#include "util.h"
+QTextCodec *Network::_defaultCodecForServer = 0;
QTextCodec *Network::_defaultCodecForEncoding = 0;
QTextCodec *Network::_defaultCodecForDecoding = 0;
// Public:
// ====================
Network::Network(const NetworkId &networkid, QObject *parent) : SyncableObject(parent),
+ _proxy(0),
_networkId(networkid),
_identity(0),
_myNick(QString()),
_connectionState(Disconnected),
_prefixes(QString()),
_prefixModes(QString()),
- _proxy(0),
+ _useRandomServer(false),
+ _useAutoIdentify(false),
+ _useAutoReconnect(false),
+ _autoReconnectInterval(60),
+ _autoReconnectRetries(10),
+ _unlimitedReconnectRetries(false),
+ _codecForServer(0),
_codecForEncoding(0),
_codecForDecoding(0)
{
info.networkName = networkName();
info.networkId = networkId();
info.identity = identity();
+ info.codecForServer = codecForServer();
info.codecForEncoding = codecForEncoding();
info.codecForDecoding = codecForDecoding();
info.serverList = serverList();
info.useAutoReconnect = useAutoReconnect();
info.autoReconnectInterval = autoReconnectInterval();
info.autoReconnectRetries = autoReconnectRetries();
+ info.unlimitedReconnectRetries = unlimitedReconnectRetries();
info.rejoinChannels = rejoinChannels();
return info;
}
// we don't set our ID!
if(!info.networkName.isEmpty() && info.networkName != networkName()) setNetworkName(info.networkName);
if(info.identity > 0 && info.identity != identity()) setIdentity(info.identity);
+ if(info.codecForServer != codecForServer()) setCodecForServer(QTextCodec::codecForName(info.codecForServer));
if(info.codecForEncoding != codecForEncoding()) setCodecForEncoding(QTextCodec::codecForName(info.codecForEncoding));
if(info.codecForDecoding != codecForDecoding()) setCodecForDecoding(QTextCodec::codecForName(info.codecForDecoding));
if(info.serverList.count()) setServerList(info.serverList); // FIXME compare components
if(info.useAutoReconnect != useAutoReconnect()) setUseAutoReconnect(info.useAutoReconnect);
if(info.autoReconnectInterval != autoReconnectInterval()) setAutoReconnectInterval(info.autoReconnectInterval);
if(info.autoReconnectRetries != autoReconnectRetries()) setAutoReconnectRetries(info.autoReconnectRetries);
+ if(info.unlimitedReconnectRetries != unlimitedReconnectRetries()) setUnlimitedReconnectRetries(info.unlimitedReconnectRetries);
if(info.rejoinChannels != rejoinChannels()) setRejoinChannels(info.rejoinChannels);
}
return _autoReconnectInterval;
}
-qint16 Network::autoReconnectRetries() const {
+quint16 Network::autoReconnectRetries() const {
return _autoReconnectRetries;
}
+bool Network::unlimitedReconnectRetries() const {
+ return _unlimitedReconnectRetries;
+}
+
bool Network::rejoinChannels() const {
return _rejoinChannels;
}
}
IrcUser *Network::newIrcUser(const QByteArray &hostmask) {
- return newIrcUser(decodeString(hostmask));
+ return newIrcUser(decodeServerString(hostmask));
}
void Network::removeIrcUser(IrcUser *ircuser) {
}
IrcUser *Network::ircUser(const QByteArray &nickname) const {
- return ircUser(decodeString(nickname));
+ return ircUser(decodeServerString(nickname));
}
QList<IrcUser *> Network::ircUsers() const {
}
IrcChannel *Network::newIrcChannel(const QByteArray &channelname) {
- return newIrcChannel(decodeString(channelname));
+ return newIrcChannel(decodeServerString(channelname));
}
IrcChannel *Network::ircChannel(QString channelname) const {
}
IrcChannel *Network::ircChannel(const QByteArray &channelname) const {
- return ircChannel(decodeString(channelname));
+ return ircChannel(decodeServerString(channelname));
}
return _ircChannels.count();
}
+QByteArray Network::defaultCodecForServer() {
+ if(_defaultCodecForServer) return _defaultCodecForServer->name();
+ return QByteArray();
+}
+
+void Network::setDefaultCodecForServer(const QByteArray &name) {
+ _defaultCodecForServer = QTextCodec::codecForName(name);
+}
+
QByteArray Network::defaultCodecForEncoding() {
if(_defaultCodecForEncoding) return _defaultCodecForEncoding->name();
return QByteArray();
_defaultCodecForDecoding = QTextCodec::codecForName(name);
}
+QByteArray Network::codecForServer() const {
+ if(_codecForServer) return _codecForServer->name();
+ return QByteArray();
+}
+
+void Network::setCodecForServer(const QByteArray &name) {
+ setCodecForServer(QTextCodec::codecForName(name));
+}
+
+void Network::setCodecForServer(QTextCodec *codec) {
+ _codecForServer = codec;
+ emit codecForServerSet(codecForServer());
+}
+
QByteArray Network::codecForEncoding() const {
if(_codecForEncoding) return _codecForEncoding->name();
return QByteArray();
emit codecForDecodingSet(codecForDecoding());
}
+// FIXME use server encoding if appropriate
QString Network::decodeString(const QByteArray &text) const {
if(_codecForDecoding) return ::decodeString(text, _codecForDecoding);
else return ::decodeString(text, _defaultCodecForDecoding);
