/***************************************************************************
- * Copyright (C) 2005-07 by The Quassel IRC Development Team *
+ * Copyright (C) 2005-08 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
+ * (at your option) version 3. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
+#include <QtScript>
+
+#include "core.h"
#include "coresession.h"
-#include "server.h"
+#include "networkconnection.h"
+
#include "signalproxy.h"
+#include "buffersyncer.h"
#include "storage.h"
-#include "util.h"
-CoreSession::CoreSession(UserId uid, Storage *_storage, QObject *parent) : QObject(parent), user(uid), storage(_storage) {
- _signalProxy = new SignalProxy(SignalProxy::Server, 0, this);
+#include "network.h"
+#include "ircuser.h"
+#include "ircchannel.h"
+#include "identity.h"
- QSettings s;
- s.beginGroup(QString("SessionData/%1").arg(user));
- mutex.lock();
- foreach(QString key, s.allKeys()) {
- sessionData[key] = s.value(key);
- }
- mutex.unlock();
+#include "util.h"
+#include "coreusersettings.h"
+
+CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObject(parent),
+ _user(uid),
+ _signalProxy(new SignalProxy(SignalProxy::Server, 0, this)),
+ _bufferSyncer(new BufferSyncer(this)),
+ scriptEngine(new QScriptEngine(this))
+{
SignalProxy *p = signalProxy();
- p->attachSlot(SIGNAL(requestNetworkStates()), this, SIGNAL(serverStateRequested()));
- p->attachSlot(SIGNAL(requestConnect(QString)), this, SLOT(connectToNetwork(QString)));
- p->attachSlot(SIGNAL(sendInput(BufferId, QString)), this, SLOT(msgFromGui(BufferId, QString)));
- p->attachSlot(SIGNAL(importOldBacklog()), storage, SLOT(importOldBacklog()));
- p->attachSlot(SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), this, SLOT(sendBacklog(BufferId, QVariant, QVariant)));
- p->attachSlot(SIGNAL(requestNetworkStates()), this, SLOT(sendServerStates()));
+ //p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
+ p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
+ p->attachSlot(SIGNAL(requestBacklog(BufferInfo, QVariant, QVariant)), this, SLOT(sendBacklog(BufferInfo, QVariant, QVariant)));
p->attachSignal(this, SIGNAL(displayMsg(Message)));
p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
- p->attachSignal(this, SIGNAL(backlogData(BufferId, QVariantList, bool)));
- p->attachSignal(this, SIGNAL(bufferIdUpdated(BufferId)));
- p->attachSignal(storage, SIGNAL(bufferIdUpdated(BufferId)));
- p->attachSignal(this, SIGNAL(sessionDataChanged(const QString &, const QVariant &)), SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)), this, SLOT(storeSessionData(const QString &, const QVariant &)));
-
- /* Autoconnect. (When) do we actually do this?
