class BacklogRequester;
class ClientBacklogManager : public BacklogManager {
+ SYNCABLE_OBJECT
Q_OBJECT
public:
void reset();
public slots:
+ virtual QVariantList requestBacklog(BufferId bufferId, MsgId first = -1, MsgId last = -1, int limit = -1, int additional = 0);
virtual void receiveBacklog(BufferId bufferId, MsgId first, MsgId last, int limit, int additional, QVariantList msgs);
virtual void receiveBacklogAll(MsgId first, MsgId last, int limit, int additional, QVariantList msgs);
void requestInitialBacklog();
void checkForBacklog(BufferId bufferId);
- void checkForBacklog(const QList<BufferId> &bufferIds);
+ void checkForBacklog(const BufferIdList &bufferIds);
signals:
void messagesReceived(BufferId bufferId, int count) const;
private:
bool isBuffering();
- void stopBuffering();
+ BufferIdList filterNewBufferIds(const BufferIdList &bufferIds);
void dispatchMessages(const MessageList &messages, bool sort = false);
BacklogRequester *_requester;
- QSet<BufferId> _backlogReceived;
+ QSet<BufferId> _buffersRequested;
};
+// inlines
+inline void ClientBacklogManager::checkForBacklog(BufferId bufferId) {
+ checkForBacklog(BufferIdList() << bufferId);
+}
+
#endif // CLIENTBACKLOGMANAGER_H