#include "client.h"
+#include "abstractmessageprocessor.h"
#include "bufferinfo.h"
-#include "global.h"
+#include "buffermodel.h"
+#include "buffersettings.h"
+#include "buffersyncer.h"
+#include "bufferviewmanager.h"
+#include "clientbacklogmanager.h"
+#include "clientirclisthelper.h"
#include "identity.h"
#include "ircchannel.h"
#include "ircuser.h"
#include "message.h"
-#include "networkinfo.h"
+#include "messagemodel.h"
+#include "network.h"
#include "networkmodel.h"
#include "quasselui.h"
#include "signalproxy.h"
#include "util.h"
QPointer<Client> Client::instanceptr = 0;
+AccountId Client::_currentCoreAccount = 0;
/*** Initialization/destruction ***/
}
void Client::destroy() {
- delete instanceptr;
+ if(instanceptr) {
+ delete instanceptr->mainUi;
+ instanceptr->deleteLater();
+ instanceptr = 0;
+ }
}
void Client::init(AbstractUi *ui) {
}
Client::Client(QObject *parent)
- : QObject(parent),
- socket(0),
+ : QObject(parent),
_signalProxy(new SignalProxy(SignalProxy::Client, this)),
mainUi(0),
_networkModel(0),
- connectedToCore(false)
+ _bufferModel(0),
+ _bufferSyncer(0),
+ _backlogManager(new ClientBacklogManager(this)),
+ _bufferViewManager(0),
+ _ircListHelper(new ClientIrcListHelper(this)),
+ _messageModel(0),
+ _messageProcessor(0),
+ _connectedToCore(false),
+ _syncedToCore(false)
{
-
+ _signalProxy->synchronize(_ircListHelper);
}
Client::~Client() {
-
+ disconnectFromCore();
}
void Client::init() {
- blockSize = 0;
-
+ _currentCoreAccount = 0;
_networkModel = new NetworkModel(this);
- connect(this, SIGNAL(bufferSelected(Buffer *)),
- _networkModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)),
- _networkModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
- _networkModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+ connect(this, SIGNAL(networkRemoved(NetworkId)),
+ _networkModel, SLOT(networkRemoved(NetworkId)));
+
+ _bufferModel = new BufferModel(_networkModel);
+ _messageModel = mainUi->createMessageModel(this);
+ _messageProcessor = mainUi->createMessageProcessor(this);
SignalProxy *p = signalProxy();
- p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
- SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
- this, SLOT(recvSessionData(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreState(const QVariant &)),
- this, SLOT(recvCoreState(const QVariant &)));
- p->attachSlot(SIGNAL(networkConnected(uint)),
- this, SLOT(networkConnected(uint)));
- p->attachSlot(SIGNAL(networkDisconnected(uint)),
- this, SLOT(networkDisconnected(uint)));
- p->attachSlot(SIGNAL(displayMsg(const Message &)),
- this, SLOT(recvMessage(const Message &)));
- p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
- this, SLOT(recvStatusMsg(QString, QString)));
-
-
- p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
- p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+
+ p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
+
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, SLOT(bufferUpdated(BufferInfo)));
p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
p->attachSignal(this, SIGNAL(requestNetworkStates()));
p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
- p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
- connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