- QStringList list;
- QVariantMap networks = retrieveSessionData("Networks").toMap();
- foreach(QString net, networks.keys()) {
- if(networks[net].toMap()["AutoConnect"].toBool()) {
- list << net;
- }
- } qDebug() << list;
- if(list.count()) connectToIrc(list);
- */
+ p->attachSignal(this, SIGNAL(backlogData(BufferInfo, QVariantList, bool)));
+ p->attachSignal(this, SIGNAL(bufferInfoUpdated(BufferInfo)));
+
+ p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
+ p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
+ p->attachSlot(SIGNAL(createIdentity(const Identity &)), this, SLOT(createIdentity(const Identity &)));
+ p->attachSlot(SIGNAL(updateIdentity(const Identity &)), this, SLOT(updateIdentity(const Identity &)));
+ p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
+ p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
+ p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &)), this, SLOT(createNetwork(const NetworkInfo &)));
+ p->attachSlot(SIGNAL(updateNetwork(const NetworkInfo &)), this, SLOT(updateNetwork(const NetworkInfo &)));
+ p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
+
+ loadSettings();
+ initScriptEngine();
+
+ // init BufferSyncer
+ QHash<BufferId, QDateTime> lastSeenHash = Core::bufferLastSeenDates(user());
+ foreach(BufferId id, lastSeenHash.keys()) _bufferSyncer->requestSetLastSeen(id, lastSeenHash[id]);
+ connect(_bufferSyncer, SIGNAL(lastSeenSet(BufferId, const QDateTime &)), this, SLOT(storeBufferLastSeen(BufferId, const QDateTime &)));
+ connect(_bufferSyncer, SIGNAL(removeBufferRequested(BufferId)), this, SLOT(removeBufferRequested(BufferId)));
+ connect(this, SIGNAL(bufferRemoved(BufferId)), _bufferSyncer, SLOT(removeBuffer(BufferId)));
+ connect(this, SIGNAL(bufferRenamed(BufferId, QString)), _bufferSyncer, SLOT(renameBuffer(BufferId, QString)));
+ p->synchronize(_bufferSyncer);
+
+ // Restore session state
+ if(restoreState) restoreSessionState();
+
+ emit initialized();
}
CoreSession::~CoreSession() {
+ saveSessionState();
+ foreach(NetworkConnection *conn, _connections.values()) {
+ delete conn;
+ }
+ foreach(Network *net, _networks.values()) {
+ delete net;
+ }
+}
+UserId CoreSession::user() const {
+ return _user;
}
-UserId CoreSession::userId() const {
- return user;
+Network *CoreSession::network(NetworkId id) const {
+ if(_networks.contains(id)) return _networks[id];
+ return 0;
}
-void CoreSession::storeSessionData(const QString &key, const QVariant &data) {
- QSettings s;
- s.beginGroup(QString("SessionData/%1").arg(user));
- mutex.lock();
- sessionData[key] = data;
- s.setValue(key, data);
- mutex.unlock();
- s.endGroup();
- emit sessionDataChanged(key, data);
- emit sessionDataChanged(key);
+NetworkConnection *CoreSession::networkConnection(NetworkId id) const {
+ if(_connections.contains(id)) return _connections[id];
+ return 0;
}
-QVariant CoreSession::retrieveSessionData(const QString &key, const QVariant &def) {
- QVariant data;
- mutex.lock();
- if(!sessionData.contains(key)) data = def;
- else data = sessionData[key];
- mutex.unlock();
- return data;
+Identity *CoreSession::identity(IdentityId id) const {
+ if(_identities.contains(id)) return _identities[id];
+ return 0;
}
-void CoreSession::connectToNetwork(QString network) {
- QStringList networks; networks << network; // FIXME obsolete crap
- foreach(QString net, networks) {
- if(servers.contains(net)) {
+void CoreSession::loadSettings() {
+ CoreUserSettings s(user());
- } else {
- Server *server = new Server(userId(), net);
- connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState()));
- connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
- connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
- connect(this, SIGNAL(msgFromGui(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
-
- connect(server, SIGNAL(connected(QString)), this, SLOT(serverConnected(QString)));
- connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString)));
- connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
- connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
-
- SignalProxy *p = signalProxy();
- p->attachSignal(server, SIGNAL(serverState(QString, QVariantMap)), SIGNAL(networkState(QString, QVariantMap)));
- p->attachSignal(server, SIGNAL(modeSet(QString, QString, QString)));
