connect(&_autoReconnectTimer, SIGNAL(timeout()), this, SLOT(doAutoReconnect()));
connect(&_autoWhoTimer, SIGNAL(timeout()), this, SLOT(sendAutoWho()));
connect(&_autoWhoCycleTimer, SIGNAL(timeout()), this, SLOT(startAutoWhoCycle()));
- connect(&_tokenBucketTimer, SIGNAL(timeout()), this, SLOT(fillBucketAndProcessQueue()));
+ connect(&_tokenBucketTimer, SIGNAL(timeout()), this, SLOT(checkTokenBucket()));
connect(&socket, SIGNAL(connected()), this, SLOT(socketInitialized()));
connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(socketError(QAbstractSocket::SocketError)));
#endif
connect(this, SIGNAL(newEvent(Event *)), coreSession()->eventManager(), SLOT(postEvent(Event *)));
+ // Custom rate limiting
+ // These react to the user changing settings in the client
+ connect(this, SIGNAL(useCustomMessageRateSet(bool)), SLOT(updateRateLimiting()));
+ connect(this, SIGNAL(messageRateBurstSizeSet(quint32)), SLOT(updateRateLimiting()));
+ connect(this, SIGNAL(messageRateDelaySet(quint32)), SLOT(updateRateLimiting()));
+ connect(this, SIGNAL(unlimitedMessageRateSet(bool)), SLOT(updateRateLimiting()));
+
// IRCv3 capability handling
// These react to CAP messages from the server
connect(this, SIGNAL(capAdded(QString)), this, SLOT(serverCapAdded(QString)));
void CoreNetwork::putRawLine(const QByteArray s, const bool prepend)
{
- if (_tokenBucket > 0) {
+ if (_tokenBucket > 0 || (_skipMessageRates && _msgQueue.size() == 0)) {
+ // If there's tokens remaining, ...
+ // Or rate limits don't apply AND no messages are in queue (to prevent out-of-order), ...
+ // Send the message now.
writeToSocket(s);
} else {
+ // Otherwise, queue the message for later
if (prepend) {
+ // Jump to the start, skipping other messages
_msgQueue.prepend(s);
} else {
+ // Add to back, waiting in order
_msgQueue.append(s);
}
}
socket.setSocketOption(QAbstractSocket::KeepAliveOption, true);
- // TokenBucket to avoid sending too much at once
- _messageDelay = 2200; // this seems to be a safe value (2.2 seconds delay)
- _burstSize = 5;
- _tokenBucket = _burstSize; // init with a full bucket
- _tokenBucketTimer.start(_messageDelay);
+ // Update the TokenBucket, force-enabling unlimited message rates for initial registration and
+ // capability negotiation. networkInitialized() will call updateRateLimiting() without the
+ // force flag to apply user preferences. When making changes, ensure that this still happens!
+ // As Quassel waits for CAP ACK/NAK and AUTHENTICATE replies, this shouldn't ever fill the IRC
+ // server receive queue and cause a kill. "Shouldn't" being the operative word; the real world
+ // is a scary place.
+ updateRateLimiting(true);
+ // Fill up the token bucket as we're connecting from scratch
+ resetTokenBucket();
// Request capabilities as per IRCv3.2 specifications
// Older servers should ignore this; newer servers won't downgrade to RFC1459
_disconnectExpected = false;
_quitRequested = false;
+ // Update the TokenBucket with specified rate-limiting settings, removing the force-unlimited
+ // flag used for initial registration and capability negotiation.
+ updateRateLimiting();
+
if (useAutoReconnect()) {
// reset counter
_autoReconnectCount = unlimitedReconnectRetries() ? -1 : autoReconnectRetries();
_pingTimer.setInterval(interval * 1000);
}
+
+/******** Custom Rate Limiting ********/
+
+void CoreNetwork::updateRateLimiting(const bool forceUnlimited)
+{
+ // Verify and apply custom rate limiting options, always resetting the delay and burst size
+ // (safe-guarding against accidentally starting the timer), but don't reset the token bucket as
+ // this may be called while connected to a server.
+
+ if (useCustomMessageRate() || forceUnlimited) {
+ // Custom message rates enabled, or chosen by means of forcing unlimited. Let's go for it!
