#include <QPointer>
#include "buffer.h" // needed for activity lvl
+
class BufferInfo;
class Message;
+class MessageModel;
class Identity;
class Network;
-
class AbstractUi;
class AbstractUiMsg;
class NetworkModel;
class BufferModel;
+class BufferSyncer;
+class ClientBacklogManager;
+class BufferViewManager;
class IrcUser;
class IrcChannel;
class SignalProxy;
class QTimer;
-
class Client : public QObject {
Q_OBJECT
static QList<Buffer *> buffers();
static Buffer *buffer(BufferId bufferUid);
static Buffer *buffer(BufferInfo);
- static Buffer *monitorBuffer();
+ static inline Buffer *monitorBuffer() { return instance()->_monitorBuffer; }
static QList<NetworkId> networkIds();
static const Network * network(NetworkId);
static void updateNetwork(const NetworkInfo &info);
static void removeNetwork(NetworkId id);
- static NetworkModel *networkModel();
- static BufferModel *bufferModel();
- static SignalProxy *signalProxy();
+ static inline NetworkModel *networkModel() { return instance()->_networkModel; }
+ static inline BufferModel *bufferModel() { return instance()->_bufferModel; }
+ static inline MessageModel *messageModel() { return instance()->_messageModel; }
+ static inline SignalProxy *signalProxy() { return instance()->_signalProxy; }
+ static inline ClientBacklogManager *backlogManager() { return instance()->_backlogManager; }
+ static inline BufferViewManager *bufferViewManager() { return instance()->_bufferViewManager; }
+
static AccountId currentCoreAccount();
static AbstractUiMsg *layoutMsg(const Message &);
enum ClientMode { LocalCore, RemoteCore };
- void checkForHighlight(Message &msg) const;
-
+ static void checkForHighlight(Message &msg);
+ static void setBufferLastSeenMsg(BufferId id, const MsgId &msgId); // this is synced to core and other clients
+ static void removeBuffer(BufferId id);
+
signals:
void sendInput(BufferInfo, QString message);
void showBuffer(Buffer *);
void backlogReceived(Buffer *, QList<Message>);
void requestBacklog(BufferInfo, QVariant, QVariant);
void requestNetworkStates();
+ void messageReceived(const Message &msg);
void showConfigWizard(const QVariantMap &coredata);
void connected();
+ void securedConnection();
void disconnected();
void coreConnectionStateChanged(bool);
void setCoreConfiguration(const QVariantMap &settings);
+ void bufferRemoved(BufferId bufferId);
+ void bufferRenamed(BufferId bufferId, const QString &newName);
+
private slots:
//void coreSocketError(QAbstractSocket::SocketError);
//void networkConnected(NetworkId);
//void networkDisconnected(NetworkId);
- void recvMessage(Message &message);
+ void recvMessage(const Message &message);
void recvStatusMsg(QString network, QString message);
- void recvBacklogData(BufferInfo, QVariantList, bool);
+ void receiveBacklog(BufferId bufferId, const QVariantList &msgs);
void updateBufferInfo(BufferInfo);
+ void updateLastSeenMsg(BufferId id, const MsgId &msgId);
void layoutMsg();
void setConnectedToCore(QIODevice *socket, AccountId id);
void setSyncedToCore();
+ void setSecuredConnection();
+
private:
Client(QObject *parent = 0);
void init();
static void addNetwork(Network *);
-
static void setCurrentCoreAccount(AccountId);
+ static inline BufferSyncer *bufferSyncer() { return instance()->_bufferSyncer; }
+
+ Buffer *statusBuffer(const NetworkId &networkid) const;
static QPointer<Client> instanceptr;
QPointer<QIODevice> socket;
- QPointer<SignalProxy> _signalProxy;
- QPointer<AbstractUi> mainUi;
- QPointer<NetworkModel> _networkModel;
- QPointer<BufferModel> _bufferModel;
+
+ SignalProxy * _signalProxy;
+ AbstractUi * mainUi;
+ NetworkModel * _networkModel;
+ BufferModel * _bufferModel;
+ BufferSyncer * _bufferSyncer;
+ ClientBacklogManager *_backlogManager;
+ BufferViewManager *_bufferViewManager;
+
+ MessageModel *_messageModel;
ClientMode clientMode;
bool _connectedToCore, _syncedToCore;
QHash<BufferId, Buffer *> _buffers;
+ QHash<NetworkId, Buffer *> _statusBuffers; // fast lookup
QHash<NetworkId, Network *> _networks;
QHash<IdentityId, Identity *> _identities;