- p->attachSignal(server, SIGNAL(nickAdded(QString, QString, QVariantMap)));
- p->attachSignal(server, SIGNAL(nickRenamed(QString, QString, QString)));
- p->attachSignal(server, SIGNAL(nickRemoved(QString, QString)));
- p->attachSignal(server, SIGNAL(nickUpdated(QString, QString, QVariantMap)));
- p->attachSignal(server, SIGNAL(ownNickSet(QString, QString)));
- p->attachSignal(server, SIGNAL(queryRequested(QString, QString)));
- // TODO add error handling
- p->attachSignal(server, SIGNAL(connected(QString)), SIGNAL(networkConnected(QString)));
- p->attachSignal(server, SIGNAL(disconnected(QString)), SIGNAL(networkDisconnected(QString)));
-
- server->start();
- servers[net] = server;
+ foreach(IdentityId id, s.identityIds()) {
+ Identity *i = new Identity(s.identity(id), this);
+ if(!i->isValid()) {
+ qWarning() << QString("Invalid identity! Removing...");
+ s.removeIdentity(id);
+ delete i;
+ continue;
+ }
+ if(_identities.contains(i->id())) {
+ qWarning() << "Duplicate identity, ignoring!";
+ delete i;
+ continue;
}
- emit connectToIrc(net);
+ _identities[i->id()] = i;
+ signalProxy()->synchronize(i);
+ }
+ if(!_identities.count()) {
+ Identity i(1);
+ i.setToDefaults();
+ i.setIdentityName(tr("Default Identity"));
+ createIdentity(i);
+ }
+
+ foreach(NetworkInfo info, Core::networks(user())) {
+ createNetwork(info);
+ }
+}
+
+void CoreSession::saveSessionState() const {
+
+}
+
+void CoreSession::restoreSessionState() {
+ QList<NetworkId> nets = Core::connectedNetworks(user());
+ foreach(NetworkId id, nets) {
+ connectToNetwork(id);
}
}
-void CoreSession::addClient(QIODevice *device) {
- signalProxy()->addPeer(device);
+void CoreSession::updateBufferInfo(UserId uid, const BufferInfo &bufinfo) {
+ if(uid == user()) emit bufferInfoUpdated(bufinfo);
+}
+
+void CoreSession::connectToNetwork(NetworkId id) {
+ Network *net = network(id);
+ if(!net) {
+ qWarning() << "Connect to unknown network requested! net:" << id << "user:" << user();
+ return;
+ }
+
+ NetworkConnection *conn = networkConnection(id);
+ if(!conn) {
+ conn = new NetworkConnection(net, this);
+ _connections[id] = conn;
+ attachNetworkConnection(conn);
+ }
+ conn->connectToIrc();
+}
+
+void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
+ connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
+ connect(conn, SIGNAL(quitRequested(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
+
+ // I guess we don't need these anymore, client-side can just connect the network's signals directly
+ //signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
+ //signalProxy()->attachSignal(conn, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
+
+ connect(conn, SIGNAL(displayMsg(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)),
+ this, SLOT(recvMessageFromServer(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)));
+ connect(conn, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+
+ connect(conn, SIGNAL(nickChanged(const NetworkId &, const QString &, const QString &)),
+ this, SLOT(renameBuffer(const NetworkId &, const QString &, const QString &)));
+ connect(conn, SIGNAL(channelJoined(NetworkId, const QString &, const QString &)),
+ this, SLOT(channelJoined(NetworkId, const QString &, const QString &)));
+ connect(conn, SIGNAL(channelParted(NetworkId, const QString &)),
+ this, SLOT(channelParted(NetworkId, const QString &)));
+}
+
+void CoreSession::disconnectFromNetwork(NetworkId id) {
+ if(!_connections.contains(id)) return;
+ _connections[id]->disconnectFromIrc();
+}
+
+void CoreSession::networkStateRequested() {
+}
+
+void CoreSession::addClient(QObject *dev) { // this is QObject* so we can use it in signal connections
+ QIODevice *device = qobject_cast<QIODevice *>(dev);
+ if(!device) {
+ qWarning() << "Invoking CoreSession::addClient with a QObject that is not a QIODevice!";
+ } else {
+ signalProxy()->addPeer(device);
+ QVariantMap reply;
+ reply["MsgType"] = "SessionInit";
+ reply["SessionState"] = sessionState();
+ SignalProxy::writeDataToDevice(device, reply);
+ }
}
SignalProxy *CoreSession::signalProxy() const {
return _signalProxy;
}
-void CoreSession::serverConnected(QString net) {
- storage->getBufferId(userId(), net); // create status buffer
+// FIXME we need a sane way for creating buffers!
