* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
+#include <QtScript>
+
#include "core.h"
#include "coresession.h"
#include "networkconnection.h"
#include "signalproxy.h"
+#include "buffersyncer.h"
#include "storage.h"
#include "network.h"
#include "util.h"
#include "coreusersettings.h"
-#include <QtScript>
-
-CoreSession::CoreSession(UserId uid, QObject *parent) : QObject(parent),
+CoreSession::CoreSession(UserId uid, bool restoreState, QObject *parent) : QObject(parent),
_user(uid),
_signalProxy(new SignalProxy(SignalProxy::Server, 0, this)),
+ _bufferSyncer(new BufferSyncer(this)),
scriptEngine(new QScriptEngine(this))
{
SignalProxy *p = signalProxy();
- CoreUserSettings s(user());
- sessionData = s.sessionData();
-
- foreach(IdentityId id, s.identityIds()) {
- Identity *i = new Identity(s.identity(id), this);
- if(!i->isValid()) {
- qWarning() << QString("Invalid identity! Removing...");
- s.removeIdentity(id);
- delete i;
- continue;
- }
- if(_identities.contains(i->id())) {
- qWarning() << "Duplicate identity, ignoring!";
- delete i;
- continue;
- }
- _identities[i->id()] = i;
- }
- if(!_identities.count()) {
- Identity i(1);
- i.setToDefaults();
- i.setIdentityName(tr("Default Identity"));
- createIdentity(i);
- }
-
- //p->attachSlot(SIGNAL(requestNetworkStates()), this, SLOT(networkStateRequested()));
p->attachSlot(SIGNAL(requestConnect(QString)), this, SLOT(connectToNetwork(QString)));
+ p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
p->attachSlot(SIGNAL(requestBacklog(BufferInfo, QVariant, QVariant)), this, SLOT(sendBacklog(BufferInfo, QVariant, QVariant)));
p->attachSignal(this, SIGNAL(displayMsg(Message)));
p->attachSignal(this, SIGNAL(backlogData(BufferInfo, QVariantList, bool)));
p->attachSignal(this, SIGNAL(bufferInfoUpdated(BufferInfo)));
- p->attachSignal(this, SIGNAL(sessionDataChanged(const QString &, const QVariant &)), SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)), this, SLOT(storeSessionData(const QString &, const QVariant &)));
-
p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
p->attachSlot(SIGNAL(createIdentity(const Identity &)), this, SLOT(createIdentity(const Identity &)));
p->attachSlot(SIGNAL(updateIdentity(const Identity &)), this, SLOT(updateIdentity(const Identity &)));
p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
+ p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
+ p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
+ p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &)), this, SLOT(createNetwork(const NetworkInfo &)));
+ p->attachSlot(SIGNAL(updateNetwork(const NetworkInfo &)), this, SLOT(updateNetwork(const NetworkInfo &)));
+ p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
+
+ loadSettings();
initScriptEngine();
- foreach(Identity *id, _identities.values()) {
- p->synchronize(id);
- }
+ // init BufferSyncer
+ //QHash<BufferId, QDateTime> lastSeenHash = Core::bufferLastSeenDates(user());
+ //foreach(BufferId id, lastSeenHash.keys()) _bufferSyncer->requestSetLastSeen(id, lastSeenHash[id]);
+ // FIXME connect(_bufferSyncer, SIGNAL(lastSeenSet(BufferId, const QDateTime &)), this, SLOT(storeBufferLastSeen(BufferId, const QDateTime &)));
+ p->synchronize(_bufferSyncer);
- // Load and init networks.
- // FIXME For now we use the old info from sessionData...
