Q_PROPERTY(QString networkName READ networkName WRITE setNetworkName STORED false)
Q_PROPERTY(QString currentServer READ currentServer WRITE setCurrentServer STORED false)
Q_PROPERTY(QString myNick READ myNick WRITE setMyNick STORED false)
+ Q_PROPERTY(int latency READ latency WRITE setLatency STORED false)
Q_PROPERTY(QByteArray codecForServer READ codecForServer WRITE setCodecForServer STORED false)
Q_PROPERTY(QByteArray codecForEncoding READ codecForEncoding WRITE setCodecForEncoding STORED false)
Q_PROPERTY(QByteArray codecForDecoding READ codecForDecoding WRITE setCodecForDecoding STORED false)
D_CHANMODE = 0x08
};
-
+
Network(const NetworkId &networkid, QObject *parent = 0);
~Network();
ChannelModeType channelModeType(const QString &mode);
inline ChannelModeType channelModeType(const QCharRef &mode) { return channelModeType(QString(mode)); }
-
+
inline const QString &networkName() const { return _networkName; }
inline const QString ¤tServer() const { return _currentServer; }
inline const QString &myNick() const { return _myNick; }
+ inline int latency() const { return _latency; }
inline IrcUser *me() const { return ircUser(myNick()); }
inline IdentityId identity() const { return _identity; }
QStringList nicks() const;
//void setConnectionState(Network::ConnectionState state);
void setConnectionState(int state);
void setMyNick(const QString &mynick);
+ void setLatency(int latency);
void setIdentity(IdentityId);
void setServerList(const QVariantList &serverList);
virtual QVariantMap initIrcUsersAndChannels() const;
// QStringList initIrcUsers() const;
// QStringList initIrcChannels() const;
-
+
//init seters
void initSetSupports(const QVariantMap &supports);
inline void initSetServerList(const QVariantList &serverList) { setServerList(serverList); }
virtual void initSetIrcUsersAndChannels(const QVariantMap &usersAndChannels);
// void initSetIrcUsers(const QStringList &hostmasks);
// void initSetIrcChannels(const QStringList &channels);
-
+
IrcUser *updateNickFromMask(const QString &mask);
// these slots are to keep the hashlists of all users and the
virtual inline void requestConnect() const { emit connectRequested(); }
virtual inline void requestDisconnect() const { emit disconnectRequested(); }
+ virtual inline void requestSetNetworkInfo(const NetworkInfo &info) { emit setNetworkInfoRequested(info); }
void emitConnectionError(const QString &);
void connectionStateSet(int);
void connectionError(const QString &errorMsg);
void myNickSet(const QString &mynick);
+ void latencySet(int latency);
void identitySet(IdentityId);
void serverListSet(QVariantList serverList);
void connectRequested(NetworkId id = 0) const;
void disconnectRequested(NetworkId id = 0) const;
+ void setNetworkInfoRequested(const NetworkInfo &) const;
private:
QPointer<SignalProxy> _proxy;
IdentityId _identity;
QString _myNick;
+ int _latency;
QString _networkName;
QString _currentServer;
bool _connected;
QDataStream &operator>>(QDataStream &in, NetworkInfo &info);
QDebug operator<<(QDebug dbg, const NetworkInfo &i);
-Q_DECLARE_METATYPE(NetworkInfo);
+Q_DECLARE_METATYPE(NetworkInfo)
#endif