+void CoreSession::networkConnected(NetworkId networkid) {
+ Core::bufferInfo(user(), networkid, BufferInfo::StatusBuffer); // create status buffer
+ Core::setNetworkConnected(user(), networkid, true);
}
-void CoreSession::serverDisconnected(QString net) {
- delete servers[net];
- servers.remove(net);
- signalProxy()->sendSignal(SIGNAL(networkDisconnected(QString)), net); // FIXME does this work?
+// called now only on /quit and requested disconnects, not on normal disconnects!
+void CoreSession::networkDisconnected(NetworkId networkid) {
+ Core::setNetworkConnected(user(), networkid, false);
+ if(_connections.contains(networkid)) _connections.take(networkid)->deleteLater();
}
-void CoreSession::msgFromGui(BufferId bufid, QString msg) {
- emit msgFromGui(bufid.network(), bufid.buffer(), msg);
+void CoreSession::channelJoined(NetworkId id, const QString &channel, const QString &key) {
+ Core::setChannelPersistent(user(), id, channel, true);
+ Core::setPersistentChannelKey(user(), id, channel, key);
}
-// ALL messages coming pass through these functions before going to the GUI.
-// So this is the perfect place for storing the backlog and log stuff.
+void CoreSession::channelParted(NetworkId id, const QString &channel) {
+ Core::setChannelPersistent(user(), id, channel, false);
+}
-void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
- Server *s = qobject_cast<Server*>(this->sender());
- Q_ASSERT(s);
- BufferId buf;
- if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
- buf = storage->getBufferId(user, s->getNetwork(), nickFromMask(sender));
+QHash<QString, QString> CoreSession::persistentChannels(NetworkId id) const {
+ return Core::persistentChannels(user(), id);
+ return QHash<QString, QString>();
+}
+
+// FIXME switch to BufferId
+void CoreSession::msgFromClient(BufferInfo bufinfo, QString msg) {
+ NetworkConnection *conn = networkConnection(bufinfo.networkId());
+ if(conn) {
+ conn->userInput(bufinfo, msg);
} else {
- buf = storage->getBufferId(user, s->getNetwork(), target);
+ qWarning() << "Trying to send to unconnected network!";
}
- Message msg(buf, type, text, sender, flags);
- msg.msgId = storage->logMessage(msg);
- Q_ASSERT(msg.msgId);
+}
+
+// ALL messages coming pass through these functions before going to the GUI.
+// So this is the perfect place for storing the backlog and log stuff.