-
- QVariantMap networks = retrieveSessionData("Networks").toMap();
- foreach(QString netname, networks.keys()) {
- QVariantMap network = networks[netname].toMap();
- NetworkId netid = Core::networkId(user(), netname);
- Network *net = new Network(netid, this);
- connect(net, SIGNAL(connectRequested(NetworkId)), this, SLOT(connectToNetwork(NetworkId)));
- net->setNetworkName(netname);
- net->setIdentity(1); // FIXME default identity for now
- net->setCodecForEncoding("ISO-8859-15"); // FIXME
- net->setCodecForDecoding("ISO-8859-15"); // FIXME
- QList<QVariantMap> slist;
- foreach(QVariant v, network["Servers"].toList()) slist << v.toMap();
- net->setServerList(slist);
- net->setProxy(p);
- _networks[netid] = net;
- p->synchronize(net);
- }
+ // Restore session state
+ if(restoreState) restoreSessionState();
emit initialized();
}
CoreSession::~CoreSession() {
+ saveSessionState();
+ foreach(NetworkConnection *conn, _connections.values()) {
+ delete conn;
+ }
+ foreach(Network *net, _networks.values()) {
+ delete net;
+ }
}
UserId CoreSession::user() const {
return 0;
}
-QVariant CoreSession::state() const { // FIXME
- QVariantMap res;
- /*
- QList<QVariant> conn;
- foreach(NetworkConnection *net, connections.values()) {
- if(net->isConnected()) {
- QVariantMap m;
- m["Network"] = net->networkName();
- m["State"] = net->state();
- conn << m;
+void CoreSession::loadSettings() {
+ CoreUserSettings s(user());
+
+ foreach(IdentityId id, s.identityIds()) {
+ Identity *i = new Identity(s.identity(id), this);
+ if(!i->isValid()) {
+ qWarning() << QString("Invalid identity! Removing...");
+ s.removeIdentity(id);
+ delete i;
+ continue;
+ }
+ if(_identities.contains(i->id())) {
+ qWarning() << "Duplicate identity, ignoring!";
+ delete i;
+ continue;
}
+ _identities[i->id()] = i;
+ signalProxy()->synchronize(i);
+ }
+ if(!_identities.count()) {
+ Identity i(1);
+ i.setToDefaults();
+ i.setIdentityName(tr("Default Identity"));
+ createIdentity(i);
}
- res["ConnectedServers"] = conn;
- */
- return res;
-}
-
-void CoreSession::restoreState(const QVariant &previousState) { // FIXME
- // Session restore
- /*
- QVariantMap state = previousState.toMap();
- if(state.contains("ConnectedServers")) {
- foreach(QVariant v, state["ConnectedServers"].toList()) {
- QVariantMap m = v.toMap();
- QString net = m["Network"].toString();
- if(!net.isEmpty()) connectToNetwork(net, m["State"]);
+
+
+ // migration to pure DB storage
+ QList<NetworkId> netIds = s.networkIds();
+ if(!netIds.isEmpty()) {
+ qDebug() << "Migrating Networksettings to DB Storage for User:" << user();
+ foreach(NetworkId id, netIds) {
+ NetworkInfo info = s.networkInfo(id);
+
+ // default new options
+ info.useRandomServer = false;
+ info.useAutoReconnect = true;
+ info.autoReconnectInterval = 60;
+ info.autoReconnectRetries = 20;
+ info.unlimitedReconnectRetries = false;
+ info.useAutoIdentify = false;
+ info.autoIdentifyService = "NickServ";
+ info.rejoinChannels = true;
+
+ Core::updateNetwork(user(), info);
+ s.removeNetworkInfo(id);
}
}
- */
-}
+ foreach(NetworkInfo info, Core::networks(user())) {
+ createNetwork(info);
+ }
+}
-void CoreSession::storeSessionData(const QString &key, const QVariant &data) {
+void CoreSession::saveSessionState() const {
+ QVariantMap res;
+ QVariantList conn;
+ foreach(NetworkConnection *net, _connections.values()) {
+ QVariantMap m;
+ m["NetworkId"] = QVariant::fromValue<NetworkId>(net->networkId());
+ m["State"] = net->state();
+ conn << m;
+ }
+ res["CoreBuild"] = Global::quasselBuild;
+ res["ConnectedNetworks"] = conn;
CoreUserSettings s(user());
- s.setSessionValue(key, data);
- sessionData[key] = data;
- emit sessionDataChanged(key, data);
- emit sessionDataChanged(key);
+ s.setSessionState(res);
}
-QVariant CoreSession::retrieveSessionData(const QString &key, const QVariant &def) {
