/***************************************************************************
- * Copyright (C) 2005-08 by the Quassel Project *
+ * Copyright (C) 2005-09 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
#include "client.h"
#include "abstractmessageprocessor.h"
+#include "abstractui.h"
#include "bufferinfo.h"
#include "buffermodel.h"
#include "buffersettings.h"
#include "buffersyncer.h"
-#include "bufferviewmanager.h"
+#include "bufferviewconfig.h"
+#include "bufferviewoverlay.h"
+#include "clientaliasmanager.h"
#include "clientbacklogmanager.h"
+#include "clientbufferviewmanager.h"
#include "clientirclisthelper.h"
-#include "global.h"
-#include "identity.h"
+#include "clientidentity.h"
+#include "clientuserinputhandler.h"
#include "ircchannel.h"
#include "ircuser.h"
#include "message.h"
#include "messagemodel.h"
#include "network.h"
+#include "networkconfig.h"
#include "networkmodel.h"
-#include "quasselui.h"
+#include "quassel.h"
#include "signalproxy.h"
#include "util.h"
+#include <stdio.h>
+#include <stdlib.h>
+
QPointer<Client> Client::instanceptr = 0;
AccountId Client::_currentCoreAccount = 0;
/*** Initialization/destruction ***/
+bool Client::instanceExists()
+{
+ return instanceptr;
+}
+
Client *Client::instance() {
if(!instanceptr)
instanceptr = new Client();
}
void Client::destroy() {
- //delete instanceptr;
- instanceptr->deleteLater();
+ if(instanceptr) {
+ delete instanceptr->mainUi();
+ instanceptr->deleteLater();
+ instanceptr = 0;
+ }
}
void Client::init(AbstractUi *ui) {
- instance()->mainUi = ui;
+ instance()->_mainUi = ui;
instance()->init();
}
Client::Client(QObject *parent)
: QObject(parent),
- socket(0),
_signalProxy(new SignalProxy(SignalProxy::Client, this)),
- mainUi(0),
+ _mainUi(0),
_networkModel(0),
_bufferModel(0),
_bufferSyncer(0),
+ _aliasManager(0),
_backlogManager(new ClientBacklogManager(this)),
_bufferViewManager(0),
+ _bufferViewOverlay(new BufferViewOverlay(this)),
_ircListHelper(new ClientIrcListHelper(this)),
+ _inputHandler(0),
+ _networkConfig(0),
_messageModel(0),
_messageProcessor(0),
_connectedToCore(false),
- _syncedToCore(false)
+ _syncedToCore(false),
+ _internalCore(false),
+ _debugLog(&_debugLogBuffer)
{
_signalProxy->synchronize(_ircListHelper);
}
_networkModel, SLOT(networkRemoved(NetworkId)));
_bufferModel = new BufferModel(_networkModel);
- _messageModel = mainUi->createMessageModel(this);
- _messageProcessor = mainUi->createMessageProcessor(this);
+ _messageModel = mainUi()->createMessageModel(this);
+ _messageProcessor = mainUi()->createMessageProcessor(this);
+ _inputHandler = new ClientUserInputHandler(this);
SignalProxy *p = signalProxy();
p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, SLOT(bufferUpdated(BufferInfo)));
- p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(inputHandler(), SIGNAL(sendInput(BufferInfo, QString)));
p->attachSignal(this, SIGNAL(requestNetworkStates()));
- p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &, const QVariantMap &)), SIGNAL(createIdentity(const Identity &, const QVariantMap &)));
p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
- p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &, const QStringList &)), SIGNAL(createNetwork(const NetworkInfo &, const QStringList &)));
p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
- connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
+ connect(p, SIGNAL(disconnected()), this, SLOT(disconnectedFromCore()));
- //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
- connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
- connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
- connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+ //connect(mainUi(), SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi(), SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi(), SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi(), SLOT(disconnectedFromCore()));
+ // attach backlog manager
+ p->synchronize(backlogManager());
+ connect(backlogManager(), SIGNAL(messagesReceived(BufferId, int)), _messageModel, SLOT(messagesReceived(BufferId, int)));
}
/*** public static methods ***/
+AbstractUi *Client::mainUi() {