+void CoreSession::recvMessageFromServer(Message::Type type, BufferInfo::Type bufferType, QString target, QString text, QString sender, quint8 flags) {
+ NetworkConnection *netCon = qobject_cast<NetworkConnection*>(this->sender());
+ Q_ASSERT(netCon);
+
+ BufferInfo bufferInfo = Core::bufferInfo(user(), netCon->networkId(), bufferType, target);
+ Message msg(bufferInfo, type, text, sender, flags);
+ msg.setMsgId(Core::storeMessage(msg));
+ Q_ASSERT(msg.msgId() != 0);
emit displayMsg(msg);
}
void CoreSession::recvStatusMsgFromServer(QString msg) {
- Server *s = qobject_cast<Server*>(sender());
+ NetworkConnection *s = qobject_cast<NetworkConnection*>(sender());
Q_ASSERT(s);
- emit displayStatusMsg(s->getNetwork(), msg);
+ emit displayStatusMsg(s->networkName(), msg);
}
-
-QList<BufferId> CoreSession::buffers() const {
- return storage->requestBuffers(user);
+QList<BufferInfo> CoreSession::buffers() const {
+ return Core::requestBuffers(user());
}
QVariant CoreSession::sessionState() {
QVariantMap v;
- QList<QVariant> bufs;
- foreach(BufferId id, storage->requestBuffers(user)) { bufs.append(QVariant::fromValue(id)); }
- v["Buffers"] = bufs;
- mutex.lock();
- v["SessionData"] = sessionData;
- mutex.unlock();
- v["Networks"] = QVariant(servers.keys());
- // v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
+
+ QVariantList bufs;
+ foreach(BufferInfo id, buffers()) bufs << qVariantFromValue(id);
+ v["BufferInfos"] = bufs;
+ QVariantList networkids;
+ foreach(NetworkId id, _networks.keys()) networkids << qVariantFromValue(id);
+ v["NetworkIds"] = networkids;
+
+ quint32 ircusercount = 0;
+ quint32 ircchannelcount = 0;
+ foreach(Network *net, _networks.values()) {
+ ircusercount += net->ircUserCount();
+ ircchannelcount += net->ircChannelCount();
+ }
+ v["IrcUserCount"] = ircusercount;
+ v["IrcChannelCount"] = ircchannelcount;
+
+ QList<QVariant> idlist;
+ foreach(Identity *i, _identities.values()) idlist << qVariantFromValue(*i);
+ v["Identities"] = idlist;
+
+ //v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
return v;
}
-void CoreSession::sendServerStates() {
- emit serverStateRequested();
+void CoreSession::storeBufferLastSeen(BufferId buffer, const QDateTime &lastSeen) {
+ Core::setBufferLastSeen(user(), buffer, lastSeen);
}
-void CoreSession::sendBacklog(BufferId id, QVariant v1, QVariant v2) {
+void CoreSession::sendBacklog(BufferInfo id, QVariant v1, QVariant v2) {
QList<QVariant> log;
QList<Message> msglist;
if(v1.type() == QVariant::DateTime) {
} else {
- msglist = storage->requestMsgs(id, v1.toInt(), v2.toInt());
+ msglist = Core::requestMsgs(id, v1.toInt(), v2.toInt());
}
// Send messages out in smaller packages - we don't want to make the signal data too large!
for(int i = 0; i < msglist.count(); i++) {
- log.append(QVariant::fromValue(msglist[i]));
+ log.append(qVariantFromValue(msglist[i]));
if(log.count() >= 5) {
emit backlogData(id, log, i >= msglist.count() - 1);
log.clear();
}
if(log.count() > 0) emit backlogData(id, log, true);
}
+
+
+void CoreSession::initScriptEngine() {
+ signalProxy()->attachSlot(SIGNAL(scriptRequest(QString)), this, SLOT(scriptRequest(QString)));
+ signalProxy()->attachSignal(this, SIGNAL(scriptResult(QString)));
+
+ // FIXME
+ //QScriptValue storage_ = scriptEngine->newQObject(storage);
+ //scriptEngine->globalObject().setProperty("storage", storage_);
+}
+
+void CoreSession::scriptRequest(QString script) {
+ emit scriptResult(scriptEngine->evaluate(script).toString());
+}
+
+/*** Identity Handling ***/
+
+void CoreSession::createIdentity(const Identity &id) {
+ // find free ID
+ int i;
