***************************************************************************/
#include "client.h"
-#include "clientproxy.h"
+
#include "buffer.h"
#include "buffertreemodel.h"
+#include "quasselui.h"
+#include "signalproxy.h"
#include "util.h"
Client * Client::instanceptr = 0;
+bool Client::connectedToCore = false;
Client::ClientMode Client::clientMode;
+QVariantMap Client::coreConnectionInfo;
QHash<BufferId, Buffer *> Client::buffers;
QHash<uint, BufferId> Client::bufferIds;
-QHash<QString, QHash<QString, VarMap> > Client::nicks;
-QHash<QString, bool> Client::connected;
+QHash<QString, QHash<QString, QVariantMap> > Client::nicks;
+QHash<QString, bool> Client::netConnected;
+QStringList Client::netsAwaitingInit;
QHash<QString, QString> Client::ownNick;
-QList<BufferId> Client::coreBuffers;
-
Client *Client::instance() {
if(instanceptr) return instanceptr;
}
Client::Client() {
- clientProxy = ClientProxy::instance();
-
- _bufferModel = new BufferTreeModel(this);
-
- connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+ _signalProxy = new SignalProxy(SignalProxy::Client, 0, this);
- // TODO: make this configurable (allow monolithic client to connect to remote cores)
- if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
- else clientMode = RemoteCore;
+ connectedToCore = false;
+ socket = 0;
}
void Client::init(AbstractUi *ui) {
void Client::init() {
blockSize = 0;
- connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
- connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
- connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
- connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
-
- connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
- connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
-
- connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
- connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
- connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
- connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
- connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(const Message &)));
- connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
- connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
- connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
- connect(clientProxy, SIGNAL(csBacklogData(BufferId, const QList<QVariant> &, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
- connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
- connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
- connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
-
- syncToCore();
+ _bufferModel = new BufferTreeModel(this);
+
+ connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
+ connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
+ connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+
+ SignalProxy *p = signalProxy();
+ p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreState(const QVariant &)), this, SLOT(recvCoreState(const QVariant &)));
+ p->attachSlot(SIGNAL(networkState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
+ p->attachSlot(SIGNAL(networkConnected(QString)), this, SLOT(networkConnected(QString)));
+ p->attachSlot(SIGNAL(networkDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
+ p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
+ p->attachSlot(SIGNAL(topicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
+ p->attachSlot(SIGNAL(nickAdded(QString, QString, QVariantMap)), this, SLOT(addNick(QString, QString, QVariantMap)));
+ p->attachSlot(SIGNAL(nickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
+ p->attachSlot(SIGNAL(nickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
+ p->attachSlot(SIGNAL(nickUpdated(QString, QString, QVariantMap)), this, SLOT(updateNick(QString, QString, QVariantMap)));
+ p->attachSlot(SIGNAL(ownNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
+ p->attachSlot(SIGNAL(backlogData(BufferId, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferId, const QVariantList &, bool)));
+ p->attachSlot(SIGNAL(bufferIdUpdated(BufferId)), this, SLOT(updateBufferId(BufferId)));
+ p->attachSignal(this, SIGNAL(sendInput(BufferId, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
layoutTimer = new QTimer(this);
layoutTimer->setInterval(0);
layoutTimer->setSingleShot(false);
connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
-
- /* make lookups by id faster */
- foreach(BufferId id, coreBuffers) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id); // create all buffers, so we see them in the network views
- emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
- }
}
Client::~Client() {
- //delete mainUi;
- //delete _bufferModel;
- foreach(Buffer *buf, buffers.values()) delete buf;
- ClientProxy::destroy();
-
+ foreach(Buffer *buf, buffers.values()) delete buf; // this is done by disconnectFromCore()! FIXME?