+
+ _messageDelay = messageRateDelay();
+
+ _burstSize = messageRateBurstSize();
+ if (_burstSize < 1) {
+ qWarning() << "Invalid messageRateBurstSize data, cannot have zero message burst size!"
+ << _burstSize;
+ // Can't go slower than one message at a time
+ _burstSize = 1;
+ }
+
+ if (_tokenBucket > _burstSize) {
+ // Don't let the token bucket exceed the maximum
+ _tokenBucket = _burstSize;
+ // To fill up the token bucket, use resetRateLimiting(). Don't do that here, otherwise
+ // changing the rate-limit settings while connected to a server will incorrectly reset
+ // the token bucket.
+ }
+
+ // Toggle the timer according to whether or not rate limiting is enabled
+ // If we're here, either useCustomMessageRate or forceUnlimited is true. Thus, the logic is
+ // _skipMessageRates = ((useCustomMessageRate && unlimitedMessageRate) || forceUnlimited)
+ // Override user preferences if called with force unlimited, only used during connect.
+ _skipMessageRates = (unlimitedMessageRate() || forceUnlimited);
+ if (_skipMessageRates) {
+ // If the message queue already contains messages, they need sent before disabling the
+ // timer. Set the timer to a rapid pace and let it disable itself.
+ if (_msgQueue.size() > 0) {
+ qDebug() << "Outgoing message queue contains messages while disabling rate "
+ "limiting. Sending remaining queued messages...";
+ // Promptly run the timer again to clear the messages. Rate limiting is disabled,
+ // so nothing should cause this to block.. in theory. However, don't directly call
+ // fillBucketAndProcessQueue() in order to keep it on a separate thread.
+ //
+ // TODO If testing shows this isn't needed, it can be simplified to a direct call.
+ // Hesitant to change it without a wide variety of situations to verify behavior.
+ _tokenBucketTimer.start(100);
+ } else {
+ // No rate limiting, disable the timer
+ _tokenBucketTimer.stop();
+ }
+ } else {
+ // Rate limiting enabled, enable the timer
+ _tokenBucketTimer.start(_messageDelay);
+ }
+ } else {
+ // Custom message rates disabled. Go for the default.
+
+ _skipMessageRates = false; // Enable rate-limiting by default
+ _messageDelay = 2200; // This seems to be a safe value (2.2 seconds delay)
+ _burstSize = 5; // 5 messages at once
+ if (_tokenBucket > _burstSize) {
+ // TokenBucket to avoid sending too much at once. Don't let the token bucket exceed the
+ // maximum.
+ _tokenBucket = _burstSize;
+ // To fill up the token bucket, use resetRateLimiting(). Don't do that here, otherwise
+ // changing the rate-limit settings while connected to a server will incorrectly reset
+ // the token bucket.
+ }
+ // Rate limiting enabled, enable the timer
+ _tokenBucketTimer.start(_messageDelay);
+ }
+}
+
+void CoreNetwork::resetTokenBucket()
+{
+ // Fill up the token bucket to the maximum
+ _tokenBucket = _burstSize;
+}
+
+
/******** IRCv3 Capability Negotiation ********/
void CoreNetwork::serverCapAdded(const QString &capability)
#endif // HAVE_SSL
+void CoreNetwork::checkTokenBucket()
+{
+ if (_skipMessageRates) {
+ if (_msgQueue.size() == 0) {
+ // Message queue emptied; stop the timer and bail out
+ _tokenBucketTimer.stop();
+ return;
+ }
+ // Otherwise, we're emptying the queue, continue on as normal
+ }
+
+ // Process whatever messages are pending
+ fillBucketAndProcessQueue();
+}
+
+
void CoreNetwork::fillBucketAndProcessQueue()
{
+ // If there's less tokens than burst size, refill the token bucket by 1
if (_tokenBucket < _burstSize) {
_tokenBucket++;
}
+ // As long as there's tokens available and messages remaining, sending messages from the queue
while (_msgQueue.size() > 0 && _tokenBucket > 0) {
writeToSocket(_msgQueue.takeFirst());
}
{
socket.write(data);
socket.write("\r\n");
- _tokenBucket--;
+ if (!_skipMessageRates) {
+ // Only subtract from the token bucket if message rate limiting is enabled
+ _tokenBucket--;
+ }
}