+ for(i = 1; i <= _identities.count(); i++) {
+ if(!_identities.keys().contains(i)) break;
+ }
+ //qDebug() << "found free id" << i;
+ Identity *newId = new Identity(id, this);
+ newId->setId(i);
+ _identities[i] = newId;
+ signalProxy()->synchronize(newId);
+ CoreUserSettings s(user());
+ s.storeIdentity(*newId);
+ emit identityCreated(*newId);
+}
+
+void CoreSession::updateIdentity(const Identity &id) {
+ if(!_identities.contains(id.id())) {
+ qWarning() << "Update request for unknown identity received!";
+ return;
+ }
+ _identities[id.id()]->update(id);
+
+ CoreUserSettings s(user());
+ s.storeIdentity(id);
+}
+
+void CoreSession::removeIdentity(IdentityId id) {
+ Identity *i = _identities.take(id);
+ if(i) {
+ emit identityRemoved(id);
+ CoreUserSettings s(user());
+ s.removeIdentity(id);
+ i->deleteLater();
+ }
+}
+
+/*** Network Handling ***/
+
+void CoreSession::createNetwork(const NetworkInfo &info_) {
+ NetworkInfo info = info_;
+ int id;
+
+ if(!info.networkId.isValid())
+ Core::createNetwork(user(), info);
+
+ Q_ASSERT(info.networkId.isValid());
+
+ id = info.networkId.toInt();
+ Q_ASSERT(!_networks.contains(id));
+
+ Network *net = new Network(id, this);
+ connect(net, SIGNAL(connectRequested(NetworkId)), this, SLOT(connectToNetwork(NetworkId)));
+ connect(net, SIGNAL(disconnectRequested(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId)));
+ net->setNetworkInfo(info);
+ net->setProxy(signalProxy());
+ _networks[id] = net;
+ signalProxy()->synchronize(net);
+ emit networkCreated(id);
+}
+
+void CoreSession::updateNetwork(const NetworkInfo &info) {
+ if(!_networks.contains(info.networkId)) {
+ qWarning() << "Update request for unknown network received!";
+ return;
+ }
+ _networks[info.networkId]->setNetworkInfo(info);
+ Core::updateNetwork(user(), info);
+}
+
+void CoreSession::removeNetwork(NetworkId id) {
+ // Make sure the network is disconnected!
+ NetworkConnection *conn = _connections.value(id, 0);
+ if(conn) {
+ if(conn->connectionState() != Network::Disconnected) {
+ connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+ conn->disconnectFromIrc();
+ } else {
+ _connections.take(id)->deleteLater(); // TODO make this saner
+ destroyNetwork(id);
+ }
+ } else {
+ destroyNetwork(id);
+ }
+}
+
+void CoreSession::destroyNetwork(NetworkId id) {
+ Q_ASSERT(!_connections.contains(id));
+ Network *net = _networks.take(id);
+ if(net && Core::removeNetwork(user(), id)) {
+ emit networkRemoved(id);
+ net->deleteLater();
+ }
+}
+
+void CoreSession::removeBufferRequested(BufferId bufferId) {
+ BufferInfo bufferInfo = Core::getBufferInfo(user(), bufferId);
+ if(!bufferInfo.isValid()) {
+ qWarning() << "CoreSession::removeBufferRequested(): invalid BufferId:" << bufferId << "for User:" << user();
+ return;
+ }
+
+ if(bufferInfo.type() == BufferInfo::StatusBuffer) {
+ qWarning() << "CoreSession::removeBufferRequested(): Status Buffers cannot be removed!";
+ return;
+ }
+
+ if(bufferInfo.type() == BufferInfo::ChannelBuffer) {
+ Network *net = network(bufferInfo.networkId());
+ Q_ASSERT(net);
+ IrcChannel *chan = net->ircChannel(bufferInfo.bufferName());
+ if(chan) {
+ qWarning() << "CoreSession::removeBufferRequested(): Unable to remove Buffer for joined Channel:" << bufferInfo.bufferName();
+ return;
+ }
+ }
+ if(Core::removeBuffer(user(), bufferId))
+ emit bufferRemoved(bufferId);
+}
+
+void CoreSession::renameBuffer(const NetworkId &networkId, const QString &newName, const QString &oldName) {
+ BufferId bufferId = Core::renameBuffer(user(), networkId, newName, oldName);
+ if(bufferId.isValid()) {
+ emit bufferRenamed(bufferId, newName);
+ }
+}