+ p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
+ p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
+
+ connect(p, SIGNAL(disconnected()), this, SLOT(disconnectedFromCore()));
+
+ //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
- layoutTimer = new QTimer(this);
- layoutTimer->setInterval(0);
- layoutTimer->setSingleShot(false);
- connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
-
+ // attach backlog manager
+ p->synchronize(backlogManager());
+ connect(backlogManager(), SIGNAL(messagesReceived(BufferId, int)), _messageModel, SLOT(messagesReceived(BufferId, int)));
}
/*** public static methods ***/
+AccountId Client::currentCoreAccount() {
+ return _currentCoreAccount;
+}
-QList<NetworkInfo *> Client::networkInfos() {
- return instance()->_networkInfo.values();
+void Client::setCurrentCoreAccount(AccountId id) {
+ _currentCoreAccount = id;
}
-NetworkInfo *Client::networkInfo(uint networkid) {
- if(instance()->_networkInfo.contains(networkid))
- return instance()->_networkInfo[networkid];
- else
- return 0;
+bool Client::isConnected() {
+ return instance()->_connectedToCore;
}
-QList<BufferInfo> Client::allBufferInfos() {
- QList<BufferInfo> bufferids;
- foreach(Buffer *buffer, buffers()) {
- bufferids << buffer->bufferInfo();
- }
- return bufferids;
+bool Client::isSynced() {
+ return instance()->_syncedToCore;
}
-QList<Buffer *> Client::buffers() {
- return instance()->_buffers.values();
+/*** Network handling ***/
+
+QList<NetworkId> Client::networkIds() {
+ return instance()->_networks.keys();
}
-Buffer *Client::buffer(uint bufferUid) {
- if(instance()->_buffers.contains(bufferUid))
- return instance()->_buffers[bufferUid];
- else
- return 0;
+const Network * Client::network(NetworkId networkid) {
+ if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
+ else return 0;
}
-Buffer *Client::buffer(BufferInfo id) {
- Buffer *buff = buffer(id.uid());
+void Client::createNetwork(const NetworkInfo &info) {
+ emit instance()->requestCreateNetwork(info);
+}
- if(!buff) {
- Client *client = Client::instance();
- buff = new Buffer(id, client);
+void Client::removeNetwork(NetworkId id) {
+ emit instance()->requestRemoveNetwork(id);
+}
- connect(buff, SIGNAL(userInput(BufferInfo, QString)),
- client, SLOT(userInput(BufferInfo, QString)));
- connect(buff, SIGNAL(bufferUpdated(Buffer *)),
- client, SIGNAL(bufferUpdated(Buffer *)));
- connect(buff, SIGNAL(destroyed()),
- client, SLOT(bufferDestroyed()));
- client->_buffers[id.uid()] = buff;
- emit client->bufferUpdated(buff);
- }
- Q_ASSERT(buff);
- return buff;
-}
-
-// FIXME switch to netids!
-// WHEN IS THIS NEEDED ANYHOW!?
-// ...only for finding the Buffer for a channel, I guess...
-BufferInfo Client::bufferInfo(QString net, QString buf) {
- foreach(Buffer *buffer_, buffers()) {
- BufferInfo bufferInfo = buffer_->bufferInfo();
- if(!bufferInfo.network().compare(net, Qt::CaseInsensitive) && !bufferInfo.buffer().compare(buf, Qt::CaseInsensitive))
- return bufferInfo;
+void Client::updateNetwork(const NetworkInfo &info) {
+ Network *netptr = instance()->_networks.value(info.networkId, 0);
+ if(!netptr) {
+ qWarning() << "Update for unknown network requested:" << info;
+ return;
}
- Q_ASSERT(false); // should never happen!
