net, _connections.values()) {
+ QVariantMap m;
+ m["NetworkId"] = QVariant::fromValue<NetworkId>(net->networkId());
+ m["State"] = net->state();
+ conn << m;
+ }
+ res["CoreBuild"] = Global::quasselBuild;
+ res["ConnectedNetworks"] = conn;
+ CoreUserSettings s(user());
+ s.setSessionState(res);
+}
- connect(server, SIGNAL(connected(QString)), this, SLOT(serverConnected(QString)));
- connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString)));
+void CoreSession::restoreSessionState() {
+ CoreUserSettings s(user());
+ uint build = s.sessionState().toMap()["CoreBuild"].toUInt();
+ if(build < 362) {
+ qWarning() << qPrintable(tr("Session state does not exist or is too old!"));
+ return;
+ }
+ QVariantList conn = s.sessionState().toMap()["ConnectedNetworks"].toList();
+ foreach(QVariant v, conn) {
+ NetworkId id = v.toMap()["NetworkId"].value<NetworkId>();
+ if(_networks.keys().contains(id)) connectToNetwork(id, v.toMap()["State"]);
+ }
+}
- connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap)));
- //connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message)));
- connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
- connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
- connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
- connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
- connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
- connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString)));
- connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
- connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
- connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
- connect(server, SIGNAL(queryRequested(QString, QString)), coreProxy, SLOT(csQueryRequested(QString, QString)));
- // TODO add error handling
- connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString)));
- connect(server, SIGNAL(disconnected(QString)), coreProxy, SLOT(csServerDisconnected(QString)));
+void CoreSession::updateBufferInfo(UserId uid, const BufferInfo &bufinfo) {
+ if(uid == user()) emit bufferInfoUpdated(bufinfo);
+}
- server->start();
- servers[net] = server;
+// FIXME remove
+void CoreSession::connectToNetwork(QString netname, const QVariant &previousState) {
+ Network *net = 0;
+ foreach(Network *n, _networks.values()) {
+ if(n->networkName() == netname) {
+ net = n; break;
}
- emit connectToIrc(net);
}
+ if(!net) {
+ qWarning() << "Connect to unknown network requested, ignoring!";
+ return;
+ }
+ connectToNetwork(net->networkId(), previousState);
}
-void CoreSession::serverConnected(QString net) {
- storage->getBufferId(userId(), net); // create status buffer
+void CoreSession::connectToNetwork(NetworkId id, const QVariant &previousState) {
+ Network *net = network(id);
+ if(!net) {
+ qWarning() << "Connect to unknown network requested! net:" << id << "user:" << user();
+ return;
+ }
+
+ NetworkConnection *conn = networkConnection(id);
+ if(!conn) {
+ conn = new NetworkConnection(net, this, previousState);
+ _connections[id] = conn;
+ attachNetworkConnection(conn);
+ }
+ conn->connectToIrc();
}
-void CoreSession::serverDisconnected(QString net) {
- delete servers[net];
- servers.remove(net);
- coreProxy->csServerDisconnected(net);
+void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
+ connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
+ connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
+
+ // I guess we don't need these anymore, client-side can just connect the network's signals directly
+ //signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
+ //signalProxy()->attachSignal(conn, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
+
+ connect(conn, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
+ connect(conn, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+
}
-void CoreSession::msgFromGui(BufferId bufid, QString msg) {
- emit msgFromGui(bufid.network(), bufid.buffer(), msg);
+void CoreSession::disconnectFromNetwork(NetworkId id) {
+ if(!_connections.contains(id)) return;
+ _connections[id]->disconnectFromIrc();
}
-// ALL messages coming pass through these functions before going to the GUI.
-// So this is the perfect place for storing the backlog and log stuff.
