child = *childIter;
child->setTreeItemFlags(0); // disable self deletion, as this would only fuck up consitency and the child gets deleted anyways
child->removeAllChilds();
- childIter++;
+ ++childIter;
}
emit beginRemoveChilds(0, numChilds - 1);
while (childIter != _childItems.constEnd()) {
child = *childIter;
qDebug() << "Row:" << child->row() << child << child->data(0, Qt::DisplayRole);
- childIter++;
+ ++childIter;
}
}
qDebug() << "==== End Of Childlist ====";