/***************************************************************************
- * Copyright (C) 2005-07 by The Quassel Team *
+ * Copyright (C) 2005-2018 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
+ * (at your option) version 3. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
- * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include "client.h"
-#include "buffer.h"
-#include "buffertreemodel.h"
-#include "quasselui.h"
+#include <cstdio>
+#include <cstdlib>
+
+#include "abstractmessageprocessor.h"
+#include "abstractui.h"
+#include "bufferinfo.h"
+#include "buffermodel.h"
+#include "buffersettings.h"
+#include "buffersyncer.h"
+#include "bufferviewconfig.h"
+#include "bufferviewoverlay.h"
+#include "clientaliasmanager.h"
+#include "clientauthhandler.h"
+#include "clientbacklogmanager.h"
+#include "clientbufferviewmanager.h"
+#include "clientidentity.h"
+#include "clientignorelistmanager.h"
+#include "clientirclisthelper.h"
+#include "clienttransfermanager.h"
+#include "clientuserinputhandler.h"
+#include "coreaccountmodel.h"
+#include "coreconnection.h"
+#include "dccconfig.h"
+#include "ircchannel.h"
+#include "ircuser.h"
+#include "message.h"
+#include "messagemodel.h"
+#include "network.h"
+#include "networkconfig.h"
+#include "networkmodel.h"
+#include "quassel.h"
#include "signalproxy.h"
+#include "transfermodel.h"
#include "util.h"
-Client * Client::instanceptr = 0;
-
-bool Client::connectedToCore = false;
-Client::ClientMode Client::clientMode;
-QVariantMap Client::coreConnectionInfo;
-QHash<BufferId, Buffer *> Client::buffers;
-QHash<uint, BufferId> Client::bufferIds;
-QHash<QString, QHash<QString, QVariantMap> > Client::nicks;
-QHash<QString, bool> Client::netConnected;
-QStringList Client::netsAwaitingInit;
-QHash<QString, QString> Client::ownNick;
-
-Client *Client::instance() {
- if(instanceptr) return instanceptr;
- instanceptr = new Client();
- return instanceptr;
-}
-
-void Client::destroy() {
- delete instanceptr;
- instanceptr = 0;
-}
-
-Client::Client() {
- _signalProxy = new SignalProxy(SignalProxy::Client, 0, this);
-
- connectedToCore = false;
- socket = 0;
-}
-
-void Client::init(AbstractUi *ui) {
- instance()->mainUi = ui;
- instance()->init();
-}
-
-void Client::init() {
- blockSize = 0;
-
- _bufferModel = new BufferTreeModel(this);
-
- connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
-
- SignalProxy *p = signalProxy();
- p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreState(const QVariant &)), this, SLOT(recvCoreState(const QVariant &)));
- p->attachSlot(SIGNAL(networkState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
- p->attachSlot(SIGNAL(networkConnected(QString)), this, SLOT(networkConnected(QString)));
- p->attachSlot(SIGNAL(networkDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
- p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
- p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
- p->attachSlot(SIGNAL(topicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
- p->attachSlot(SIGNAL(nickAdded(QString, QString, QVariantMap)), this, SLOT(addNick(QString, QString, QVariantMap)));
- p->attachSlot(SIGNAL(nickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
- p->attachSlot(SIGNAL(nickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
- p->attachSlot(SIGNAL(nickUpdated(QString, QString, QVariantMap)), this, SLOT(updateNick(QString, QString, QVariantMap)));
- p->attachSlot(SIGNAL(ownNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
- p->attachSlot(SIGNAL(backlogData(BufferId, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferId, const QVariantList &, bool)));
- p->attachSlot(SIGNAL(bufferIdUpdated(BufferId)), this, SLOT(updateBufferId(BufferId)));
- p->attachSignal(this, SIGNAL(sendInput(BufferId, QString)));
- p->attachSignal(this, SIGNAL(requestNetworkStates()));
-
- connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
- connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
- connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
- connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
-
- layoutTimer = new QTimer(this);
- layoutTimer->setInterval(0);
- layoutTimer->setSingleShot(false);
- connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
-}
-
-Client::~Client() {
- foreach(Buffer *buf, buffers.values()) delete buf; // this is done by disconnectFromCore()! FIXME?
