initScriptEngine();
eventManager()->registerObject(ircParser(), EventManager::NormalPriority);
- eventManager()->registerObject(eventStringifier(), EventManager::HighPriority, "earlyProcess"); // some need to be sent before statechange
eventManager()->registerObject(eventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
- eventManager()->registerObject(eventProcessor(), EventManager::LowPriority, "lateProcess"); // some events need to be handled after msg generation
+ // some events need to be handled after msg generation
+ eventManager()->registerObject(eventProcessor(), EventManager::LowPriority, "lateProcess");
// periodically save our session state
connect(&(Core::instance()->syncTimer()), SIGNAL(timeout()), this, SLOT(saveSessionState()));