+void CoreSession::networkStateRequested() {
+}
-void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
- Server *s = qobject_cast<Server*>(this->sender());
- Q_ASSERT(s);
- BufferId buf;
- if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
- buf = storage->getBufferId(user, s->getNetwork(), nickFromMask(sender));
+void CoreSession::addClient(QObject *dev) { // this is QObject* so we can use it in signal connections
+ QIODevice *device = qobject_cast<QIODevice *>(dev);
+ if(!device) {
+ qWarning() << "Invoking CoreSession::addClient with a QObject that is not a QIODevice!";
} else {
- buf = storage->getBufferId(user, s->getNetwork(), target);
+ signalProxy()->addPeer(device);
+ QVariantMap reply;
+ reply["MsgType"] = "SessionInit";
+ reply["SessionState"] = sessionState();
+ SignalProxy::writeDataToDevice(device, reply);
}
- Message msg(buf, type, text, sender, flags);
- msg.msgId = storage->logMessage(msg); //qDebug() << msg.msgId;
- Q_ASSERT(msg.msgId);
+}
+
+SignalProxy *CoreSession::signalProxy() const {
+ return _signalProxy;
+}
+
+// FIXME we need a sane way for creating buffers!
+void CoreSession::networkConnected(NetworkId networkid) {
+ Core::bufferInfo(user(), networkid); // create status buffer
+}
+
+void CoreSession::networkDisconnected(NetworkId networkid) {
+ // FIXME
+ // connection should only go away on explicit /part, and handle reconnections etcpp internally otherwise
+
+ Q_ASSERT(_connections.contains(networkid));
+ _connections.take(networkid)->deleteLater();
+}
+
+// FIXME switch to BufferId
+void CoreSession::msgFromClient(BufferInfo bufinfo, QString msg) {
+ NetworkConnection *conn = networkConnection(bufinfo.networkId());
+ if(conn) {
+ conn->userInput(bufinfo.bufferName(), msg);
+ } else {
+ qWarning() << "Trying to send to unconnected network!";
+ }
+}
+
+// ALL messages coming pass through these functions before going to the GUI.
+// So this is the perfect place for storing the backlog and log stuff.
+void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
+ NetworkConnection *netCon = qobject_cast<NetworkConnection*>(this->sender());
+ Q_ASSERT(netCon);
+
+ BufferInfo bufferInfo = Core::bufferInfo(user(), netCon->networkId(), target);
+ Message msg(bufferInfo, type, text, sender, flags);
+ msg.setMsgId(Core::storeMessage(msg));
+ Q_ASSERT(msg.msgId() != 0);
emit displayMsg(msg);
}
void CoreSession::recvStatusMsgFromServer(QString msg) {
- Server *s = qobject_cast<Server*>(sender());
+ NetworkConnection *s = qobject_cast<NetworkConnection*>(sender());
Q_ASSERT(s);
- emit displayStatusMsg(s->getNetwork(), msg);
+ emit displayStatusMsg(s->networkName(), msg);
}
-
-QList<BufferId> CoreSession::buffers() const {
- return storage->requestBuffers(user);
+QList<BufferInfo> CoreSession::buffers() const {
+ return Core::requestBuffers(user());
}
QVariant CoreSession::sessionState() {
- VarMap v;
- QList<QVariant> bufs;
- foreach(BufferId id, storage->requestBuffers(user)) { bufs.append(QVariant::fromValue(id)); }
- v["Buffers"] = bufs;
+ QVariantMap v;
- return v;
-}
+ QVariantList bufs;
+ foreach(BufferInfo id, buffers()) bufs << qVariantFromValue(id);
+ v["BufferInfos"] = bufs;
+ QVariantList networkids;
+ foreach(NetworkId id, _networks.keys()) networkids << qVariantFromValue(id);
+ v["NetworkIds"] = networkids;
+
+ quint32 ircusercount = 0;
+ quint32 ircchannelcount = 0;
+ foreach(Network *net, _networks.values()) {
+ ircusercount += net->ircUserCount();
+ ircchannelcount += net->ircChannelCount();
+ }
+ v["IrcUserCount"] = ircusercount;
+ v["IrcChannelCount"] = ircchannelcount;
+
+ QList<QVariant> idlist;
+ foreach(Identity *i, _identities.values()) idlist << qVariantFromValue(*i);
+ v["Identities"] = idlist;
-void CoreSession::sendServerStates() {
- emit serverStateRequested();
+ //v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
+ return v;
}
-void CoreSession::sendBacklog(BufferId id, QVariant v1, QVariant v2) {
+void CoreSession::sendBacklog(BufferInfo id, QVariant v1, QVariant v2) {
QList<QVariant> log;
QList<Message> msglist;
if(v1.type() == QVariant::DateTime) {
} else {
- msglist = storage->requestMsgs(id, v1.toInt(), v2.toInt());
+ msglist = Core::requestMsgs(id, v1.toInt(), v2.toInt());
}
// Send messages out in smaller packages - we don't want to make the signal data too large!