- Q_ASSERT(!buffers.count());
-}
-
-BufferTreeModel *Client::bufferModel() {
- return instance()->_bufferModel;
-}
-
-SignalProxy *Client::signalProxy() {
- return instance()->_signalProxy;
-}
-
-bool Client::isConnected() {
- return connectedToCore;
-}
-
-void Client::connectToCore(const QVariantMap &conn) {
- // TODO implement SSL
- coreConnectionInfo = conn;
- if(isConnected() || socket != 0) {
- emit coreConnectionError(tr("Already connected to Core!"));
- return;
- }
- if(conn["Host"].toString().isEmpty()) {
- clientMode = LocalCore;
- socket = new QBuffer(this);
- connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
- socket->open(QIODevice::ReadWrite);
- //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
- //syncToCore(state);
- coreSocketConnected();
- } else {
- clientMode = RemoteCore;
- emit coreConnectionMsg(tr("Connecting..."));
- Q_ASSERT(!socket);
- QTcpSocket *sock = new QTcpSocket(this);
- socket = sock;
- connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
- connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
- connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
- connect(signalProxy(), SIGNAL(peerDisconnected()), this, SLOT(coreSocketDisconnected()));
- //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState)));
- connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
- sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
- }
-}
-
-void Client::disconnectFromCore() {
- if(clientMode == RemoteCore) {
- socket->close();
- //QAbstractSocket *sock = qobject_cast<QAbstractSocket*>(socket);
- //Q_ASSERT(sock);
- //sock->disconnectFromHost();
- } else {
- socket->close();
- //disconnectFromLocalCore();
- coreSocketDisconnected();
- }
-}
-
-void Client::coreSocketConnected() {
- connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
- emit coreConnectionMsg(tr("Synchronizing to core..."));
- QVariantMap clientInit;
- clientInit["GuiProtocol"] = GUI_PROTOCOL;
- clientInit["User"] = coreConnectionInfo["User"].toString();
- clientInit["Password"] = coreConnectionInfo["Password"].toString();
- writeDataToDevice(socket, clientInit);
-}
-
-void Client::coreSocketDisconnected() {
- connectedToCore = false;
- emit disconnected();
- socket->deleteLater();
-
- /* Clear internal data. Hopefully nothing relies on it at this point. */
- _bufferModel->clear();
- // Buffers, if deleted, send a signal that causes their removal from buffers and bufferIds.
- // So we cannot simply go through the array in a loop (or use qDeleteAll) for deletion...
- while(buffers.count()) { delete buffers.take(buffers.keys()[0]); }
- Q_ASSERT(!buffers.count()); // should be empty now!
- Q_ASSERT(!bufferIds.count());
- coreConnectionInfo.clear();
- sessionData.clear();
- nicks.clear();
- netConnected.clear();
- netsAwaitingInit.clear();
- ownNick.clear();
- layoutQueue.clear();
- layoutTimer->stop();
-}
-
-void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) { qDebug() << state;
- if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
-}
-
-void Client::recvCoreState(const QVariant &state) {
- disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
- disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
- signalProxy()->addPeer(socket);
- syncToCore(state);
-}
-
-void Client::syncToCore(const QVariant &coreState) {
- if(!coreState.toMap().contains("SessionState")) {
- emit coreConnectionError(tr("Invalid data received from core!"));
+Client::Client(std::unique_ptr<AbstractUi> ui, QObject* parent)
+ : QObject(parent)
+ , Singleton<Client>(this)
+ , _signalProxy(new SignalProxy(SignalProxy::Client, this))
+ , _mainUi(std::move(ui))
+ , _networkModel(new NetworkModel(this))
+ , _bufferModel(new BufferModel(_networkModel))
+ , _backlogManager(new ClientBacklogManager(this))
+ , _bufferViewOverlay(new BufferViewOverlay(this))
+ , _coreInfo(new CoreInfo(this))
+ , _ircListHelper(new ClientIrcListHelper(this))
+ , _inputHandler(new ClientUserInputHandler(this))
+ , _transferModel(new TransferModel(this))
+ , _messageModel(_mainUi->createMessageModel(this))
+ , _messageProcessor(_mainUi->createMessageProcessor(this))
