layoutTimer->stop();
}
-void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) { qDebug() << state;
+void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) {
if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
}
}
void Client::recvMessage(const Message &msg) {
- Buffer *b = buffer(msg.buffer);
+ Buffer *b = buffer(msg.buffer());
Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type == Message::Plain || msg.type == Message::Notice){
+ if(msg.type() == Message::Plain || msg.type() == Message::Notice){
level |= Buffer::NewMessage;
}
- if(msg.flags & Message::Highlight){
+ if(msg.flags() & Message::Highlight){
level |= Buffer::Highlight;
}
emit bufferActivity(level, b);