_syncedToCore(false)
{
_signalProxy->synchronize(_ircListHelper);
-
- connect(_backlogManager, SIGNAL(backlog(BufferId, const QVariantList &)),
- this, SLOT(receiveBacklog(BufferId, const QVariantList &)));
}
Client::~Client() {
_currentCoreAccount = 0;
_networkModel = new NetworkModel(this);
- connect(this, SIGNAL(bufferUpdated(BufferInfo)),
- _networkModel, SLOT(bufferUpdated(BufferInfo)));
connect(this, SIGNAL(networkRemoved(NetworkId)),
_networkModel, SLOT(networkRemoved(NetworkId)));
p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
- p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, SLOT(bufferUpdated(BufferInfo)));
p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
p->attachSignal(this, SIGNAL(requestNetworkStates()));
p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
- p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
- p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
_currentCoreAccount = id;
}
-QList<BufferInfo> Client::allBufferInfos() {
- QList<BufferInfo> bufferids;
- foreach(Buffer *buffer, buffers()) {
- bufferids << buffer->bufferInfo();
- }
- return bufferids;
-}
-
-QList<Buffer *> Client::buffers() {
- return instance()->_buffers.values();
-}
-
-
-Buffer *Client::statusBuffer(const NetworkId &networkId) const {
- if(_statusBuffers.contains(networkId))
- return _statusBuffers[networkId];
- else
- return 0;
-}
-
-Buffer *Client::buffer(BufferInfo bufferInfo) {
- Buffer *buff = 0;
- if(instance()->_buffers.contains(bufferInfo.bufferId()))
- buff = instance()->_buffers[bufferInfo.bufferId()];
-
- if(!buff) {
- Client *client = Client::instance();
- buff = new Buffer(bufferInfo, client);
- connect(buff, SIGNAL(destroyed()), client, SLOT(bufferDestroyed()));
- client->_buffers[bufferInfo.bufferId()] = buff;
- if(bufferInfo.type() == BufferInfo::StatusBuffer)
- client->_statusBuffers[bufferInfo.networkId()] = buff;
-
- emit client->bufferUpdated(bufferInfo);
-
- // I don't like this: but currently there isn't really a prettier way:
- if(isSynced()) { // this slows down syncing a lot, so disable it during sync
- QModelIndex bufferIdx = networkModel()->bufferIndex(bufferInfo.bufferId());
- bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(bufferIdx));
- }
- }
- Q_ASSERT(buff);
- return buff;
-}
-
bool Client::isConnected() {
return instance()->_connectedToCore;
}
emit instance()->requestCreateNetwork(info);
}
-void Client::updateNetwork(const NetworkInfo &info) {
- emit instance()->requestUpdateNetwork(info);
-}
-
void Client::removeNetwork(NetworkId id) {
emit instance()->requestRemoveNetwork(id);
}
+void Client::updateNetwork(const NetworkInfo &info) {
+ Network *netptr = instance()->_networks.value(info.networkId, 0);
+ if(!netptr) {
+ qWarning() << "Update for unknown network requested:" << info;
+ return;
+ }
+ netptr->requestSetNetworkInfo(info);
+}
+
void Client::addNetwork(Network *net) {
net->setProxy(signalProxy());
signalProxy()->synchronize(net);
emit instance()->requestCreateIdentity(id);
}
-void Client::updateIdentity(const Identity &id) {
- emit instance()->requestUpdateIdentity(id);
+void Client::updateIdentity(IdentityId id, const QVariantMap &ser) {
+ Identity *idptr = instance()->_identities.value(id, 0);
+ if(!idptr) {
+ qWarning() << "Update for unknown identity requested:" << id;
+ return;
+ }
+ idptr->requestUpdate(ser);
}
void Client::removeIdentity(IdentityId id) {
_messageModel->clear();
_networkModel->clear();
- QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
- while(bufferIter != _buffers.end()) {
- Buffer *buffer = bufferIter.value();
- disconnect(buffer, SIGNAL(destroyed()), this, 0);
- bufferIter = _buffers.erase(bufferIter);
- buffer->deleteLater();
- }
- Q_ASSERT(_buffers.isEmpty());
-
- _statusBuffers.clear();
-
QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
while(netIter != _networks.end()) {
Network *net = netIter.value();
/*** ***/
-void Client::updateBufferInfo(BufferInfo id) {
- emit bufferUpdated(id);
-}
-
-void Client::bufferDestroyed() {
- Buffer *buffer = static_cast<Buffer *>(sender());
- QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
- while(iter != _buffers.end()) {
- if(iter.value() == buffer) {
- iter = _buffers.erase(iter);
- break;
- }
- iter++;
- }
-
- QHash<NetworkId, Buffer *>::iterator statusIter = _statusBuffers.begin();
- while(statusIter != _statusBuffers.end()) {
- if(statusIter.value() == buffer) {
- statusIter = _statusBuffers.erase(statusIter);
- break;
- }
- statusIter++;
- }
-}
-
void Client::networkDestroyed() {
Network *net = static_cast<Network *>(sender());
QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
messageProcessor()->process(msg);
}
-void Client::receiveBacklog(BufferId bufferId, const QVariantList &msgs) {
- //QTime start = QTime::currentTime();
- QList<Message> msglist;
- foreach(QVariant v, msgs) {
- Message msg = v.value<Message>();
- msg.setFlags(msg.flags() | Message::Backlog);
- msglist << msg;
- }
- messageProcessor()->process(msglist);
- //qDebug() << "processed" << msgs.count() << "backlog lines in" << start.msecsTo(QTime::currentTime());
-}
-
void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) {
if(!bufferSyncer())
return;
}
void Client::bufferRemoved(BufferId bufferId) {
- // first remove the buffer from hash. this prohibits further lastSeenUpdates
- Buffer *buff = 0;
- if(_buffers.contains(bufferId)) {
- buff = _buffers.take(bufferId);
- disconnect(buff, 0, this, 0);
- }
-
- // then we select a sane buffer (status buffer)
+ // select a sane buffer (status buffer)
/* we have to manually select a buffer because otherwise inconsitent changes
* to the model might occur:
* the result of a buffer removal triggers a change in the selection model.
// and remove it from the model
networkModel()->removeBuffer(bufferId);
-
- if(buff)
- buff->deleteLater();
}
void Client::bufferRenamed(BufferId bufferId, const QString &newName) {