+ , _coreAccountModel(new CoreAccountModel(this))
+ , _coreConnection(new CoreConnection(this))
+{
+#ifdef EMBED_DATA
+ Q_INIT_RESOURCE(data);
+#endif
+
+ connect(mainUi(), &AbstractUi::disconnectFromCore, this, &Client::disconnectFromCore);
+ connect(this, &Client::connected, mainUi(), &AbstractUi::connectedToCore);
+ connect(this, &Client::disconnected, mainUi(), &AbstractUi::disconnectedFromCore);
+
+ connect(this, &Client::networkRemoved, _networkModel, &NetworkModel::networkRemoved);
+ connect(this, &Client::networkRemoved, _messageProcessor, &AbstractMessageProcessor::networkRemoved);
+
+ connect(backlogManager(), &ClientBacklogManager::messagesReceived, _messageModel, &MessageModel::messagesReceived);
+ connect(coreConnection(), &CoreConnection::stateChanged, this, &Client::connectionStateChanged);
+
+ SignalProxy* p = signalProxy();
+
+ p->attachSlot(SIGNAL(displayMsg(Message)), this, &Client::recvMessage);
+ p->attachSlot(SIGNAL(displayStatusMsg(QString,QString)), this, &Client::recvStatusMsg);
+
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, &NetworkModel::bufferUpdated);
+ p->attachSignal(inputHandler(), &ClientUserInputHandler::sendInput);
+ p->attachSignal(this, &Client::requestNetworkStates);
+
+ p->attachSignal(this, &Client::requestCreateIdentity, SIGNAL(createIdentity(Identity,QVariantMap)));
+ p->attachSignal(this, &Client::requestRemoveIdentity, SIGNAL(removeIdentity(IdentityId)));
+ p->attachSlot(SIGNAL(identityCreated(Identity)), this, &Client::coreIdentityCreated);
+ p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, &Client::coreIdentityRemoved);
+
+ p->attachSignal(this, &Client::requestCreateNetwork, SIGNAL(createNetwork(NetworkInfo,QStringList)));
+ p->attachSignal(this, &Client::requestRemoveNetwork, SIGNAL(removeNetwork(NetworkId)));
+ p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, &Client::coreNetworkCreated);
+ p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, &Client::coreNetworkRemoved);
+
+ p->attachSignal(this, &Client::requestPasswordChange, SIGNAL(changePassword(PeerPtr,QString,QString,QString)));
+ p->attachSlot(SIGNAL(passwordChanged(PeerPtr,bool)), this, &Client::corePasswordChanged);
+
+ p->attachSignal(this, &Client::requestKickClient, SIGNAL(kickClient(int)));
+ p->attachSlot(SIGNAL(disconnectFromCore()), this, &Client::disconnectFromCore);
+
+ p->synchronize(backlogManager());
+ p->synchronize(coreInfo());
+ p->synchronize(_ircListHelper);
+
+ coreAccountModel()->load();
+ coreConnection()->init();
+}
+
+Client::~Client()
+{
disconnectFromCore();
- return;
- }
- QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
- QVariantMap sessData = sessionState["SessionData"].toMap();
-
- foreach(QString key, sessData.keys()) {
- recvSessionData(key, sessData[key]);
- }
- QList<QVariant> coreBuffers = sessionState["Buffers"].toList();
- /* make lookups by id faster */
- foreach(QVariant vid, coreBuffers) {
- BufferId id = vid.value<BufferId>();
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id); // create all buffers, so we see them in the network views
- }
- netsAwaitingInit = sessionState["Networks"].toStringList();
- connectedToCore = true;
- if(netsAwaitingInit.count()) {
- emit coreConnectionMsg(tr("Requesting network states..."));
- emit coreConnectionProgress(0, netsAwaitingInit.count());
- emit requestNetworkStates();
- }
- else {
- emit coreConnectionProgress(1, 1);
- emit connected();
- }
}
-void Client::recvSessionData(const QString &key, const QVariant &data) {
- sessionData[key] = data;
- emit sessionDataChanged(key, data);
- emit sessionDataChanged(key);
+AbstractUi* Client::mainUi()
+{
+ return instance()->_mainUi.get();
+}
+
+bool Client::isCoreFeatureEnabled(Quassel::Feature feature)
+{
+ return coreConnection()->peer() ? coreConnection()->peer()->hasFeature(feature) : false;
}
-void Client::storeSessionData(const QString &key, const QVariant &data) {
- // Not sure if this is a good idea, but we'll try it anyway:
- // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
- // rather than immediately.
