class QTcpSocket;
class QTimer;
+class AuthHandler;
+
class RemotePeer : public Peer
{
Q_OBJECT
public:
- RemotePeer(QTcpSocket *socket, QObject *parent = 0);
+ // import the virtuals from the baseclass
+ using Peer::handle;
+ using Peer::dispatch;
+
+ RemotePeer(AuthHandler *authHandler, QTcpSocket *socket, QObject *parent = 0);
virtual ~RemotePeer() {};
void setSignalProxy(SignalProxy *proxy);
QTcpSocket *socket() const;
- // this is only used for the auth phase and should be replaced by something more generic
- virtual void writeSocketData(const QVariant &item) = 0;
-
public slots:
void close(const QString &reason = QString());
signals:
- // this is only used for the auth phase and should be replaced by something more generic
- void dataReceived(const QVariant &item);
-
void transferProgress(int current, int max);
+ void socketStateChanged(QAbstractSocket::SocketState socketState);
+ void socketError(QAbstractSocket::SocketError error, const QString &errorString);
protected:
SignalProxy *signalProxy() const;
- using Peer::handle;
- using Peer::dispatch;
-
// These protocol messages get handled internally and won't reach SignalProxy
void handle(const Protocol::HeartBeat &heartBeat);
void handle(const Protocol::HeartBeatReply &heartBeatReply);
private slots:
void sendHeartBeat();
void changeHeartBeatInterval(int secs);
+ void onSocketError(QAbstractSocket::SocketError error);
private:
QTcpSocket *_socket;