+ Q_ASSERT(!buffers.count());
}
BufferTreeModel *Client::bufferModel() {
return instance()->_bufferModel;
}
-void Client::coreConnected() {
+SignalProxy *Client::signalProxy() {
+ return instance()->_signalProxy;
+}
+
+bool Client::isConnected() {
+ return connectedToCore;
+}
+void Client::connectToCore(const QVariantMap &conn) {
+ // TODO implement SSL
+ coreConnectionInfo = conn;
+ if(isConnected()) {
+ emit coreConnectionError(tr("Already connected to Core!"));
+ return;
+ }
+ if(socket != 0) socket->deleteLater();
+ if(conn["Host"].toString().isEmpty()) {
+ clientMode = LocalCore;
+ socket = new QBuffer(this);
+ connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
+ socket->open(QIODevice::ReadWrite);
+ //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
+ //syncToCore(state);
+ coreSocketConnected();
+ } else {
+ clientMode = RemoteCore;
+ emit coreConnectionMsg(tr("Connecting..."));
+ Q_ASSERT(!socket);
+ QTcpSocket *sock = new QTcpSocket(this);
+ socket = sock;
+ connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
+ connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
+ connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
+ connect(signalProxy(), SIGNAL(peerDisconnected()), this, SLOT(coreSocketDisconnected()));
+ //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState)));
+ connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
+ sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
+ }
}
-void Client::coreDisconnected() {
+void Client::disconnectFromCore() {
+ if(clientMode == RemoteCore) {
+ socket->close();
+ //QAbstractSocket *sock = qobject_cast<QAbstractSocket*>(socket);
+ //Q_ASSERT(sock);
+ //sock->disconnectFromHost();
+ } else {
+ socket->close();
+ //disconnectFromLocalCore();
+ coreSocketDisconnected();
+ }
+}
+void Client::coreSocketConnected() {
+ connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ emit coreConnectionMsg(tr("Synchronizing to core..."));
+ QVariantMap clientInit;
+ clientInit["GuiProtocol"] = GUI_PROTOCOL;
+ clientInit["User"] = coreConnectionInfo["User"].toString();
+ clientInit["Password"] = coreConnectionInfo["Password"].toString();
+ writeDataToDevice(socket, clientInit);
}
-void Client::updateCoreData(UserId, QString key) {
- if(clientMode == LocalCore) return;
- QVariant data = Global::data(key);
- recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
+void Client::coreSocketDisconnected() {
+ connectedToCore = false;
+ emit disconnected();
+ socket->deleteLater();
+ blockSize = 0;
+
+ /* Clear internal data. Hopefully nothing relies on it at this point. */
+ _bufferModel->clear();
+ // Buffers, if deleted, send a signal that causes their removal from buffers and bufferIds.
+ // So we cannot simply go through the array in a loop (or use qDeleteAll) for deletion...
+ while(buffers.count()) { delete buffers.take(buffers.keys()[0]); }
+ Q_ASSERT(!buffers.count()); // should be empty now!
+ Q_ASSERT(!bufferIds.count());
+ coreConnectionInfo.clear();
+ sessionData.clear();
+ nicks.clear();
+ netConnected.clear();
+ netsAwaitingInit.clear();
+ ownNick.clear();
+ layoutQueue.clear();
+ layoutTimer->stop();
+}
+
+void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) {
+ if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
+}
+
+void Client::recvCoreState(const QVariant &state) {
+ disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
+ signalProxy()->addPeer(socket);
+ syncToCore(state);
+}
+
+// TODO: auth errors
+void Client::syncToCore(const QVariant &coreState) {
+ if(!coreState.toMap().contains("SessionState")) {
+ emit coreConnectionError(tr("Invalid data received from core!"));
+ disconnectFromCore();
+ return;
+ }
+ QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
+ QVariantMap sessData = sessionState["SessionData"].toMap();
+
+ foreach(QString key, sessData.keys()) {
+ recvSessionData(key, sessData[key]);
+ }
+ QList<QVariant> coreBuffers = sessionState["Buffers"].toList();
+ /* make lookups by id faster */
+ foreach(QVariant vid, coreBuffers) {
+ BufferId id = vid.value<BufferId>();
+ bufferIds[id.uid()] = id; // make lookups by id faster
+ buffer(id); // create all buffers, so we see them in the network views
+ }
+ netsAwaitingInit = sessionState["Networks"].toStringList();
+ connectedToCore = true;
+ if(netsAwaitingInit.count()) {
+ emit coreConnectionMsg(tr("Requesting network states..."));
+ emit coreConnectionProgress(0, netsAwaitingInit.count());
+ emit requestNetworkStates();
+ }
+ else {
+ emit coreConnectionProgress(1, 1);
+ emit connected();
+ }
}
-void Client::updateLocalData(QString key, QVariant data) {
- Global::updateData(key, data);
+void Client::recvSessionData(const QString &key, const QVariant &data) {
+ sessionData[key] = data;
+ emit sessionDataChanged(key, data);
+ emit sessionDataChanged(key);
}
-void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
- if(clientMode == LocalCore) return;
- QList<QVariant> sigdata;
- sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
- //qDebug() << "Sending signal: " << sigdata;
- writeDataToDevice(&socket, QVariant(sigdata));
+void Client::storeSessionData(const QString &key, const QVariant &data) {
+ // Not sure if this is a good idea, but we'll try it anyway:
+ // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
+ // rather than immediately.