- emit instance()->sendSessionData(key, data);
+bool Client::isConnected()
+{
+ return instance()->_connected;
}
-QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
- if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
- else return def;
+bool Client::internalCore()
+{
+ return currentCoreAccount().isInternal();
}
-QStringList Client::sessionDataKeys() {
- return instance()->sessionData.keys();
+void Client::onDbUpgradeInProgress(bool inProgress)
+{
+ emit dbUpgradeInProgress(inProgress);
}
-void Client::coreSocketError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket->errorString());
-}
+void Client::onExitRequested(int exitCode, const QString& reason)
+{
+ if (!reason.isEmpty()) {
+ qCritical() << reason;
+ emit exitRequested(reason);
+ }
+ QCoreApplication::exit(exitCode);
+}
-void Client::coreHasData() {
- QVariant item;
- if(readDataFromDevice(socket, blockSize, item)) {
- emit recvPartialItem(1,1);
- recvCoreState(item);
- blockSize = 0;
- return;
- }
- if(blockSize > 0) {
- emit recvPartialItem(socket->bytesAvailable(), blockSize);
- }
-}
+/*** Network handling ***/
-void Client::networkConnected(QString net) {
- Q_ASSERT(!netsAwaitingInit.contains(net));
- netConnected[net] = true;
- BufferId id = statusBufferId(net);
- Buffer *b = buffer(id);
- b->setActive(true);
- //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
- // TODO buffersUpdated();
+QList<NetworkId> Client::networkIds()
+{
+ return instance()->_networks.keys();
}
-void Client::networkDisconnected(QString net) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() != net) continue;
- Buffer *b = buffer(id);
- //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
- b->setActive(false);
- }
- netConnected[net] = false;
- if(netsAwaitingInit.contains(net)) {
- qDebug() << "Network" << net << "disconnected while not yet initialized!";
- netsAwaitingInit.removeAll(net);
- emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
- if(!netsAwaitingInit.count()) emit connected();
- }
+const Network* Client::network(NetworkId networkid)
+{
+ if (instance()->_networks.contains(networkid))
+ return instance()->_networks[networkid];
+ else
+ return nullptr;
}
-void Client::updateBufferId(BufferId id) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id);
+void Client::createNetwork(const NetworkInfo& info, const QStringList& persistentChannels)
+{
+ emit instance()->requestCreateNetwork(info, persistentChannels);
}
-BufferId Client::bufferId(QString net, QString buf) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net && id.buffer() == buf) return id;
- }
- Q_ASSERT(false); // should never happen!
- return BufferId();
+void Client::removeNetwork(NetworkId id)
+{
+ emit instance()->requestRemoveNetwork(id);
}
-BufferId Client::statusBufferId(QString net) {
- return bufferId(net, "");
+void Client::updateNetwork(const NetworkInfo& info)
+{
+ Network* netptr = instance()->_networks.value(info.networkId, 0);
+ if (!netptr) {
+ qWarning() << "Update for unknown network requested:" << info;
+ return;
+ }
+ netptr->requestSetNetworkInfo(info);
}
+void Client::addNetwork(Network* net)
+{
+ net->setProxy(signalProxy());
+ signalProxy()->synchronize(net);
+ networkModel()->attachNetwork(net);
+ connect(net, &QObject::destroyed, instance(), &Client::networkDestroyed);
+ instance()->_networks[net->networkId()] = net;
+ emit instance()->networkCreated(net->networkId());
+}
-Buffer * Client::buffer(BufferId id) {
- Client *client = Client::instance();
- if(!buffers.contains(id)) {
- Buffer *b = new Buffer(id);
- b->setOwnNick(ownNick[id.network()]);
- connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
- connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
- connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
- connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SLOT(removeBuffer(Buffer *)));
- buffers[id] = b;
- emit client->bufferUpdated(b);
- }
- return buffers[id];
+void Client::coreNetworkCreated(NetworkId id)
+{