}
-QByteArray Network::encodeString(const QString string) const {
+QByteArray Network::encodeString(const QString &string) const {
if(_codecForEncoding) {
return _codecForEncoding->fromUnicode(string);
}
return string.toAscii();
}
+QString Network::decodeServerString(const QByteArray &text) const {
+ if(_codecForServer) return ::decodeString(text, _codecForServer);
+ else return ::decodeString(text, _defaultCodecForServer);
+}
+
+QByteArray Network::encodeServerString(const QString &string) const {
+ if(_codecForServer) {
+ return _codecForServer->fromUnicode(string);
+ }
+ if(_defaultCodecForServer) {
+ return _defaultCodecForServer->fromUnicode(string);
+ }
+ return string.toAscii();
+}
+
// ====================
// Public Slots:
// ====================
void Network::setConnected(bool connected) {
_connected = connected;
- if(!connected)
+ if(!connected) {
removeChansAndUsers();
+ setCurrentServer(QString());
+ }
emit connectedSet(connected);
}
emit autoReconnectIntervalSet(interval);
}
-void Network::setAutoReconnectRetries(qint16 retries) {
+void Network::setAutoReconnectRetries(quint16 retries) {
_autoReconnectRetries = retries;
emit autoReconnectRetriesSet(retries);
}
+void Network::setUnlimitedReconnectRetries(bool unlimited) {
+ _unlimitedReconnectRetries = unlimited;
+ emit unlimitedReconnectRetriesSet(unlimited);
+}
+
void Network::setRejoinChannels(bool rejoin) {
_rejoinChannels = rejoin;
emit rejoinChannelsSet(rejoin);
if(proxy()->proxyMode() == SignalProxy::Client) emit connectRequested(); // on the client this triggers calling this slot on the core
else {
if(connectionState() != Disconnected) {
- qWarning() << "Requesting connect while not being disconnected!";
+ qWarning() << "Requesting connect while already being connected!";
return;
}
emit connectRequested(networkId()); // and this is for CoreSession :)
if(networkId != other.networkId) return false;
if(networkName != other.networkName) return false;
if(identity != other.identity) return false;
+ if(codecForServer != other.codecForServer) return false;
if(codecForEncoding != other.codecForEncoding) return false;
if(codecForDecoding != other.codecForDecoding) return false;
if(serverList != other.serverList) return false;
if(useAutoReconnect != other.useAutoReconnect) return false;
if(autoReconnectInterval != other.autoReconnectInterval) return false;
if(autoReconnectRetries != other.autoReconnectRetries) return false;
+ if(unlimitedReconnectRetries != other.unlimitedReconnectRetries) return false;
if(rejoinChannels != other.rejoinChannels) return false;
return true;
}
i["NetworkId"] = QVariant::fromValue<NetworkId>(info.networkId);
i["NetworkName"] = info.networkName;
i["Identity"] = QVariant::fromValue<IdentityId>(info.identity);
+ i["CodecForServer"] = info.codecForServer;
i["CodecForEncoding"] = info.codecForEncoding;
i["CodecForDecoding"] = info.codecForDecoding;
i["ServerList"] = info.serverList;
i["UseAutoReconnect"] = info.useAutoReconnect;
i["AutoReconnectInterval"] = info.autoReconnectInterval;
i["AutoReconnectRetries"] = info.autoReconnectRetries;
+ i["UnlimitedReconnectRetries"] = info.unlimitedReconnectRetries;
i["RejoinChannels"] = info.rejoinChannels;
out << i;
return out;
info.networkId = i["NetworkId"].value<NetworkId>();
info.networkName = i["NetworkName"].toString();
info.identity = i["Identity"].value<IdentityId>();
+ info.codecForServer = i["CodecForServer"].toByteArray();
info.codecForEncoding = i["CodecForEncoding"].toByteArray();
info.codecForDecoding = i["CodecForDecoding"].toByteArray();
info.serverList = i["ServerList"].toList();
info.useAutoReconnect = i["UseAutoReconnect"].toBool();
info.autoReconnectInterval = i["AutoReconnectInterval"].toUInt();
info.autoReconnectRetries = i["AutoReconnectRetries"].toInt();
+ info.unlimitedReconnectRetries = i["UnlimitedReconnectRetries"].toBool();
info.rejoinChannels = i["RejoinChannels"].toBool();
return in;
}
-
-
-
-
-
+QDebug operator<<(QDebug dbg, const NetworkInfo &i) {
+ dbg.nospace() << "(id = " << i.networkId << " name = " << i.networkName << " identity = " << i.identity
+ << " codecForServer = " << i.codecForServer << " codecForEncoding = " << i.codecForEncoding << " codecForDecoding = " << i.codecForDecoding
+ << " serverList = " << i.serverList << " useRandomServer = " << i.useRandomServer << " perform = " << i.perform
+ << " useAutoIdentify = " << i.useAutoIdentify << " autoIdentifyService = " << i.autoIdentifyService << " autoIdentifyPassword = " << i.autoIdentifyPassword
+ << " useAutoReconnect = " << i.useAutoReconnect << " autoReconnectInterval = " << i.autoReconnectInterval
+ << " autoReconnectRetries = " << i.autoReconnectRetries << " unlimitedReconnectRetries = " << i.unlimitedReconnectRetries
+ << " rejoinChannels = " << i.rejoinChannels << ")";
+ return dbg.space();
+}