- return BufferInfo();
+ netptr->requestSetNetworkInfo(info);
}
-BufferInfo Client::statusBufferInfo(QString net) {
- return bufferInfo(net, "");
+void Client::addNetwork(Network *net) {
+ net->setProxy(signalProxy());
+ signalProxy()->synchronize(net);
+ networkModel()->attachNetwork(net);
+ connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
+ instance()->_networks[net->networkId()] = net;
+ emit instance()->networkCreated(net->networkId());
}
-NetworkModel *Client::networkModel() {
- return instance()->_networkModel;
+void Client::coreNetworkCreated(NetworkId id) {
+ if(_networks.contains(id)) {
+ qWarning() << "Creation of already existing network requested!";
+ return;
+ }
+ Network *net = new Network(id, this);
+ addNetwork(net);
}
-SignalProxy *Client::signalProxy() {
- return instance()->_signalProxy;
+void Client::coreNetworkRemoved(NetworkId id) {
+ if(!_networks.contains(id))
+ return;
+ Network *net = _networks.take(id);
+ emit networkRemoved(net->networkId());
+ net->deleteLater();
}
-
/*** Identity handling ***/
QList<IdentityId> Client::identityIds() {
else return 0;
}
-
void Client::createIdentity(const Identity &id) {
emit instance()->requestCreateIdentity(id);
}
-void Client::updateIdentity(const Identity &id) {
- emit instance()->requestUpdateIdentity(id);
+void Client::updateIdentity(IdentityId id, const QVariantMap &ser) {
+ Identity *idptr = instance()->_identities.value(id, 0);
+ if(!idptr) {
+ qWarning() << "Update for unknown identity requested:" << id;
+ return;
+ }
+ idptr->requestUpdate(ser);
}
void Client::removeIdentity(IdentityId id) {
}
/*** ***/
-
-
-bool Client::isConnected() {
- return instance()->connectedToCore;
-}
-
-void Client::fakeInput(uint bufferUid, QString message) {
- Buffer *buff = buffer(bufferUid);
- if(!buff)
- qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message;
- else
- emit instance()->sendInput(buff->bufferInfo(), message);
+void Client::userInput(BufferInfo bufferInfo, QString message) {
+ emit instance()->sendInput(bufferInfo, message);
}
-void Client::fakeInput(BufferInfo bufferInfo, QString message) {
- fakeInput(bufferInfo, message);
-}
-
-void Client::connectToCore(const QVariantMap &conn) {
- // TODO implement SSL
- coreConnectionInfo = conn;
- if(isConnected()) {
- emit coreConnectionError(tr("Already connected to Core!"));
- return;
- }
-
- if(socket != 0)
- socket->deleteLater();
-
- if(conn["Host"].toString().isEmpty()) {
- clientMode = LocalCore;
- socket = new QBuffer(this);
- connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
- socket->open(QIODevice::ReadWrite);
- //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
- //syncToCore(state);
- coreSocketConnected();
- } else {
- clientMode = RemoteCore;
- emit coreConnectionMsg(tr("Connecting..."));
- Q_ASSERT(!socket);
- QTcpSocket *sock = new QTcpSocket(this);
- socket = sock;
- connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
- connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
- connect(signalProxy(), SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
- connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
- sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
- }
-}
-
-void Client::disconnectFromCore() {
- socket->close();
-}
+/*** core connection stuff ***/
-void Client::setCoreConfiguration(const QVariantMap &settings) {
- SignalProxy::writeDataToDevice(socket, settings);
+void Client::setConnectedToCore(QIODevice *socket, AccountId id) {
+ // if the socket is an orphan, the signalProxy adopts it.