+ if (_networks.contains(id)) {
+ qWarning() << "Creation of already existing network requested!";
+ return;
+ }
+ auto* net = new Network(id, this);
+ addNetwork(net);
}
-QList<BufferId> Client::allBufferIds() {
- return buffers.keys();
+void Client::coreNetworkRemoved(NetworkId id)
+{
+ if (!_networks.contains(id))
+ return;
+ Network* net = _networks.take(id);
+ emit networkRemoved(net->networkId());
+ net->deleteLater();
}
-void Client::removeBuffer(Buffer *b) {
- buffers.remove(b->bufferId());
- bufferIds.remove(b->bufferId().uid());
+/*** Identity handling ***/
+
+QList<IdentityId> Client::identityIds()
+{
+ return instance()->_identities.keys();
}
-void Client::recvNetworkState(QString net, QVariant state) {
- netsAwaitingInit.removeAll(net);
- netConnected[net] = true;
- setOwnNick(net, state.toMap()["OwnNick"].toString());
- buffer(statusBufferId(net))->setActive(true);
- QVariantMap t = state.toMap()["Topics"].toMap();
- QVariantMap n = state.toMap()["Nicks"].toMap();
- foreach(QVariant v, t.keys()) {
- QString buf = v.toString();
- BufferId id = bufferId(net, buf);
- buffer(id)->setActive(true);
- setTopic(net, buf, t[buf].toString());
- }
- foreach(QString nick, n.keys()) {
- addNick(net, nick, n[nick].toMap());
- }
- emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
- if(!netsAwaitingInit.count()) emit connected();
-}
-
-void Client::recvMessage(const Message &msg) {
- Buffer *b = buffer(msg.buffer);
-
- Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type == Message::Plain || msg.type == Message::Notice){
- level |= Buffer::NewMessage;
- }
- if(msg.flags & Message::Highlight){
- level |= Buffer::Highlight;
- }
- emit bufferActivity(level, b);
-
- b->appendMsg(msg);
-}
-
-void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
- //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
-
-}
-
-void Client::recvBacklogData(BufferId id, QVariantList msgs, bool /*done*/) {
- Buffer *b = buffer(id);
- foreach(QVariant v, msgs) {
- Message msg = v.value<Message>();
- b->prependMsg(msg);
- if(!layoutQueue.contains(b)) layoutQueue.append(b);
- }
- if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
-}
-
-void Client::layoutMsg() {
- if(layoutQueue.count()) {
- Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
- if(b->layoutMsg()) layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
- }
- if(!layoutQueue.count()) layoutTimer->stop();
+const Identity* Client::identity(IdentityId id)
+{
+ if (instance()->_identities.contains(id))
+ return instance()->_identities[id];
+ else
+ return nullptr;
}
-
-AbstractUiMsg *Client::layoutMsg(const Message &msg) {
- return instance()->mainUi->layoutMsg(msg);
-}
-
-void Client::userInput(BufferId id, QString msg) {
- emit sendInput(id, msg);
-}
-
-void Client::setTopic(QString net, QString buf, QString topic) {
- BufferId id = bufferId(net, buf);
- if(!netConnected[id.network()]) return;
- Buffer *b = buffer(id);
- b->setTopic(topic);
- //if(!b->isActive()) {
- // b->setActive(true);
- // buffersUpdated();
- //}
-}
-
-void Client::addNick(QString net, QString nick, QVariantMap props) {
- if(!netConnected[net]) return;
- nicks[net][nick] = props;
- QVariantMap chans = props["Channels"].toMap();
- QStringList c = chans.keys();
- foreach(QString bufname, c) {
- buffer(bufferId(net, bufname))->addNick(nick, props);
- }
-}
-
-void Client::renameNick(QString net, QString oldnick, QString newnick) {
- if(!netConnected[net]) return;
- QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
- foreach(QString c, chans) {
- buffer(bufferId(net, c))->renameNick(oldnick, newnick);
- }
- nicks[net][newnick] = nicks[net].take(oldnick);
-}
-
-void Client::updateNick(QString net, QString nick, QVariantMap props) {
- if(!netConnected[net]) return;
- QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
- QStringList newchans = props["Channels"].toMap().keys();
- foreach(QString c, newchans) {
- if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
- else buffer(bufferId(net, c))->addNick(nick, props);
