#include "buffersettings.h"
#include "buffersyncer.h"
#include "bufferviewconfig.h"
+#include "bufferviewoverlay.h"
+#include "clientaliasmanager.h"
#include "clientbacklogmanager.h"
#include "clientbufferviewmanager.h"
#include "clientirclisthelper.h"
#include "clientidentity.h"
+#include "clientignorelistmanager.h"
+#include "clientuserinputhandler.h"
#include "ircchannel.h"
#include "ircuser.h"
#include "message.h"
#include "messagemodel.h"
#include "network.h"
+#include "networkconfig.h"
#include "networkmodel.h"
#include "quassel.h"
#include "signalproxy.h"
/*** Initialization/destruction ***/
+bool Client::instanceExists()
+{
+ return instanceptr;
+}
+
Client *Client::instance() {
if(!instanceptr)
instanceptr = new Client();
_networkModel(0),
_bufferModel(0),
_bufferSyncer(0),
+ _aliasManager(0),
_backlogManager(new ClientBacklogManager(this)),
_bufferViewManager(0),
+ _bufferViewOverlay(new BufferViewOverlay(this)),
_ircListHelper(new ClientIrcListHelper(this)),
+ _inputHandler(0),
+ _networkConfig(0),
+ _ignoreListManager(0),
_messageModel(0),
_messageProcessor(0),
_connectedToCore(false),
_bufferModel = new BufferModel(_networkModel);
_messageModel = mainUi()->createMessageModel(this);
_messageProcessor = mainUi()->createMessageProcessor(this);
+ _inputHandler = new ClientUserInputHandler(this);
SignalProxy *p = signalProxy();
p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, SLOT(bufferUpdated(BufferInfo)));
- p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(inputHandler(), SIGNAL(sendInput(BufferInfo, QString)));
p->attachSignal(this, SIGNAL(requestNetworkStates()));
p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &, const QVariantMap &)), SIGNAL(createIdentity(const Identity &, const QVariantMap &)));
}
}
-/*** ***/
-void Client::userInput(BufferInfo bufferInfo, QString message) {
- emit instance()->sendInput(bufferInfo, message);
+/*** User input handling ***/
+
+void Client::userInput(const BufferInfo &bufferInfo, const QString &message) {
+ // we need to make sure that AliasManager is ready before processing input
+ if(aliasManager() && aliasManager()->isInitialized())
+ inputHandler()->handleUserInput(bufferInfo, message);
+ else
+ instance()-> _userInputBuffer.append(qMakePair(bufferInfo, message));
+}
+
+void Client::sendBufferedUserInput() {
+ for(int i = 0; i < _userInputBuffer.count(); i++)
+ userInput(_userInputBuffer.at(i).first, _userInputBuffer.at(i).second);
+
+ _userInputBuffer.clear();
}
/*** core connection stuff ***/
connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), this, SLOT(buffersPermanentlyMerged(BufferId, BufferId)));
connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), _messageModel, SLOT(buffersPermanentlyMerged(BufferId, BufferId)));
- connect(bufferSyncer(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
connect(networkModel(), SIGNAL(setLastSeenMsg(BufferId, MsgId)), bufferSyncer(), SLOT(requestSetLastSeenMsg(BufferId, const MsgId &)));
signalProxy()->synchronize(bufferSyncer());
// create a new BufferViewManager
Q_ASSERT(!_bufferViewManager);
_bufferViewManager = new ClientBufferViewManager(signalProxy(), this);
- connect(bufferViewManager(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
connect(bufferViewManager(), SIGNAL(initDone()), this, SLOT(createDefaultBufferView()));
+ // create AliasManager
+ Q_ASSERT(!_aliasManager);
+ _aliasManager = new ClientAliasManager(this);
+ connect(aliasManager(), SIGNAL(initDone()), SLOT(sendBufferedUserInput()));
+ signalProxy()->synchronize(aliasManager());
+
+ // create NetworkConfig
+ Q_ASSERT(!_networkConfig);
+ _networkConfig = new NetworkConfig("GlobalNetworkConfig", this);
+ signalProxy()->synchronize(networkConfig());
+
+ // create IgnoreListManager
+ Q_ASSERT(!_ignoreListManager);
+ _ignoreListManager = new ClientIgnoreListManager(this);
+ signalProxy()->synchronize(ignoreListManager());
+
+ // trigger backlog request once all active bufferviews are initialized
+ connect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
+
_syncedToCore = true;
emit connected();
emit coreConnectionStateChanged(true);
}
void Client::requestInitialBacklog() {
- if(bufferViewManager()->isInitialized() && bufferSyncer()->isInitialized())
- Client::backlogManager()->requestInitialBacklog();
+ // usually it _should_ take longer until the bufferViews are initialized, so that's what
+ // triggers this slot. But we have to make sure that we know all buffers yet.
+ // so we check the BufferSyncer and in case it wasn't initialized we wait for that instead
+ if(!bufferSyncer()->isInitialized()) {
+ connect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
+ connect(bufferSyncer(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
+ return;
+ }
+ _backlogManager->requestInitialBacklog();
}
void Client::createDefaultBufferView() {
if(bufferViewManager()->bufferViewConfigs().isEmpty()) {
BufferViewConfig config(-1);
- config.setBufferViewName(tr("All Buffers"));
+ config.setBufferViewName(tr("All Chats"));
config.initSetBufferList(networkModel()->allBufferIdsSorted());
bufferViewManager()->requestCreateBufferView(config.toVariantMap());
}
_bufferViewManager = 0;
}
+ if(_aliasManager) {
+ _aliasManager->deleteLater();
+ _aliasManager = 0;
+ }
+
+ if(_ignoreListManager) {
+ _ignoreListManager->deleteLater();
+ _ignoreListManager = 0;
+ }
+ // we probably don't want to save pending input for reconnect
+ _userInputBuffer.clear();
+
_messageModel->clear();
_networkModel->clear();
}
Q_ASSERT(_identities.isEmpty());
+ if(_networkConfig) {
+ _networkConfig->deleteLater();
+ _networkConfig = 0;
+ }
}
/*** ***/
bufferSyncer()->requestMergeBuffersPermanently(bufferId1, bufferId2);
}
+void Client::purgeKnownBufferIds() {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestPurgeBufferIds();
+}
+
void Client::bufferRemoved(BufferId bufferId) {
// select a sane buffer (status buffer)
/* we have to manually select a buffer because otherwise inconsitent changes
Quassel::logFatalMessage(msg);
} else {
QString msgString = QString("%1\n").arg(msg);
+
+ //Check to see if there is an instance around, else we risk recursions
+ //when calling instance() and creating new ones.
+ if (!instanceExists())
+ return;
+
instance()->_debugLog << msgString;
emit instance()->logUpdated(msgString);
}
}
-