connect(this, &Client::disconnected, mainUi(), &AbstractUi::disconnectedFromCore);
connect(this, &Client::networkRemoved, _networkModel, &NetworkModel::networkRemoved);
- connect(this, SIGNAL(networkRemoved(NetworkId)), _messageProcessor, SLOT(networkRemoved(NetworkId)));
+ connect(this, &Client::networkRemoved, _messageProcessor, &AbstractMessageProcessor::networkRemoved);
connect(backlogManager(), &ClientBacklogManager::messagesReceived, _messageModel, &MessageModel::messagesReceived);
connect(coreConnection(), &CoreConnection::stateChanged, this, &Client::connectionStateChanged);
while (netIter != _networks.end()) {
Network *net = netIter.value();
emit networkRemoved(net->networkId());
- disconnect(net, SIGNAL(destroyed()), this, nullptr);
+ disconnect(net, &Network::destroyed, this, nullptr);
netIter = _networks.erase(netIter);
net->deleteLater();
}