+ // -> we don't need to care about it anymore
+ socket->setParent(0);
+ signalProxy()->addPeer(socket);
+ _connectedToCore = true;
+ setCurrentCoreAccount(id);
}
-void Client::coreSocketConnected() {
- connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
- emit coreConnectionMsg(tr("Synchronizing to core..."));
- QVariantMap clientInit;
- clientInit["GuiProtocol"] = GUI_PROTOCOL;
- clientInit["User"] = coreConnectionInfo["User"].toString();
- clientInit["Password"] = coreConnectionInfo["Password"].toString();
- SignalProxy::writeDataToDevice(socket, clientInit);
+void Client::setConnectedToInternalCore() {
+ _connectedToCore = true;
+ setCurrentCoreAccount(AccountId());
}
-void Client::coreSocketDisconnected() {
- instance()->connectedToCore = false;
- emit disconnected();
- emit coreConnectionStateChanged(false);
- socket->deleteLater();
- blockSize = 0;
-
- /* Clear internal data. Hopefully nothing relies on it at this point. */
- _networkModel->clear();
+void Client::setSyncedToCore() {
+ // create buffersyncer
+ Q_ASSERT(!_bufferSyncer);
+ _bufferSyncer = new BufferSyncer(this);
+ connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), _networkModel, SLOT(setLastSeenMsgId(BufferId, MsgId)));
+ connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
+ connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
+ signalProxy()->synchronize(bufferSyncer());
- QHash<uint, Buffer *>::iterator bufferIter = _buffers.begin();
- while(bufferIter != _buffers.end()) {
- Buffer *buffer = bufferIter.value();
- disconnect(buffer, SIGNAL(destroyed()), this, 0);
- bufferIter = _buffers.erase(bufferIter);
- buffer->deleteLater();
- }
- Q_ASSERT(_buffers.isEmpty());
+ // create a new BufferViewManager
+ _bufferViewManager = new BufferViewManager(signalProxy(), this);
-
- QHash<uint, NetworkInfo*>::iterator netIter = _networkInfo.begin();
- while(netIter != _networkInfo.end()) {
- NetworkInfo *net = netIter.value();
- disconnect(net, SIGNAL(destroyed()), this, 0);
- netIter = _networkInfo.erase(netIter);
- net->deleteLater();
- }
- Q_ASSERT(_networkInfo.isEmpty());
-
- coreConnectionInfo.clear();
- sessionData.clear();
- layoutQueue.clear();
- layoutTimer->stop();
+ _syncedToCore = true;
+ emit connected();
+ emit coreConnectionStateChanged(true);
}
-void Client::recvCoreState(const QVariant &state) {
- disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
- disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
- signalProxy()->addPeer(socket);
- syncToCore(state);
+void Client::setSecuredConnection() {
+ emit securedConnection();
}
-// TODO: auth errors
-void Client::syncToCore(const QVariant &coreState) {
- if(!coreState.toMap().contains("SessionState")) {
- emit coreConnectionError(tr("Invalid data received from core!"));
- disconnectFromCore();
+void Client::disconnectFromCore() {
+ if(!isConnected())
return;
- }
-
- QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
-
- // store sessionData
- QVariantMap sessData = sessionState["SessionData"].toMap();
- foreach(QString key, sessData.keys())
- recvSessionData(key, sessData[key]);
-
- // create identities
- foreach(QVariant vid, sessionState["Identities"].toList()) {
- Identity *id = new Identity(vid.value<Identity>(), this);
- _identities[id->id()] = id;
- signalProxy()->synchronize(id);
- qDebug() << "received identity" << id->identityName();
- }
-
- // store Buffer details
- QVariantList coreBuffers = sessionState["Buffers"].toList();
- /* make lookups by id faster */
- foreach(QVariant vid, coreBuffers) {
- buffer(vid.value<BufferInfo>()); // create all buffers, so we see them in the network views
- }
-
- // create networkInfo objects
- QVariantList networkids = sessionState["Networks"].toList();
- foreach(QVariant networkid, networkids) {
- networkConnected(networkid.toUInt());
- }
-
- instance()->connectedToCore = true;
- updateCoreConnectionProgress();
+ signalProxy()->removeAllPeers();
}
-void Client::updateCoreConnectionProgress() {
- // we'll do this in three steps:
- // 1.) networks
- // 2.) channels
- // 3.) ircusers
-
- int numNets = networkInfos().count();
- int numNetsWaiting = 0;
-
- int numIrcUsers = 0;
- int numIrcUsersWaiting = 0;
-
- int numChannels = 0;
- int numChannelsWaiting = 0;
+void Client::disconnectedFromCore() {
+ _connectedToCore = false;
+ _syncedToCore = false;
+ emit disconnected();
+ emit coreConnectionStateChanged(false);
- foreach(NetworkInfo *net, networkInfos()) {
- if(! net->initialized())
- numNetsWaiting++;
+ backlogManager()->reset();
+ messageProcessor()->reset();
- numIrcUsers += net->ircUsers().count();
- foreach(IrcUser *user, net->ircUsers()) {
- if(! user->initialized())
- numIrcUsersWaiting++;
- }
+ // Clear internal data. Hopefully nothing relies on it at this point.