- }
- foreach(QString c, oldchans) {
- if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
- }
- nicks[net][nick] = props;
-}
-
-void Client::removeNick(QString net, QString nick) {
- if(!netConnected[net]) return;
- QVariantMap chans = nicks[net][nick]["Channels"].toMap();
- foreach(QString bufname, chans.keys()) {
- buffer(bufferId(net, bufname))->removeNick(nick);
- }
- nicks[net].remove(nick);
+
+void Client::createIdentity(const CertIdentity& id)
+{
+ QVariantMap additional;
+#ifdef HAVE_SSL
+ additional["KeyPem"] = id.sslKey().toPem();
+ additional["CertPem"] = id.sslCert().toPem();
+#endif
+ emit instance()->requestCreateIdentity(id, additional);
}
-void Client::setOwnNick(QString net, QString nick) {
- if(!netConnected[net]) return;
- ownNick[net] = nick;
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net) {
- buffers[id]->setOwnNick(nick);
+void Client::updateIdentity(IdentityId id, const QVariantMap& ser)
+{
+ Identity* idptr = instance()->_identities.value(id, 0);
+ if (!idptr) {
+ qWarning() << "Update for unknown identity requested:" << id;
+ return;
}
- }
+ idptr->requestUpdate(ser);
}
+void Client::removeIdentity(IdentityId id)
+{
+ emit instance()->requestRemoveIdentity(id);
+}
+
+void Client::coreIdentityCreated(const Identity& other)
+{
+ if (!_identities.contains(other.id())) {
+ auto* identity = new Identity(other, this);
+ _identities[other.id()] = identity;
+ identity->setInitialized();
+ signalProxy()->synchronize(identity);
+ emit identityCreated(other.id());
+ }
+ else {
+ qWarning() << tr("Identity already exists in client!");
+ }
+}
+
+void Client::coreIdentityRemoved(IdentityId id)
+{
+ if (_identities.contains(id)) {
+ emit identityRemoved(id);
+ Identity* i = _identities.take(id);
+ i->deleteLater();
+ }
+}
+
+/*** User input handling ***/
+
+void Client::userInput(const BufferInfo& bufferInfo, const QString& message)
+{
+ // we need to make sure that AliasManager is ready before processing input
+ if (aliasManager() && aliasManager()->isInitialized())
+ inputHandler()->handleUserInput(bufferInfo, message);
+ else
+ instance()->_userInputBuffer.append(qMakePair(bufferInfo, message));
+}
+
+void Client::sendBufferedUserInput()
+{
+ for (int i = 0; i < _userInputBuffer.count(); i++)
+ userInput(_userInputBuffer.at(i).first, _userInputBuffer.at(i).second);
+
+ _userInputBuffer.clear();
+}
+
+/*** core connection stuff ***/
+
+void Client::connectionStateChanged(CoreConnection::ConnectionState state)
+{
+ switch (state) {
+ case CoreConnection::Disconnected:
+ setDisconnectedFromCore();
+ break;
+ case CoreConnection::Synchronized:
+ setSyncedToCore();
+ break;
+ default:
+ break;
+ }
+}
+
+void Client::setSyncedToCore()
+{
+ // create buffersyncer
+ Q_ASSERT(!_bufferSyncer);
+ _bufferSyncer = new BufferSyncer(this);
+ connect(bufferSyncer(), &BufferSyncer::lastSeenMsgSet, _networkModel, &NetworkModel::setLastSeenMsgId);
+ connect(bufferSyncer(), &BufferSyncer::markerLineSet, _networkModel, &NetworkModel::setMarkerLineMsgId);
+ connect(bufferSyncer(), &BufferSyncer::bufferRemoved, this, &Client::bufferRemoved);
+ connect(bufferSyncer(), &BufferSyncer::bufferRenamed, this, &Client::bufferRenamed);
+ connect(bufferSyncer(), &BufferSyncer::buffersPermanentlyMerged, this, &Client::buffersPermanentlyMerged);
+ connect(bufferSyncer(), &BufferSyncer::buffersPermanentlyMerged, _messageModel, &MessageModel::buffersPermanentlyMerged);
+ connect(bufferSyncer(), &BufferSyncer::bufferMarkedAsRead, this, &Client::bufferMarkedAsRead);
+ connect(bufferSyncer(), &BufferSyncer::bufferActivityChanged, _networkModel, &NetworkModel::bufferActivityChanged);
+ connect(bufferSyncer(), &BufferSyncer::highlightCountChanged, _networkModel, &NetworkModel::highlightCountChanged);
+ connect(networkModel(), &NetworkModel::requestSetLastSeenMsg, bufferSyncer(), &BufferSyncer::requestSetLastSeenMsg);
+
+ SignalProxy* p = signalProxy();
+ p->synchronize(bufferSyncer());
+
+ // create a new BufferViewManager
+ Q_ASSERT(!_bufferViewManager);
+ _bufferViewManager = new ClientBufferViewManager(p, this);
+ connect(_bufferViewManager, &SyncableObject::initDone, _bufferViewOverlay, &BufferViewOverlay::restore);
+
+ // create AliasManager
+ Q_ASSERT(!_aliasManager);
+ _aliasManager = new ClientAliasManager(this);
+ connect(aliasManager(), &SyncableObject::initDone, this, &Client::sendBufferedUserInput);
+ p->synchronize(aliasManager());
+
+ // create NetworkConfig
+ Q_ASSERT(!_networkConfig);
+ _networkConfig = new NetworkConfig("GlobalNetworkConfig", this);
+ p->synchronize(networkConfig());
+
+ // create IgnoreListManager
+ Q_ASSERT(!_ignoreListManager);
+ _ignoreListManager = new ClientIgnoreListManager(this);
+ p->synchronize(ignoreListManager());
+
+ // create Core-Side HighlightRuleManager
+ Q_ASSERT(!_highlightRuleManager);
+ _highlightRuleManager = new HighlightRuleManager(this);
+ p->synchronize(highlightRuleManager());
+ // Listen to network removed events
+ connect(this, &Client::networkRemoved, _highlightRuleManager, &HighlightRuleManager::networkRemoved);
+
+ /* not ready yet
+ // create TransferManager and DccConfig if core supports them
+ Q_ASSERT(!_dccConfig);
+ Q_ASSERT(!_transferManager);
+ if (isCoreFeatureEnabled(Quassel::Feature::DccFileTransfer)) {
+ _dccConfig = new DccConfig(this);
+ p->synchronize(dccConfig());
+ _transferManager = new ClientTransferManager(this);
+ _transferModel->setManager(_transferManager);
+ p->synchronize(transferManager());
+ }
+ */
+
+ // trigger backlog request once all active bufferviews are initialized
+ connect(bufferViewOverlay(), &BufferViewOverlay::initDone, this, &Client::finishConnectionInitialization);
+
+ _connected = true;
+ emit connected();
+ emit coreConnectionStateChanged(true);
+}
+
+void Client::finishConnectionInitialization()
+{
+ // usually it _should_ take longer until the bufferViews are initialized, so that's what
+ // triggers this slot. But we have to make sure that we know all buffers yet.
+ // so we check the BufferSyncer and in case it wasn't initialized we wait for that instead
+ if (!bufferSyncer()->isInitialized()) {
+ disconnect(bufferViewOverlay(), &BufferViewOverlay::initDone, this, &Client::finishConnectionInitialization);
+ connect(bufferSyncer(), &SyncableObject::initDone, this, &Client::finishConnectionInitialization);
+ return;
+ }
+ disconnect(bufferViewOverlay(), &BufferViewOverlay::initDone, this, &Client::finishConnectionInitialization);
+ disconnect(bufferSyncer(), &SyncableObject::initDone, this, &Client::finishConnectionInitialization);
+
+ requestInitialBacklog();
+ if (isCoreFeatureEnabled(Quassel::Feature::BufferActivitySync)) {
+ bufferSyncer()->markActivitiesChanged();
+ bufferSyncer()->markHighlightCountsChanged();
+ }
+}
+
+void Client::requestInitialBacklog()
+{
+ _backlogManager->requestInitialBacklog();
+}
+
+void Client::requestLegacyCoreInfo()
+{
+ // On older cores, the CoreInfo object was only synchronized on demand. Synchronize now if
+ // needed.
+ if (isConnected() && !isCoreFeatureEnabled(Quassel::Feature::SyncedCoreInfo)) {
+ // Delete the existing core info object (it will always exist as client is single-threaded)
+ _coreInfo->deleteLater();
+ // No need to set to null when creating new one immediately after
+
+ // Create a fresh, unsynchronized CoreInfo object, emulating legacy behavior of CoreInfo not
+ // persisting
+ _coreInfo = new CoreInfo(this);
+ // Synchronize the new object
+ signalProxy()->synchronize(_coreInfo);
+
+ // Let others know signal handlers have been reset
+ emit coreInfoResynchronized();
+ }
+}
+
+void Client::disconnectFromCore()
+{
+ if (!coreConnection()->isConnected())
+ return;
+
+ coreConnection()->disconnectFromCore();
+}
+
+void Client::setDisconnectedFromCore()
+{
+ _connected = false;
+
+ emit disconnected();
+ emit coreConnectionStateChanged(false);
+
+ backlogManager()->reset();
+ messageProcessor()->reset();
+
+ // Clear internal data. Hopefully nothing relies on it at this point.