+ return instance()->_mainUi;
+}
+
AccountId Client::currentCoreAccount() {
return _currentCoreAccount;
}
else return 0;
}
-void Client::createNetwork(const NetworkInfo &info) {
- emit instance()->requestCreateNetwork(info);
+void Client::createNetwork(const NetworkInfo &info, const QStringList &persistentChannels) {
+ emit instance()->requestCreateNetwork(info, persistentChannels);
}
void Client::removeNetwork(NetworkId id) {
return instance()->_identities.keys();
}
-const Identity * Client::identity(IdentityId id) {
+const Identity *Client::identity(IdentityId id) {
if(instance()->_identities.contains(id)) return instance()->_identities[id];
else return 0;
}
-void Client::createIdentity(const Identity &id) {
- emit instance()->requestCreateIdentity(id);
+void Client::createIdentity(const CertIdentity &id) {
+ QVariantMap additional;
+#ifdef HAVE_SSL
+ additional["KeyPem"] = id.sslKey().toPem();
+ additional["CertPem"] = id.sslCert().toPem();
+#endif
+ emit instance()->requestCreateIdentity(id, additional);
}
void Client::updateIdentity(IdentityId id, const QVariantMap &ser) {
}
}
-/*** ***/
-void Client::userInput(BufferInfo bufferInfo, QString message) {
- emit instance()->sendInput(bufferInfo, message);
+/*** User input handling ***/
+
+void Client::userInput(const BufferInfo &bufferInfo, const QString &message) {
+ // we need to make sure that AliasManager is ready before processing input
+ if(aliasManager() && aliasManager()->isInitialized())
+ inputHandler()->handleUserInput(bufferInfo, message);
+ else
+ instance()-> _userInputBuffer.append(qMakePair(bufferInfo, message));
+}
+
+void Client::sendBufferedUserInput() {
+ for(int i = 0; i < _userInputBuffer.count(); i++)
+ userInput(_userInputBuffer.at(i).first, _userInputBuffer.at(i).second);
+
+ _userInputBuffer.clear();
}
/*** core connection stuff ***/
-void Client::setConnectedToCore(QIODevice *sock, AccountId id) {
- socket = sock;
- signalProxy()->addPeer(socket);
+void Client::setConnectedToCore(AccountId id, QIODevice *socket) {
+ if(socket) { // external core
+ // if the socket is an orphan, the signalProxy adopts it.
+ // -> we don't need to care about it anymore
+ socket->setParent(0);
+ signalProxy()->addPeer(socket);
+ }
+ _internalCore = !socket;
_connectedToCore = true;
setCurrentCoreAccount(id);
}
connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), _networkModel, SLOT(setLastSeenMsgId(BufferId, MsgId)));
connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
+ connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), this, SLOT(buffersPermanentlyMerged(BufferId, BufferId)));
+ connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), _messageModel, SLOT(buffersPermanentlyMerged(BufferId, BufferId)));
+ connect(networkModel(), SIGNAL(setLastSeenMsg(BufferId, MsgId)), bufferSyncer(), SLOT(requestSetLastSeenMsg(BufferId, const MsgId &)));
signalProxy()->synchronize(bufferSyncer());
- // attach backlog manager
- signalProxy()->synchronize(backlogManager());
-
// create a new BufferViewManager
- _bufferViewManager = new BufferViewManager(signalProxy(), this);
+ Q_ASSERT(!_bufferViewManager);
+ _bufferViewManager = new ClientBufferViewManager(signalProxy(), this);
+ connect(bufferViewManager(), SIGNAL(initDone()), this, SLOT(createDefaultBufferView()));
+
+ // create AliasManager
+ Q_ASSERT(!_aliasManager);
+ _aliasManager = new ClientAliasManager(this);
+ connect(aliasManager(), SIGNAL(initDone()), SLOT(sendBufferedUserInput()));
+ signalProxy()->synchronize(aliasManager());
+
+ // create NetworkConfig
+ Q_ASSERT(!_networkConfig);
+ _networkConfig = new NetworkConfig("GlobalNetworkConfig", this);
+ signalProxy()->synchronize(networkConfig());
+
+ // trigger backlog request once all active bufferviews are initialized
+ connect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
_syncedToCore = true;
emit connected();
emit coreConnectionStateChanged(true);
}
-void Client::setSecuredConnection() {
- emit securedConnection();
+void Client::requestInitialBacklog() {
+ // usually it _should_ take longer until the bufferViews are initialized, so that's what
+ // triggers this slot. But we have to make sure that we know all buffers yet.
