/***************************************************************************
- * Copyright (C) 2005-07 by the Quassel IRC Team *
+ * Copyright (C) 2005-08 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
+ * (at your option) version 3. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
class BufferInfo;
class Message;
-class NetworkInfo;
+class Identity;
+class Network;
class AbstractUi;
class AbstractUiMsg;
-class BufferTreeModel;
+class NetworkModel;
+class BufferModel;
+class IrcUser;
+class IrcChannel;
+class NickModel;
class SignalProxy;
class QTimer;
static void destroy();
static void init(AbstractUi *);
- static QList<NetworkInfo *> networkInfos();
- static NetworkInfo *networkInfo(uint networkid);
+ static QList<Network *> networks();
+ static Network *network(NetworkId networkid);
static QList<BufferInfo> allBufferInfos();
static QList<Buffer *> buffers();
- static Buffer *buffer(uint bufferUid);
+ static Buffer *buffer(BufferId bufferUid);
static Buffer *buffer(BufferInfo);
- static BufferInfo statusBufferInfo(QString net);
- static BufferInfo bufferInfo(QString net, QString buf);
- static BufferTreeModel *bufferModel();
+ static QList<IdentityId> identityIds();
+ static const Identity * identity(IdentityId);
+
+ //! Request creation of an identity with the given data.
+ /** The request will be sent to the core, and will be propagated back to all the clients
+ * with a new valid IdentityId.
+ * \param identity The identity template for the new identity. It does not need to have a valid ID.
+ */
+ static void createIdentity(const Identity &identity);
+
+ //! Request update of an identity with the given data.
+ /** The request will be sent to the core, and will be propagated back to all the clients.
+ * \param identity The identity to be updated.
+ */
+ static void updateIdentity(const Identity &identity);
+
+ //! Request removal of the identity with the given ID from the core (and all the clients, of course).
+ /** \param id The ID of the identity to be removed.
+ */
+ static void removeIdentity(IdentityId id);
+
+ static void addNetwork(NetworkId id);
+ static void addNetwork(Network *);
+
+
+ static NetworkModel *networkModel();
+ static BufferModel *bufferModel();
+ static NickModel *nickModel();
static SignalProxy *signalProxy();
static AbstractUiMsg *layoutMsg(const Message &);
static bool isConnected();
+ static bool isSynced();
- static void fakeInput(uint bufferUid, QString message);
+ static void fakeInput(BufferId bufferUid, QString message);
static void fakeInput(BufferInfo bufferInfo, QString message);
static void storeSessionData(const QString &key, const QVariant &data);
signals:
void sendInput(BufferInfo, QString message);
void showBuffer(Buffer *);
- void bufferSelected(Buffer *);
- void bufferUpdated(Buffer *);
- void bufferActivity(Buffer::ActivityLevel, Buffer *);
+ void bufferUpdated(BufferInfo bufferInfo);
void backlogReceived(Buffer *, QList<Message>);
void requestBacklog(BufferInfo, QVariant, QVariant);
void requestNetworkStates();
- void recvPartialItem(uint avail, uint size);
- void coreConnectionError(QString errorMsg);
- void coreConnectionMsg(const QString &msg);
- void coreConnectionProgress(uint part, uint total);
-
void showConfigWizard(const QVariantMap &coredata);
void connected();
void disconnected();
+ void coreConnectionStateChanged(bool);
void sessionDataChanged(const QString &key);
void sessionDataChanged(const QString &key, const QVariant &data);
void sendSessionData(const QString &key, const QVariant &data);
+ //! The identity with the given ID has been newly created in core and client.
+ /** \param id The ID of the newly created identity.
+ */
+ void identityCreated(IdentityId id);
+
+ //! The identity with the given ID has been removed.
+ /** Upon emitting this signal, the identity is already gone from the core, and it will
+ * be deleted from the client immediately afterwards, so connected slots need to clean
+ * up their stuff.
+ * \param id The ID of the identity about to be removed.
+ */
+ void identityRemoved(IdentityId id);
+
+ //! Sent to the core when an identity shall be created. Should not be used elsewhere.
+ void requestCreateIdentity(const Identity &);
+ //! Sent to the core when an identity shall be updated. Should not be used elsewhere.
+ void requestUpdateIdentity(const Identity &);
+ //! Sent to the core when an identity shall be removed. Should not be used elsewhere.
+ void requestRemoveIdentity(IdentityId);
+
public slots:
//void selectBuffer(Buffer *);
- //void connectToLocalCore();
- void connectToCore(const QVariantMap &);
+
+ void setConnectedToCore(QIODevice *socket);
+ void setSyncedToCore();
void disconnectFromCore();
void setCoreConfiguration(const QVariantMap &settings);
+
private slots:
- void recvCoreState(const QVariant &state);
void recvSessionData(const QString &key, const QVariant &data);
- void coreSocketError(QAbstractSocket::SocketError);
- void coreHasData();
- void coreSocketConnected();
- void coreSocketDisconnected();
+ //void coreSocketError(QAbstractSocket::SocketError);
void userInput(BufferInfo, QString);
- void networkConnected(uint);
- void networkDisconnected(uint);
+ //void networkConnected(NetworkId);
+ //void networkDisconnected(NetworkId);
- void updateCoreConnectionProgress();
void recvMessage(const Message &message);
void recvStatusMsg(QString network, QString message);
void recvBacklogData(BufferInfo, QVariantList, bool);
void layoutMsg();
-private slots:
void bufferDestroyed();
- void networkInfoDestroyed();
- void ircChannelAdded(QString);
+ void networkDestroyed();
+ void coreIdentityCreated(const Identity &);
+ void coreIdentityRemoved(IdentityId);
private:
Client(QObject *parent = 0);
virtual ~Client();
void init();
- void syncToCore(const QVariant &coreState);
+ void syncToCore(const QVariantMap &sessionState);
static QPointer<Client> instanceptr;
QPointer<QIODevice> socket;
QPointer<SignalProxy> _signalProxy;
QPointer<AbstractUi> mainUi;
- QPointer<BufferTreeModel> _bufferModel;
+ QPointer<NetworkModel> _networkModel;
+ QPointer<BufferModel> _bufferModel;
+ QPointer<NickModel> _nickModel;
ClientMode clientMode;
- quint32 blockSize;
- bool connectedToCore;
+ bool _connectedToCore, _syncedToCore;
- QVariantMap coreConnectionInfo;
- QHash<uint, Buffer *> _buffers;
- QHash<uint, NetworkInfo*> _networkInfo;
+ QHash<BufferId, Buffer *> _buffers;
+ QHash<NetworkId, Network *> _networks;
+ QHash<IdentityId, Identity *> _identities;
QTimer *layoutTimer;
QList<Buffer *> layoutQueue;
QVariantMap sessionData;
-
+ friend class ClientSyncer;
};
#endif