text = tr("Disconnected");
// Ensure the disconnected() signal is sent even if we haven't reached the Connected state yet.
// The baseclass implementation will make sure to only send the signal once.
- onSocketDisconnected();
+ // However, we do want to prefer a potential socket error signal that may be on route already, so
+ // give this a chance to overtake us by spinning the loop...
+ QTimer::singleShot(0, this, SLOT(onSocketDisconnected()));
}
break;
default: