/***************************************************************************
- * Copyright (C) 2005-07 by The Quassel Team *
+ * Copyright (C) 2005-08 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
+ * (at your option) version 3. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
***************************************************************************/
#include "client.h"
-#include "clientproxy.h"
-#include "buffer.h"
-#include "buffertreemodel.h"
-#include "util.h"
-Client * Client::instanceptr = 0;
+#include "bufferinfo.h"
+#include "global.h"
+#include "identity.h"
+#include "ircchannel.h"
+#include "ircuser.h"
+#include "message.h"
+#include "network.h"
+#include "networkmodel.h"
+#include "buffermodel.h"
+#include "quasselui.h"
+#include "signalproxy.h"
+#include "util.h"
-Client::ClientMode Client::clientMode;
-QHash<BufferId, Buffer *> Client::buffers;
-QHash<uint, BufferId> Client::bufferIds;
-QHash<QString, QHash<QString, VarMap> > Client::nicks;
-QHash<QString, bool> Client::connected;
-QHash<QString, QString> Client::ownNick;
-QList<BufferId> Client::coreBuffers;
+QPointer<Client> Client::instanceptr = 0;
+/*** Initialization/destruction ***/
Client *Client::instance() {
- if(instanceptr) return instanceptr;
- instanceptr = new Client();
+ if(!instanceptr)
+ instanceptr = new Client();
return instanceptr;
}
void Client::destroy() {
- delete instanceptr;
- instanceptr = 0;
-}
-
-Client::Client() {
- clientProxy = ClientProxy::instance();
-
- _bufferModel = new BufferTreeModel(this);
-
- connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
-
- // TODO: make this configurable (allow monolithic client to connect to remote cores)
- if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
- else clientMode = RemoteCore;
+ //delete instanceptr;
+ instanceptr->deleteLater();
}
void Client::init(AbstractUi *ui) {
instance()->init();
}
+Client::Client(QObject *parent)
+ : QObject(parent),
+ socket(0),
+ _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+ mainUi(0),
+ _networkModel(0),
+ _bufferModel(0),
+ _connectedToCore(false),
+ _syncedToCore(false)
+{
+ _monitorBuffer = new Buffer(BufferInfo(), this);
+}
+
+Client::~Client() {
+ disconnectFromCore();
+}
+
void Client::init() {
- blockSize = 0;
-
- connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
- connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
- connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
- connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
-
- connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
- connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
-
- connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
- connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
- connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
- connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
- connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(const Message &)));
- connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
- connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
- connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
- connect(clientProxy, SIGNAL(csBacklogData(BufferId, const QList<QVariant> &, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
- connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
- connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
- connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
-
- syncToCore();
+
+ _networkModel = new NetworkModel(this);
+ connect(this, SIGNAL(bufferUpdated(BufferInfo)),
+ _networkModel, SLOT(bufferUpdated(BufferInfo)));
+
+ _bufferModel = new BufferModel(_networkModel);
+
+ SignalProxy *p = signalProxy();
+
+ p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
+
+ p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+ p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+ p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+ p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
+ p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
+ p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
+
+ connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
+
+ //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
layoutTimer = new QTimer(this);
layoutTimer->setInterval(0);
layoutTimer->setSingleShot(false);
connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
- /* make lookups by id faster */
- foreach(BufferId id, coreBuffers) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id); // create all buffers, so we see them in the network views
- emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
+}
+
+/*** public static methods ***/
+
+QList<BufferInfo> Client::allBufferInfos() {
+ QList<BufferInfo> bufferids;
+ foreach(Buffer *buffer, buffers()) {
+ bufferids << buffer->bufferInfo();
}
+ return bufferids;
+}
+
+QList<Buffer *> Client::buffers() {
+ return instance()->_buffers.values();
}
-Client::~Client() {
- //delete mainUi;
- //delete _bufferModel;
- foreach(Buffer *buf, buffers.values()) delete buf;
- ClientProxy::destroy();
+// FIXME remove
+Buffer *Client::buffer(BufferId bufferId) {
+ if(instance()->_buffers.contains(bufferId))
+ return instance()->_buffers[bufferId];
+ else
+ return 0;
}
-BufferTreeModel *Client::bufferModel() {
- return instance()->_bufferModel;
+// FIXME remove
+Buffer *Client::buffer(BufferInfo bufferInfo) {
+ Buffer *buff = buffer(bufferInfo.bufferId());
+
+ if(!buff) {
+ Client *client = Client::instance();
+ buff = new Buffer(bufferInfo, client);
+ connect(buff, SIGNAL(destroyed()),
+ client, SLOT(bufferDestroyed()));
+ client->_buffers[bufferInfo.bufferId()] = buff;
+ emit client->bufferUpdated(bufferInfo);
+ }
+ Q_ASSERT(buff);
+ return buff;
+}
+
+Buffer *Client::monitorBuffer() {
+ return instance()->_monitorBuffer;
}
-void Client::coreConnected() {
+NetworkModel *Client::networkModel() {
+ return instance()->_networkModel;
}
-void Client::coreDisconnected() {
+BufferModel *Client::bufferModel() {
+ return instance()->_bufferModel;
+}
+SignalProxy *Client::signalProxy() {
+ return instance()->_signalProxy;
}
-void Client::updateCoreData(UserId, QString key) {
- if(clientMode == LocalCore) return;
- QVariant data = Global::data(key);
- recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
+bool Client::isConnected() {
+ return instance()->_connectedToCore;
}
-void Client::updateLocalData(QString key, QVariant data) {
- Global::updateData(key, data);
+bool Client::isSynced() {
+ return instance()->_syncedToCore;
}
-void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
- if(clientMode == LocalCore) return;
- QList<QVariant> sigdata;
- sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
- //qDebug() << "Sending signal: " << sigdata;
- writeDataToDevice(&socket, QVariant(sigdata));
+/*** Network handling ***/
+
+QList<NetworkId> Client::networkIds() {
+ return instance()->_networks.keys();
}
-void Client::connectToCore(QString host, quint16 port) {
- // TODO implement SSL
- socket.connectToHost(host, port);
+const Network * Client::network(NetworkId networkid) {
+ if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
+ else return 0;
}
-void Client::disconnectFromCore() {
- socket.close();
+void Client::createNetwork(const NetworkInfo &info) {
+ emit instance()->requestCreateNetwork(info);
}
-void Client::serverError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket.errorString());
+void Client::updateNetwork(const NetworkInfo &info) {
+ emit instance()->requestUpdateNetwork(info);
}
-void Client::serverHasData() {
- QVariant item;
- while(readDataFromDevice(&socket, blockSize, item)) {
- emit recvPartialItem(1,1);
- QList<QVariant> sigdata = item.toList();
- Q_ASSERT(sigdata.size() == 4);
- ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
- blockSize = 0;
- }
- if(blockSize > 0) {
- emit recvPartialItem(socket.bytesAvailable(), blockSize);
- }
+void Client::removeNetwork(NetworkId id) {
+ emit instance()->requestRemoveNetwork(id);
}
-void Client::networkConnected(QString net) {
- connected[net] = true;
- BufferId id = statusBufferId(net);
- Buffer *b = buffer(id);
- b->setActive(true);
- //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
- // TODO buffersUpdated();
+void Client::addNetwork(Network *net) {
+ net->setProxy(signalProxy());
+ signalProxy()->synchronize(net);
+ networkModel()->attachNetwork(net);
+ connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
+ instance()->_networks[net->networkId()] = net;
+ emit instance()->networkCreated(net->networkId());
}
-void Client::networkDisconnected(QString net) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() != net) continue;
- Buffer *b = buffer(id);
- //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
- b->setActive(false);
+void Client::coreNetworkCreated(NetworkId id) {
+ if(_networks.contains(id)) {
+ qWarning() << "Creation of already existing network requested!";
+ return;
}
- connected[net] = false;
+ Network *net = new Network(id, this);
+ addNetwork(net);
}
-void Client::updateBufferId(BufferId id) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id);
+void Client::coreNetworkRemoved(NetworkId id) {
+ if(!_networks.contains(id)) return;
+ Network *net = _networks.take(id);
+ emit networkRemoved(net->networkId());
+ net->deleteLater();
}
-BufferId Client::bufferId(QString net, QString buf) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net && id.buffer() == buf) return id;
- }
- Q_ASSERT(false); // should never happen!
- return BufferId();
+/*** Identity handling ***/
+
+QList<IdentityId> Client::identityIds() {
+ return instance()->_identities.keys();
}
-BufferId Client::statusBufferId(QString net) {
- return bufferId(net, "");
+const Identity * Client::identity(IdentityId id) {
+ if(instance()->_identities.contains(id)) return instance()->_identities[id];
+ else return 0;
}
+void Client::createIdentity(const Identity &id) {
+ emit instance()->requestCreateIdentity(id);
+}
-Buffer * Client::buffer(BufferId id) {
- Client *client = Client::instance();
- if(!buffers.contains(id)) {
- Buffer *b = new Buffer(id);
- b->setOwnNick(ownNick[id.network()]);
- connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
- connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
- connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
- buffers[id] = b;
- emit client->bufferUpdated(b);
- }
- return buffers[id];
-}
-
-void Client::recvNetworkState(QString net, QVariant state) {
- connected[net] = true;
- setOwnNick(net, state.toMap()["OwnNick"].toString());
- buffer(statusBufferId(net))->setActive(true);
- VarMap t = state.toMap()["Topics"].toMap();
- VarMap n = state.toMap()["Nicks"].toMap();
- foreach(QVariant v, t.keys()) {
- QString buf = v.toString();
- BufferId id = bufferId(net, buf);
- buffer(id)->setActive(true);
- setTopic(net, buf, t[buf].toString());
- }
- foreach(QString nick, n.keys()) {
- addNick(net, nick, n[nick].toMap());
- }
+void Client::updateIdentity(const Identity &id) {
+ emit instance()->requestUpdateIdentity(id);
}
-void Client::recvMessage(const Message &msg) {
- Buffer *b = buffer(msg.buffer);
+void Client::removeIdentity(IdentityId id) {
+ emit instance()->requestRemoveIdentity(id);
+}
- Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type == Message::Plain || msg.type == Message::Notice){
- level |= Buffer::NewMessage;
+void Client::coreIdentityCreated(const Identity &other) {
+ if(!_identities.contains(other.id())) {
+ Identity *identity = new Identity(other, this);
+ _identities[other.id()] = identity;
+ identity->setInitialized();
+ signalProxy()->synchronize(identity);
+ emit identityCreated(other.id());
+ } else {
+ qWarning() << tr("Identity already exists in client!");
}
- if(msg.flags & Message::Highlight){
- level |= Buffer::Highlight;
+}
+
+void Client::coreIdentityRemoved(IdentityId id) {
+ if(_identities.contains(id)) {
+ emit identityRemoved(id);
+ Identity *i = _identities.take(id);
+ i->deleteLater();
}
- emit bufferActivity(level, b);
+}
- b->appendMsg(msg);
+/*** ***/
+void Client::userInput(BufferInfo bufferInfo, QString message) {
+ emit instance()->sendInput(bufferInfo, message);
}
-void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
- //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
+/*** core connection stuff ***/
+void Client::setConnectedToCore(QIODevice *sock) {
+ socket = sock;
+ signalProxy()->addPeer(socket);
+ _connectedToCore = true;
}
-void Client::recvBacklogData(BufferId id, const QList<QVariant> &msgs, bool /*done*/) {
- Buffer *b = buffer(id);
- foreach(QVariant v, msgs) {
- Message msg = v.value<Message>();
- b->prependMsg(msg);
- if(!layoutQueue.contains(b)) layoutQueue.append(b);
- }
- if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
+void Client::setSyncedToCore() {
+ _syncedToCore = true;
+ emit connected();
+ emit coreConnectionStateChanged(true);
}
-void Client::layoutMsg() {
- if(layoutQueue.count()) {
- Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
- if(b->layoutMsg()) layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
+void Client::disconnectFromCore() {
+ if(socket) {
+ socket->close();
+ socket->deleteLater();
+ }
+ _connectedToCore = false;
+ _syncedToCore = false;
+ emit disconnected();
+ emit coreConnectionStateChanged(false);
+
+ // Clear internal data. Hopefully nothing relies on it at this point.
+ _networkModel->clear();
+
+ QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ Network *net = netIter.value();
+ emit networkRemoved(net->networkId());
+ disconnect(net, SIGNAL(destroyed()), this, 0);
+ netIter = _networks.erase(netIter);
+ net->deleteLater();
+ }
+ Q_ASSERT(_networks.isEmpty());
+
+ QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
+ while(bufferIter != _buffers.end()) {
+ Buffer *buffer = bufferIter.value();
+ disconnect(buffer, SIGNAL(destroyed()), this, 0);
+ bufferIter = _buffers.erase(bufferIter);
+ buffer->deleteLater();
}
- if(!layoutQueue.count()) layoutTimer->stop();
+ Q_ASSERT(_buffers.isEmpty());
+
+ QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+ while(idIter != _identities.end()) {
+ Identity *id = idIter.value();
+ emit identityRemoved(id->id());
+ idIter = _identities.erase(idIter);
+ id->deleteLater();
+ }
+ Q_ASSERT(_identities.isEmpty());
+
+ layoutQueue.clear();
+ layoutTimer->stop();
}
-AbstractUiMsg *Client::layoutMsg(const Message &msg) {
- return instance()->mainUi->layoutMsg(msg);
+void Client::setCoreConfiguration(const QVariantMap &settings) {
+ SignalProxy::writeDataToDevice(socket, settings);
}
-void Client::userInput(BufferId id, QString msg) {
- emit sendInput(id, msg);
+/*** ***/
+
+void Client::updateBufferInfo(BufferInfo id) {
+ emit bufferUpdated(id);
}
-void Client::setTopic(QString net, QString buf, QString topic) {
- BufferId id = bufferId(net, buf);
- if(!connected[id.network()]) return;
- Buffer *b = buffer(id);
- b->setTopic(topic);
- //if(!b->isActive()) {
- // b->setActive(true);
- // buffersUpdated();
- //}
-}
-
-void Client::addNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
- nicks[net][nick] = props;
- VarMap chans = props["Channels"].toMap();
- QStringList c = chans.keys();
- foreach(QString bufname, c) {
- buffer(bufferId(net, bufname))->addNick(nick, props);
+void Client::bufferDestroyed() {
+ Buffer *buffer = static_cast<Buffer *>(sender());
+ QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
+ while(iter != _buffers.end()) {
+ if(iter.value() == buffer) {
+ iter = _buffers.erase(iter);
+ break;
+ }
+ iter++;
}
}
-void Client::renameNick(QString net, QString oldnick, QString newnick) {
- if(!connected[net]) return;
- QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
- foreach(QString c, chans) {
- buffer(bufferId(net, c))->renameNick(oldnick, newnick);
+void Client::networkDestroyed() {
+ Network *net = static_cast<Network *>(sender());
+ QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ if(*netIter == net) {
+ netIter = _networks.erase(netIter);
+ break;
+ } else {
+ netIter++;
+ }
}
- nicks[net][newnick] = nicks[net].take(oldnick);
}
-void Client::updateNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
- QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
- QStringList newchans = props["Channels"].toMap().keys();
- foreach(QString c, newchans) {
- if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
- else buffer(bufferId(net, c))->addNick(nick, props);
- }
- foreach(QString c, oldchans) {
- if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
+void Client::recvMessage(const Message &msg) {
+ Buffer *b = buffer(msg.bufferInfo());
+ b->appendMsg(msg);
+ networkModel()->updateBufferActivity(msg);
+
+ if(msg.type() == Message::Plain || msg.type() == Message::Notice || msg.type() == Message::Action) {
+ const Network *net = network(msg.bufferInfo().networkId());
+ QString networkName = net != 0
+ ? net->networkName() + ":"
+ : QString();
+ QString sender = networkName + msg.bufferInfo().bufferName() + ":" + msg.sender();
+ Message mmsg = Message(msg.timestamp(), msg.bufferInfo(), msg.type(), msg.text(), sender, msg.flags());
+ monitorBuffer()->appendMsg(mmsg);
}
- nicks[net][nick] = props;
+
}
-void Client::removeNick(QString net, QString nick) {
- if(!connected[net]) return;
- VarMap chans = nicks[net][nick]["Channels"].toMap();
- foreach(QString bufname, chans.keys()) {
- buffer(bufferId(net, bufname))->removeNick(nick);
+void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
+ //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
+}
+
+void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
+ Buffer *b = buffer(id);
+ foreach(QVariant v, msgs) {
+ Message msg = v.value<Message>();
+ b->prependMsg(msg);
+ // networkModel()->updateBufferActivity(msg);
+ if(!layoutQueue.contains(b)) layoutQueue.append(b);
}
- nicks[net].remove(nick);
+ if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
}
-void Client::setOwnNick(QString net, QString nick) {
- if(!connected[net]) return;
- ownNick[net] = nick;
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net) {
- buffers[id]->setOwnNick(nick);
- }
+void Client::layoutMsg() {
+ if(layoutQueue.count()) {
+ Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
+ if(b->layoutMsg())
+ layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
}
+
+ if(!layoutQueue.count())
+ layoutTimer->stop();
}
+AbstractUiMsg *Client::layoutMsg(const Message &msg) {
+ return instance()->mainUi->layoutMsg(msg);
+}