for(int i = 0; i < msglist.count(); i++) {
- log.append(QVariant::fromValue(msglist[i]));
+ log.append(qVariantFromValue(msglist[i]));
if(log.count() >= 5) {
emit backlogData(id, log, i >= msglist.count() - 1);
log.clear();
}
if(log.count() > 0) emit backlogData(id, log, true);
}
+
+
+void CoreSession::initScriptEngine() {
+ signalProxy()->attachSlot(SIGNAL(scriptRequest(QString)), this, SLOT(scriptRequest(QString)));
+ signalProxy()->attachSignal(this, SIGNAL(scriptResult(QString)));
+
+ // FIXME
+ //QScriptValue storage_ = scriptEngine->newQObject(storage);
+ //scriptEngine->globalObject().setProperty("storage", storage_);
+}
+
+void CoreSession::scriptRequest(QString script) {
+ emit scriptResult(scriptEngine->evaluate(script).toString());
+}
+
+/*** Identity Handling ***/
+
+void CoreSession::createIdentity(const Identity &id) {
+ // find free ID
+ int i;
+ for(i = 1; i <= _identities.count(); i++) {
+ if(!_identities.keys().contains(i)) break;
+ }
+ //qDebug() << "found free id" << i;
+ Identity *newId = new Identity(id, this);
+ newId->setId(i);
+ _identities[i] = newId;
+ signalProxy()->synchronize(newId);
+ CoreUserSettings s(user());
+ s.storeIdentity(*newId);
+ emit identityCreated(*newId);
+}
+
+void CoreSession::updateIdentity(const Identity &id) {
+ if(!_identities.contains(id.id())) {
+ qWarning() << "Update request for unknown identity received!";
+ return;
+ }
+ _identities[id.id()]->update(id);
+
+ CoreUserSettings s(user());
+ s.storeIdentity(id);
+}
+
+void CoreSession::removeIdentity(IdentityId id) {
+ Identity *i = _identities.take(id);
+ if(i) {
+ emit identityRemoved(id);
+ CoreUserSettings s(user());
+ s.removeIdentity(id);
+ i->deleteLater();
+ }
+}
+
+/*** Network Handling ***/
+
+void CoreSession::createNetwork(const NetworkInfo &info_) {
+ NetworkInfo info = info_;
+ int id;
+
+ if(!info.networkId.isValid())
+ Core::createNetworkId(user(), info);
+
+ Q_ASSERT(info.networkId.isValid());
+
+ id = info.networkId.toInt();
+ Q_ASSERT(!_networks.contains(id));
+
+ Network *net = new Network(id, this);
+ connect(net, SIGNAL(connectRequested(NetworkId)), this, SLOT(connectToNetwork(NetworkId)));
+ connect(net, SIGNAL(disconnectRequested(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId)));
+ net->setNetworkInfo(info);
+ net->setProxy(signalProxy());
+ _networks[id] = net;
+ signalProxy()->synchronize(net);
+ CoreUserSettings s(user());
+ s.storeNetworkInfo(info);
+ emit networkCreated(id);
+}
+
+void CoreSession::updateNetwork(const NetworkInfo &info) {
+ if(!_networks.contains(info.networkId)) {
+ qWarning() << "Update request for unknown network received!";
+ return;
+ }
+ _networks[info.networkId]->setNetworkInfo(info);
+ CoreUserSettings s(user());
+ s.storeNetworkInfo(info);
+}
+
+void CoreSession::removeNetwork(NetworkId id) {
+ Network *net = _networks.take(id);
+ if(net) {
+ emit networkRemoved(id);
+ CoreUserSettings s(user());
+ s.removeNetworkInfo(id);
+ net->deleteLater();
+ }
+}