int _schemaVersion;
- int _nextConnectionId;
+ static int _nextConnectionId;
QMutex _connectionPoolMutex;
// we let a Connection Object manage each actual db connection
// those objects reside in the thread the connection belongs to
struct SenderMO {
int senderId;
QString sender;
+ SenderMO() : senderId(0) {}
};
struct IdentityMO {
AbstractSqlMigrationReader();
virtual bool readMo(QuasselUserMO &user) = 0;
- virtual bool readMo(SenderMO &sender) = 0;
virtual bool readMo(IdentityMO &identity) = 0;
virtual bool readMo(IdentityNickMO &identityNick) = 0;
virtual bool readMo(NetworkMO &network) = 0;
virtual bool readMo(BufferMO &buffer) = 0;
+ virtual bool readMo(SenderMO &sender) = 0;
virtual bool readMo(BacklogMO &backlog) = 0;
virtual bool readMo(IrcServerMO &ircserver) = 0;
virtual bool readMo(UserSettingMO &userSetting) = 0;
class AbstractSqlMigrationWriter : public AbstractSqlMigrator {
public:
virtual bool writeMo(const QuasselUserMO &user) = 0;
- virtual bool writeMo(const SenderMO &sender) = 0;
virtual bool writeMo(const IdentityMO &identity) = 0;
virtual bool writeMo(const IdentityNickMO &identityNick) = 0;
virtual bool writeMo(const NetworkMO &network) = 0;
virtual bool writeMo(const BufferMO &buffer) = 0;
+ virtual bool writeMo(const SenderMO &sender) = 0;
virtual bool writeMo(const BacklogMO &backlog) = 0;
virtual bool writeMo(const IrcServerMO &ircserver) = 0;
virtual bool writeMo(const UserSettingMO &userSetting) = 0;