+ emit instance()->sendSessionData(key, data);
}
-void Client::connectToCore(QString host, quint16 port) {
- // TODO implement SSL
- socket.connectToHost(host, port);
+QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
+ if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
+ else return def;
}
-void Client::disconnectFromCore() {
- socket.close();
+QStringList Client::sessionDataKeys() {
+ return instance()->sessionData.keys();
}
-void Client::serverError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket.errorString());
+void Client::coreSocketError(QAbstractSocket::SocketError) {
+ emit coreConnectionError(socket->errorString());
+ socket->deleteLater();
}
-void Client::serverHasData() {
+void Client::coreHasData() {
QVariant item;
- while(readDataFromDevice(&socket, blockSize, item)) {
+ if(readDataFromDevice(socket, blockSize, item)) {
emit recvPartialItem(1,1);
- QList<QVariant> sigdata = item.toList();
- Q_ASSERT(sigdata.size() == 4);
- ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
+ recvCoreState(item);
blockSize = 0;
+ return;
}
if(blockSize > 0) {
- emit recvPartialItem(socket.bytesAvailable(), blockSize);
+ emit recvPartialItem(socket->bytesAvailable(), blockSize);
}
}
void Client::networkConnected(QString net) {
- connected[net] = true;
+ Q_ASSERT(!netsAwaitingInit.contains(net));
+ netConnected[net] = true;
BufferId id = statusBufferId(net);
Buffer *b = buffer(id);
b->setActive(true);
//b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
b->setActive(false);
}
- connected[net] = false;
+ netConnected[net] = false;
+ if(netsAwaitingInit.contains(net)) {
+ qDebug() << "Network" << net << "disconnected while not yet initialized!";
+ netsAwaitingInit.removeAll(net);
+ emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
+ if(!netsAwaitingInit.count()) emit connected();
+ }
}
void Client::updateBufferId(BufferId id) {
connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
+ connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SLOT(removeBuffer(Buffer *)));
buffers[id] = b;
emit client->bufferUpdated(b);
}
return buffers[id];
}
+QList<BufferId> Client::allBufferIds() {
+ return buffers.keys();
+}
+
+void Client::removeBuffer(Buffer *b) {
+ buffers.remove(b->bufferId());
+ bufferIds.remove(b->bufferId().uid());
+}
+
void Client::recvNetworkState(QString net, QVariant state) {
- connected[net] = true;
+ netsAwaitingInit.removeAll(net);
+ netConnected[net] = true;
setOwnNick(net, state.toMap()["OwnNick"].toString());
buffer(statusBufferId(net))->setActive(true);
- VarMap t = state.toMap()["Topics"].toMap();
- VarMap n = state.toMap()["Nicks"].toMap();
+ QVariantMap t = state.toMap()["Topics"].toMap();
+ QVariantMap n = state.toMap()["Nicks"].toMap();
foreach(QVariant v, t.keys()) {
QString buf = v.toString();
BufferId id = bufferId(net, buf);
foreach(QString nick, n.keys()) {
addNick(net, nick, n[nick].toMap());
}
+ emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
+ if(!netsAwaitingInit.count()) emit connected();
}
void Client::recvMessage(const Message &msg) {
- Buffer *b = buffer(msg.buffer);
+ Buffer *b = buffer(msg.buffer());
Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type == Message::Plain || msg.type == Message::Notice){
+ if(msg.type() == Message::Plain || msg.type() == Message::Notice){
level |= Buffer::NewMessage;
}
- if(msg.flags & Message::Highlight){
+ if(msg.flags() & Message::Highlight){
level |= Buffer::Highlight;
}
emit bufferActivity(level, b);
b->appendMsg(msg);
}
-void Client::recvStatusMsg(QString net, QString msg) {
+void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
//recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
}
-void Client::recvBacklogData(BufferId id, const QList<QVariant> &msgs, bool done) {
+void Client::recvBacklogData(BufferId id, QVariantList msgs, bool /*done*/) {
Buffer *b = buffer(id);
foreach(QVariant v, msgs) {
Message msg = v.value<Message>();
void Client::setTopic(QString net, QString buf, QString topic) {
BufferId id = bufferId(net, buf);
- if(!connected[id.network()]) return;
+ if(!netConnected[id.network()]) return;
Buffer *b = buffer(id);
b->setTopic(topic);
//if(!b->isActive()) {
//}
}
-void Client::addNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
+void Client::addNick(QString net, QString nick, QVariantMap props) {
+ if(!netConnected[net]) return;
nicks[net][nick] = props;
- VarMap chans = props["Channels"].toMap();
+ QVariantMap chans = props["Channels"].toMap();
QStringList c = chans.keys();
foreach(QString bufname, c) {
buffer(bufferId(net, bufname))->addNick(nick, props);
}
void Client::renameNick(QString net, QString oldnick, QString newnick) {
- if(!connected[net]) return;
+ if(!netConnected[net]) return;
QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
foreach(QString c, chans) {
buffer(bufferId(net, c))->renameNick(oldnick, newnick);
nicks[net][newnick] = nicks[net].take(oldnick);
}
-void Client::updateNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
+void Client::updateNick(QString net, QString nick, QVariantMap props) {
+ if(!netConnected[net]) return;
QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
QStringList newchans = props["Channels"].toMap().keys();
foreach(QString c, newchans) {
}
void Client::removeNick(QString net, QString nick) {
- if(!connected[net]) return;
- VarMap chans = nicks[net][nick]["Channels"].toMap();
+ if(!netConnected[net]) return;
+ QVariantMap chans = nicks[net][nick]["Channels"].toMap();
foreach(QString bufname, chans.keys()) {
buffer(bufferId(net, bufname))->removeNick(nick);
}
}
void Client::setOwnNick(QString net, QString nick) {
- if(!connected[net]) return;
+ if(!netConnected[net]) return;
ownNick[net] = nick;
foreach(BufferId id, buffers.keys()) {
if(id.network() == net) {
}
}
-