- QVariant data;
- if(!sessionData.contains(key)) data = def;
- else data = sessionData[key];
- return data;
+void CoreSession::restoreSessionState() {
+ CoreUserSettings s(user());
+ uint build = s.sessionState().toMap()["CoreBuild"].toUInt();
+ if(build < 362) {
+ qWarning() << qPrintable(tr("Session state does not exist or is too old!"));
+ return;
+ }
+ QVariantList conn = s.sessionState().toMap()["ConnectedNetworks"].toList();
+ foreach(QVariant v, conn) {
+ NetworkId id = v.toMap()["NetworkId"].value<NetworkId>();
+ if(_networks.keys().contains(id)) connectToNetwork(id, v.toMap()["State"]);
+ }
}
void CoreSession::updateBufferInfo(UserId uid, const BufferInfo &bufinfo) {
conn = new NetworkConnection(net, this, previousState);
_connections[id] = conn;
attachNetworkConnection(conn);
- conn->connectToIrc();
}
+ conn->connectToIrc();
}
void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
- //connect(this, SIGNAL(connectToIrc(QString)), network, SLOT(connectToIrc(QString)));
- //connect(this, SIGNAL(disconnectFromIrc(QString)), network, SLOT(disconnectFromIrc(QString)));
- //connect(this, SIGNAL(msgFromGui(uint, QString, QString)), network, SLOT(userInput(uint, QString, QString)));
-
connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
- connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
- signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
- signalProxy()->attachSignal(conn, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
+ connect(conn, SIGNAL(quitRequested(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
- connect(conn, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
+ // I guess we don't need these anymore, client-side can just connect the network's signals directly
+ //signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
+ //signalProxy()->attachSignal(conn, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
+
+ connect(conn, SIGNAL(displayMsg(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)),
+ this, SLOT(recvMessageFromServer(Message::Type, BufferInfo::Type, QString, QString, QString, quint8)));
connect(conn, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
- // TODO add error handling
+}
+
+void CoreSession::disconnectFromNetwork(NetworkId id) {
+ if(!_connections.contains(id)) return;
+ _connections[id]->disconnectFromIrc();
}
void CoreSession::networkStateRequested() {
return _signalProxy;
}
-void CoreSession::networkConnected(uint networkid) {
- Core::bufferInfo(user(), networkConnection(networkid)->networkName()); // create status buffer
+// FIXME we need a sane way for creating buffers!
+void CoreSession::networkConnected(NetworkId networkid) {
+ Core::bufferInfo(user(), networkid, BufferInfo::StatusBuffer); // create status buffer
}
-void CoreSession::networkDisconnected(uint networkid) {
- // FIXME
- // connection should only go away on explicit /part, and handle reconnections etcpp internally otherwise
- Q_ASSERT(_connections.contains(networkid));
- _connections.take(networkid)->deleteLater();
- Q_ASSERT(!_connections.contains(networkid));
+// called now only on /quit and requested disconnects, not on normal disconnects!
+void CoreSession::networkDisconnected(NetworkId networkid) {
+ if(_connections.contains(networkid)) _connections.take(networkid)->deleteLater();
}
// FIXME switch to BufferId
void CoreSession::msgFromClient(BufferInfo bufinfo, QString msg) {
NetworkConnection *conn = networkConnection(bufinfo.networkId());
if(conn) {
- conn->userInput(bufinfo.buffer(), msg);
+ conn->userInput(bufinfo, msg);
} else {
qWarning() << "Trying to send to unconnected network!";
}
// ALL messages coming pass through these functions before going to the GUI.
// So this is the perfect place for storing the backlog and log stuff.
