fixing client crash if a buffer is deleted during backlog rendering
[quassel.git] / src / client / client.cpp
index 5e472a1..d8e797b 100644 (file)
@@ -23,6 +23,7 @@
 #include "bufferinfo.h"
 #include "buffersyncer.h"
 #include "clientbacklogmanager.h"
+#include "clientirclisthelper.h"
 #include "bufferviewmanager.h"
 #include "global.h"
 #include "identity.h"
@@ -68,10 +69,13 @@ Client::Client(QObject *parent)
     _bufferSyncer(0),
     _backlogManager(new ClientBacklogManager(this)),
     _bufferViewManager(0),
+    _ircListHelper(new ClientIrcListHelper(this)),
     _connectedToCore(false),
     _syncedToCore(false)
 {
   _monitorBuffer = new Buffer(BufferInfo(), this);
+  _signalProxy->synchronize(_ircListHelper);
+  
   connect(_backlogManager, SIGNAL(backlog(BufferId, const QVariantList &)),
          this, SLOT(receiveBacklog(BufferId, const QVariantList &)));
 }
@@ -236,7 +240,8 @@ void Client::coreNetworkCreated(NetworkId id) {
 }
 
 void Client::coreNetworkRemoved(NetworkId id) {
-  if(!_networks.contains(id)) return;
+  if(!_networks.contains(id))
+    return;
   Network *net = _networks.take(id);
   emit networkRemoved(net->networkId());
   net->deleteLater();
@@ -333,11 +338,12 @@ void Client::disconnectFromCore() {
     socket->deleteLater();
   }
   _syncedToCore = false;
-  setCurrentCoreAccount(0);
   emit disconnected();
   emit coreConnectionStateChanged(false);
 
   // Clear internal data. Hopefully nothing relies on it at this point.
+  setCurrentCoreAccount(0);
+
   if(_bufferSyncer) {
     _bufferSyncer->deleteLater();
     _bufferSyncer = 0;
@@ -502,7 +508,7 @@ void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
 void Client::receiveBacklog(BufferId bufferId, const QVariantList &msgs) {
   Buffer *buffer_ = buffer(bufferId);
   if(!buffer_) {
-    qWarning() << "Client::recvBacklogData(): received Backlog for unknown Buffer:" << bufferId;
+    qWarning() << "Client::receiveBacklog(): received Backlog for unknown Buffer:" << bufferId;
     return;
   }
 
@@ -537,7 +543,7 @@ void Client::layoutMsg() {
   if(buffer->layoutMsg()) {
     layoutQueue.append(buffer);  // Buffer has more messages in its queue --> Round Robin
     return;
-  } 
+  }
 
   if(layoutQueue.isEmpty())
     layoutTimer->stop();
@@ -610,10 +616,11 @@ void Client::removeBuffer(BufferId id) {
 }
 
 void Client::bufferRemoved(BufferId bufferId) {
-  // first remove the buffer from has. this prohibits further lastSeenUpdates
+  // first remove the buffer from hash. this prohibits further lastSeenUpdates
   Buffer *buff = 0;
   if(_buffers.contains(bufferId)) {
     buff = _buffers.take(bufferId);
+    layoutQueue.removeAll(buff);
     disconnect(buff, 0, this, 0);
   }