public slots:
// called on the client side
- void accept(const QString &savePath) const;
- void reject() const;
+ void accept(const QString &savePath) const override;
+ void reject() const override;
private slots:
- void dataReceived(PeerPtr peer, const QByteArray &data);
- void onStateChanged(State state);
+ void dataReceived(PeerPtr peer, const QByteArray &data) override;
+ void onStatusChanged(Transfer::Status status);
private:
- virtual void cleanUp();
+ void cleanUp() override;
mutable QString _savePath;