+ // so we check the BufferSyncer and in case it wasn't initialized we wait for that instead
+ if(!bufferSyncer()->isInitialized()) {
+ connect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
+ connect(bufferSyncer(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
+ return;
+ }
+ _backlogManager->requestInitialBacklog();
+}
+
+void Client::createDefaultBufferView() {
+ if(bufferViewManager()->bufferViewConfigs().isEmpty()) {
+ BufferViewConfig config(-1);
+ config.setBufferViewName(tr("All Buffers"));
+ config.initSetBufferList(networkModel()->allBufferIdsSorted());
+ bufferViewManager()->requestCreateBufferView(config.toVariantMap());
+ }
}
void Client::disconnectFromCore() {
if(!isConnected())
return;
- _connectedToCore = false;
- if(socket) {
- socket->close();
- socket->deleteLater();
- }
+ signalProxy()->removeAllPeers();
+}
+
+void Client::disconnectedFromCore() {
+ _connectedToCore = false;
_syncedToCore = false;
emit disconnected();
emit coreConnectionStateChanged(false);
_bufferViewManager = 0;
}
+ if(_aliasManager) {
+ _aliasManager->deleteLater();
+ _aliasManager = 0;
+ }
+
+ // we probably don't want to save pending input for reconnect
+ _userInputBuffer.clear();
+
_messageModel->clear();
_networkModel->clear();
}
Q_ASSERT(_networks.isEmpty());
- QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+ QHash<IdentityId, Identity *>::iterator idIter = _identities.begin();
while(idIter != _identities.end()) {
+ emit identityRemoved(idIter.key());
Identity *id = idIter.value();
- emit identityRemoved(id->id());
idIter = _identities.erase(idIter);
id->deleteLater();
}
Q_ASSERT(_identities.isEmpty());
-}
-
-void Client::setCoreConfiguration(const QVariantMap &settings) {
- SignalProxy::writeDataToDevice(socket, settings);
+ if(_networkConfig) {
+ _networkConfig->deleteLater();
+ _networkConfig = 0;
+ }
}
/*** ***/
//recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
}
-void Client::recvMessage(const Message &msg_) {
- Message msg = msg_;
- messageProcessor()->process(msg);
+void Client::recvMessage(const Message &msg) {
+ Message msg_ = msg;
+ messageProcessor()->process(msg_);
}
void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) {
bufferSyncer()->requestRemoveBuffer(id);
}
+void Client::renameBuffer(BufferId bufferId, const QString &newName) {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestRenameBuffer(bufferId, newName);
+}
+
+void Client::mergeBuffersPermanently(BufferId bufferId1, BufferId bufferId2) {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestMergeBuffersPermanently(bufferId1, bufferId2);
+}
+
+void Client::purgeKnownBufferIds() {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestPurgeBufferIds();
+}
+
void Client::bufferRemoved(BufferId bufferId) {
// select a sane buffer (status buffer)
/* we have to manually select a buffer because otherwise inconsitent changes
networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
}
}
+
+void Client::buffersPermanentlyMerged(BufferId bufferId1, BufferId bufferId2) {
+ QModelIndex idx = networkModel()->bufferIndex(bufferId1);
+ bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(idx));
+ networkModel()->removeBuffer(bufferId2);
+}
+
+void Client::logMessage(QtMsgType type, const char *msg) {
+ fprintf(stderr, "%s\n", msg);
+ fflush(stderr);
+ if(type == QtFatalMsg) {
+ Quassel::logFatalMessage(msg);
+ } else {
+ QString msgString = QString("%1\n").arg(msg);
+
+ //Check to see if there is an instance around, else we risk recursions
+ //when calling instance() and creating new ones.
+ if (!instanceExists())
+ return;
+
+ instance()->_debugLog << msgString;
+ emit instance()->logUpdated(msgString);
+ }
+}
+