Server usedServer() const;
- inline void resetPingTimeout() { _lastPingTime = 0; }
+ inline void resetPingTimeout() { _pingCount = 0; }
inline void displayMsg(Message::Type msgType, BufferInfo::Type bufferType, const QString &target, const QString &text, const QString &sender = "", Message::Flags flags = Message::None) {
emit displayMsg(networkId(), msgType, bufferType, target, text, sender, flags);
QTimer _pingTimer;
uint _lastPingTime;
+ uint _maxPingCount;
+ uint _pingCount;
bool _autoWhoEnabled;
QStringList _autoWhoQueue;
QTimer _autoWhoTimer, _autoWhoCycleTimer;
QTimer _tokenBucketTimer;
- int _messagesPerSecond; // token refill speed
+ int _messageDelay; // token refill speed in ms
int _burstSize; // size of the token bucket
int _tokenBucket; // the virtual bucket that holds the tokens
QList<QByteArray> _msgQueue;