Q_PROPERTY(QString networkName READ networkName WRITE setNetworkName STORED false)
Q_PROPERTY(QString currentServer READ currentServer WRITE setCurrentServer STORED false)
Q_PROPERTY(QString myNick READ myNick WRITE setMyNick STORED false)
+ Q_PROPERTY(int latency READ latency WRITE setLatency STORED false)
Q_PROPERTY(QByteArray codecForServer READ codecForServer WRITE setCodecForServer STORED false)
Q_PROPERTY(QByteArray codecForEncoding READ codecForEncoding WRITE setCodecForEncoding STORED false)
Q_PROPERTY(QByteArray codecForDecoding READ codecForDecoding WRITE setCodecForDecoding STORED false)
inline const QString &networkName() const { return _networkName; }
inline const QString ¤tServer() const { return _currentServer; }
inline const QString &myNick() const { return _myNick; }
+ inline int latency() const { return _latency; }
inline IrcUser *me() const { return ircUser(myNick()); }
inline IdentityId identity() const { return _identity; }
QStringList nicks() const;
//void setConnectionState(Network::ConnectionState state);
void setConnectionState(int state);
void setMyNick(const QString &mynick);
+ void setLatency(int latency);
void setIdentity(IdentityId);
void setServerList(const QVariantList &serverList);
void connectionStateSet(int);
void connectionError(const QString &errorMsg);
void myNickSet(const QString &mynick);
+ void latencySet(int latency);
void identitySet(IdentityId);
void serverListSet(QVariantList serverList);
IdentityId _identity;
QString _myNick;
+ int _latency;
QString _networkName;
QString _currentServer;
bool _connected;