#include <QPointer>
#include "buffer.h" // needed for activity lvl
+
class BufferInfo;
class Message;
class AbstractUiMsg;
class NetworkModel;
class BufferModel;
+class BufferSyncer;
class IrcUser;
class IrcChannel;
class SignalProxy;
static QList<Buffer *> buffers();
static Buffer *buffer(BufferId bufferUid);
static Buffer *buffer(BufferInfo);
- static Buffer *monitorBuffer();
+ static inline Buffer *monitorBuffer() { return instance()->_monitorBuffer; }
static QList<NetworkId> networkIds();
static const Network * network(NetworkId);
static void updateNetwork(const NetworkInfo &info);
static void removeNetwork(NetworkId id);
- static NetworkModel *networkModel();
- static BufferModel *bufferModel();
- static SignalProxy *signalProxy();
+ static inline NetworkModel *networkModel() { return instance()->_networkModel; }
+ static inline BufferModel *bufferModel() { return instance()->_bufferModel; }
+ static inline SignalProxy *signalProxy() { return instance()->_signalProxy; }
+ static inline BufferSyncer *bufferSyncer() { return instance()->_bufferSyncer; }
+
+ static AccountId currentCoreAccount();
static AbstractUiMsg *layoutMsg(const Message &);
enum ClientMode { LocalCore, RemoteCore };
+ static void checkForHighlight(Message &msg);
+ static void setBufferLastSeen(BufferId id, const QDateTime &seen); // this is synced to core and other clients
+
signals:
void sendInput(BufferInfo, QString message);
void showBuffer(Buffer *);
public slots:
//void selectBuffer(Buffer *);
- void setConnectedToCore(QIODevice *socket);
- void setSyncedToCore();
void disconnectFromCore();
void setCoreConfiguration(const QVariantMap &settings);
+ void bufferRemoved(BufferId bufferId);
+ void bufferRenamed(BufferId bufferId, const QString &newName);
+
private slots:
//void coreSocketError(QAbstractSocket::SocketError);
void recvStatusMsg(QString network, QString message);
void recvBacklogData(BufferInfo, QVariantList, bool);
void updateBufferInfo(BufferInfo);
+ void updateLastSeen(BufferId id, const QDateTime &lastSeen);
void layoutMsg();
void coreNetworkCreated(NetworkId);
void coreNetworkRemoved(NetworkId);
+ void setConnectedToCore(QIODevice *socket, AccountId id);
+ void setSyncedToCore();
+
private:
Client(QObject *parent = 0);
virtual ~Client();
static void addNetwork(Network *);
+ static void setCurrentCoreAccount(AccountId);
+
static QPointer<Client> instanceptr;
QPointer<QIODevice> socket;
- QPointer<SignalProxy> _signalProxy;
- QPointer<AbstractUi> mainUi;
- QPointer<NetworkModel> _networkModel;
- QPointer<BufferModel> _bufferModel;
+
+ SignalProxy * _signalProxy;
+ AbstractUi * mainUi;
+ NetworkModel * _networkModel;
+ BufferModel * _bufferModel;
+ BufferSyncer * _bufferSyncer;
ClientMode clientMode;
QTimer *layoutTimer;
QList<Buffer *> layoutQueue;
+ static AccountId _currentCoreAccount;
+
friend class ClientSyncer;
};