-void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
- NetworkConnection *s = qobject_cast<NetworkConnection*>(this->sender());
- Q_ASSERT(s);
- BufferInfo buf;
- if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
- buf = Core::bufferInfo(user(), s->networkName(), nickFromMask(sender));
- } else {
- buf = Core::bufferInfo(user(), s->networkName(), target);
- }
- Message msg(buf, type, text, sender, flags);
+void CoreSession::recvMessageFromServer(Message::Type type, BufferInfo::Type bufferType, QString target, QString text, QString sender, quint8 flags) {
+ NetworkConnection *netCon = qobject_cast<NetworkConnection*>(this->sender());
+ Q_ASSERT(netCon);
+
+ BufferInfo bufferInfo = Core::bufferInfo(user(), netCon->networkId(), bufferType, target);
+ Message msg(bufferInfo, type, text, sender, flags);
msg.setMsgId(Core::storeMessage(msg));
- Q_ASSERT(msg.msgId());
+ Q_ASSERT(msg.msgId() != 0);
emit displayMsg(msg);
}
QVariantMap v;
QVariantList bufs;
- foreach(BufferInfo id, buffers()) bufs << QVariant::fromValue(id);
+ foreach(BufferInfo id, buffers()) bufs << qVariantFromValue(id);
v["BufferInfos"] = bufs;
QVariantList networkids;
- foreach(NetworkId id, _networks.keys()) networkids << QVariant::fromValue(id);
+ foreach(NetworkId id, _networks.keys()) networkids << qVariantFromValue(id);
v["NetworkIds"] = networkids;
quint32 ircusercount = 0;
}
v["IrcUserCount"] = ircusercount;
v["IrcChannelCount"] = ircchannelcount;
- qDebug() << "nets:" << _networks.count() << " chans:" << ircchannelcount << " users:" << ircusercount;
QList<QVariant> idlist;
- foreach(Identity *i, _identities.values()) idlist << QVariant::fromValue<Identity>(*i);
+ foreach(Identity *i, _identities.values()) idlist << qVariantFromValue(*i);
v["Identities"] = idlist;
- v["SessionData"] = sessionData;
-
- //v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
+ //v["Payload"] = QByteArray(100000000, 'a'); // for testing purposes
return v;
}
+void CoreSession::storeBufferLastSeen(BufferId buffer, const QDateTime &lastSeen) {
+ Core::setBufferLastSeen(user(), buffer, lastSeen);
+}
+
void CoreSession::sendBacklog(BufferInfo id, QVariant v1, QVariant v2) {
QList<QVariant> log;
QList<Message> msglist;
// Send messages out in smaller packages - we don't want to make the signal data too large!
for(int i = 0; i < msglist.count(); i++) {
- log.append(QVariant::fromValue(msglist[i]));
+ log.append(qVariantFromValue(msglist[i]));
if(log.count() >= 5) {
emit backlogData(id, log, i >= msglist.count() - 1);
log.clear();
void CoreSession::scriptRequest(QString script) {
emit scriptResult(scriptEngine->evaluate(script).toString());
}
-#include <QDebug>
+
+/*** Identity Handling ***/
+
void CoreSession::createIdentity(const Identity &id) {
// find free ID
int i;
}
}
+/*** Network Handling ***/
+
+void CoreSession::createNetwork(const NetworkInfo &info_) {
+ NetworkInfo info = info_;
+ int id;
+
+ if(!info.networkId.isValid())
+ Core::createNetwork(user(), info);
+
+ Q_ASSERT(info.networkId.isValid());
+
+ id = info.networkId.toInt();
+ Q_ASSERT(!_networks.contains(id));
+
+ Network *net = new Network(id, this);
+ connect(net, SIGNAL(connectRequested(NetworkId)), this, SLOT(connectToNetwork(NetworkId)));
+ connect(net, SIGNAL(disconnectRequested(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId)));
+ net->setNetworkInfo(info);
+ net->setProxy(signalProxy());
+ _networks[id] = net;
+ signalProxy()->synchronize(net);
+ emit networkCreated(id);
+}
+
+void CoreSession::updateNetwork(const NetworkInfo &info) {
+ if(!_networks.contains(info.networkId)) {
+ qWarning() << "Update request for unknown network received!";
+ return;
+ }
+ _networks[info.networkId]->setNetworkInfo(info);
+ Core::updateNetwork(user(), info);
+}
+
+void CoreSession::removeNetwork(NetworkId id) {
+ // Make sure the network is disconnected!
+ NetworkConnection *conn = _connections.value(id, 0);
+ if(conn) {
+ if(conn->connectionState() != Network::Disconnected) {
+ connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));
+ conn->disconnectFromIrc();
+ } else {
+ _connections.take(id)->deleteLater(); // TODO make this saner
+ destroyNetwork(id);
+ }
+ } else {
+ destroyNetwork(id);
+ }
+}
+
+void CoreSession::destroyNetwork(NetworkId id) {
+ Q_ASSERT(!_connections.contains(id));
+ Network *net = _networks.take(id);
+ if(net && Core::removeNetwork(user(), id)) {
+ emit networkRemoved(id);
+ net->deleteLater();
+ }
+}