+ setCurrentCoreAccount(0);
- numChannels += net->ircChannels().count();
- foreach(IrcChannel *channel, net->ircChannels()) {
- if(! channel->initialized())
- numChannelsWaiting++;
- }
+ if(_bufferSyncer) {
+ _bufferSyncer->deleteLater();
+ _bufferSyncer = 0;
}
- if(numNetsWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting network states..."));
- emit coreConnectionProgress(numNets - numNetsWaiting, numNets);
- return;
+ if(_bufferViewManager) {
+ _bufferViewManager->deleteLater();
+ _bufferViewManager = 0;
}
- if(numIrcUsersWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting User states..."));
- emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers);
- return;
- }
+ _messageModel->clear();
+ _networkModel->clear();
- if(numChannelsWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting Channel states..."));
- emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels);
- return;
+ QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ Network *net = netIter.value();
+ emit networkRemoved(net->networkId());
+ disconnect(net, SIGNAL(destroyed()), this, 0);
+ netIter = _networks.erase(netIter);
+ net->deleteLater();
}
-
- emit coreConnectionProgress(1,1);
- emit connected();
- emit coreConnectionStateChanged(true);
- foreach(NetworkInfo *net, networkInfos()) {
- disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
+ Q_ASSERT(_networks.isEmpty());
+
+ QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+ while(idIter != _identities.end()) {
+ Identity *id = idIter.value();
+ emit identityRemoved(id->id());
+ idIter = _identities.erase(idIter);
+ id->deleteLater();
}
+ Q_ASSERT(_identities.isEmpty());
- // signalProxy()->dumpProxyStats();
-}
-
-void Client::recvSessionData(const QString &key, const QVariant &data) {
- sessionData[key] = data;
- emit sessionDataChanged(key, data);
- emit sessionDataChanged(key);
}
-void Client::storeSessionData(const QString &key, const QVariant &data) {
- // Not sure if this is a good idea, but we'll try it anyway:
- // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
- // rather than immediately.
- emit instance()->sendSessionData(key, data);
-}
+/*** ***/
-QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
- if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
- else return def;
-}
-
-QStringList Client::sessionDataKeys() {
- return instance()->sessionData.keys();
-}
-
-void Client::coreSocketError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket->errorString());
- socket->deleteLater();
-}
-
-void Client::coreHasData() {
- QVariant item;
- if(SignalProxy::readDataFromDevice(socket, blockSize, item)) {
- emit recvPartialItem(1,1);
- QVariantMap msg = item.toMap();
- if (!msg["StartWizard"].toBool()) {
- recvCoreState(msg["Reply"]);
+void Client::networkDestroyed() {
+ Network *net = static_cast<Network *>(sender());
+ QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ if(*netIter == net) {
+ netIter = _networks.erase(netIter);
+ break;
} else {
- qWarning("Core not configured!");
- qDebug() << "Available storage providers: " << msg["StorageProviders"].toStringList();
- emit showConfigWizard(msg);
+ netIter++;
}
- blockSize = 0;
- return;
}
- if(blockSize > 0) {
- emit recvPartialItem(socket->bytesAvailable(), blockSize);
- }
-}
-
-void Client::networkConnected(uint netid) {
- // TODO: create statusBuffer / switch to networkids
- //BufferInfo id = statusBufferInfo(net);
- //Buffer *b = buffer(id);
- //b->setActive(true);
-
- NetworkInfo *netinfo = new NetworkInfo(netid, this);
- netinfo->setProxy(signalProxy());
- networkModel()->attachNetworkInfo(netinfo);
-
- if(!isConnected()) {
- connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
- connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
- connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
- }
- connect(netinfo, SIGNAL(ircChannelAdded(QString)), this, SLOT(ircChannelAdded(QString)));
- connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed()));
- _networkInfo[netid] = netinfo;
-}
-
-void Client::networkDisconnected(uint networkid) {
- foreach(Buffer *buffer, buffers()) {
- if(buffer->bufferInfo().networkId() != networkid)
- continue;
-
- //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME
- buffer->setActive(false);
- }
-
- Q_ASSERT(networkInfo(networkid));
- if(!networkInfo(networkid)->initialized()) {
- qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
- updateCoreConnectionProgress();
- }
-}
-
-void Client::ircChannelAdded(QString chanName) {
- NetworkInfo *netInfo = qobject_cast<NetworkInfo*>(sender());
- Q_ASSERT(netInfo);
- Buffer *buf = buffer(bufferInfo(netInfo->networkName(), chanName));
- Q_ASSERT(buf);
- buf->setIrcChannel(netInfo->ircChannel(chanName));
-
-}
-
-void Client::updateBufferInfo(BufferInfo id) {
- buffer(id)->updateBufferInfo(id);
-}
-
-void Client::bufferDestroyed() {
- Buffer *buffer = static_cast<Buffer *>(sender());
- uint bufferUid = buffer->uid();
- if(_buffers.contains(bufferUid))
- _buffers.remove(bufferUid);
-}
-
-void Client::networkInfoDestroyed() {
- NetworkInfo *netinfo = static_cast<NetworkInfo *>(sender());
- uint networkId = netinfo->networkId();
- if(_networkInfo.contains(networkId))
- _networkInfo.remove(networkId);
-}
-
-void Client::recvMessage(const Message &msg) {
- Buffer *b = buffer(msg.buffer());
-
- Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type() == Message::Plain || msg.type() == Message::Notice){
- level |= Buffer::NewMessage;
- }
- if(msg.flags() & Message::Highlight){
- level |= Buffer::Highlight;
- }
- emit bufferActivity(level, b);
-
- b->appendMsg(msg);
}
+// Hmm... we never used this...
void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
//recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
}
-void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
- Buffer *b = buffer(id);
- foreach(QVariant v, msgs) {
- Message msg = v.value<Message>();
- b->prependMsg(msg);
- if(!layoutQueue.contains(b)) layoutQueue.append(b);
- }
- if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
+void Client::recvMessage(const Message &msg_) {
+ Message msg = msg_;
+ messageProcessor()->process(msg);
}
-void Client::layoutMsg() {
- if(layoutQueue.count()) {
- Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
- if(b->layoutMsg())
- layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
+void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestSetLastSeenMsg(id, msgId);
+}
+
+void Client::removeBuffer(BufferId id) {
+ if(!bufferSyncer()) return;
+ bufferSyncer()->requestRemoveBuffer(id);
+}
+
+void Client::bufferRemoved(BufferId bufferId) {
+ // select a sane buffer (status buffer)
+ /* we have to manually select a buffer because otherwise inconsitent changes
+ * to the model might occur:
+ * the result of a buffer removal triggers a change in the selection model.
+ * the newly selected buffer might be a channel that hasn't been selected yet
+ * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
+ * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
+ */
+ QModelIndex current = bufferModel()->currentIndex();
+ if(current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
+ bufferModel()->setCurrentIndex(current.sibling(0,0));
}
-
- if(!layoutQueue.count())
- layoutTimer->stop();
-}
-AbstractUiMsg *Client::layoutMsg(const Message &msg) {
- return instance()->mainUi->layoutMsg(msg);
+ // and remove it from the model
+ networkModel()->removeBuffer(bufferId);
}
-void Client::userInput(BufferInfo id, QString msg) {
- emit sendInput(id, msg);
+void Client::bufferRenamed(BufferId bufferId, const QString &newName) {
+ QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
+ if(bufferIndex.isValid()) {
+ networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
+ }
}
-