+
+ if (_bufferSyncer) {
+ _bufferSyncer->deleteLater();
+ _bufferSyncer = nullptr;
+ }
+
+ _coreInfo->reset();
+
+ if (_bufferViewManager) {
+ _bufferViewManager->deleteLater();
+ _bufferViewManager = nullptr;
+ }
+
+ _bufferViewOverlay->reset();
+
+ if (_aliasManager) {
+ _aliasManager->deleteLater();
+ _aliasManager = nullptr;
+ }
+
+ if (_ignoreListManager) {
+ _ignoreListManager->deleteLater();
+ _ignoreListManager = nullptr;
+ }
+
+ if (_highlightRuleManager) {
+ _highlightRuleManager->deleteLater();
+ _highlightRuleManager = nullptr;
+ }
+
+ if (_transferManager) {
+ _transferModel->setManager(nullptr);
+ _transferManager->deleteLater();
+ _transferManager = nullptr;
+ }
+
+ if (_dccConfig) {
+ _dccConfig->deleteLater();
+ _dccConfig = nullptr;
+ }
+
+ // we probably don't want to save pending input for reconnect
+ _userInputBuffer.clear();
+
+ _messageModel->clear();
+ _networkModel->clear();
+
+ QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
+ while (netIter != _networks.end()) {
+ Network* net = netIter.value();
+ emit networkRemoved(net->networkId());
+ disconnect(net, &Network::destroyed, this, nullptr);
+ netIter = _networks.erase(netIter);
+ net->deleteLater();
+ }
+ Q_ASSERT(_networks.isEmpty());
+
+ QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+ while (idIter != _identities.end()) {
+ emit identityRemoved(idIter.key());
+ Identity* id = idIter.value();
+ idIter = _identities.erase(idIter);
+ id->deleteLater();
+ }
+ Q_ASSERT(_identities.isEmpty());
+
+ if (_networkConfig) {
+ _networkConfig->deleteLater();
+ _networkConfig = nullptr;
+ }
+}
+
+/*** ***/
+
+void Client::networkDestroyed()
+{
+ auto* net = static_cast<Network*>(sender());
+ QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
+ while (netIter != _networks.end()) {
+ if (*netIter == net) {
+ netIter = _networks.erase(netIter);
+ break;
+ }
+ else {
+ ++netIter;
+ }
+ }
+}
+
+// Hmm... we never used this...
+void Client::recvStatusMsg(QString /*net*/, QString /*msg*/)
+{
+ // recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
+}
+
+void Client::recvMessage(const Message& msg)
+{
+ Message msg_ = msg;
+ messageProcessor()->process(msg_);
+}
+
+void Client::setBufferLastSeenMsg(BufferId id, const MsgId& msgId)
+{
+ if (bufferSyncer())
+ bufferSyncer()->requestSetLastSeenMsg(id, msgId);
+}
+
+void Client::setMarkerLine(BufferId id, const MsgId& msgId)
+{
+ if (bufferSyncer())
+ bufferSyncer()->requestSetMarkerLine(id, msgId);
+}
+
+MsgId Client::markerLine(BufferId id)
+{
+ if (id.isValid() && networkModel())
+ return networkModel()->markerLineMsgId(id);
+ return {};
+}
+
+void Client::removeBuffer(BufferId id)
+{
+ if (!bufferSyncer())
+ return;
+ bufferSyncer()->requestRemoveBuffer(id);
+}
+
+void Client::renameBuffer(BufferId bufferId, const QString& newName)
+{
+ if (!bufferSyncer())
+ return;
+ bufferSyncer()->requestRenameBuffer(bufferId, newName);
+}
+
+void Client::mergeBuffersPermanently(BufferId bufferId1, BufferId bufferId2)
+{
+ if (!bufferSyncer())
+ return;
+ bufferSyncer()->requestMergeBuffersPermanently(bufferId1, bufferId2);
+}
+
+void Client::purgeKnownBufferIds()
+{
+ if (!bufferSyncer())
+ return;
+ bufferSyncer()->requestPurgeBufferIds();
+}
+
+void Client::bufferRemoved(BufferId bufferId)
+{
+ // select a sane buffer (status buffer)
+ /* we have to manually select a buffer because otherwise inconsitent changes
+ * to the model might occur:
+ * the result of a buffer removal triggers a change in the selection model.
+ * the newly selected buffer might be a channel that hasn't been selected yet
+ * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
+ * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
+ */
+ QModelIndex current = bufferModel()->currentIndex();
+ if (current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
+ bufferModel()->setCurrentIndex(current.sibling(0, 0));
+ }
+
+ // and remove it from the model
+ networkModel()->removeBuffer(bufferId);
+}
+
+void Client::bufferRenamed(BufferId bufferId, const QString& newName)
+{
+ QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
+ if (bufferIndex.isValid()) {
+ networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
+ }
+}
+
+void Client::buffersPermanentlyMerged(BufferId bufferId1, BufferId bufferId2)
+{
+ QModelIndex idx = networkModel()->bufferIndex(bufferId1);
+ bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(idx));
+ networkModel()->removeBuffer(bufferId2);
+}
+
+void Client::markBufferAsRead(BufferId id)
+{
+ if (bufferSyncer() && id.isValid())
+ bufferSyncer()->requestMarkBufferAsRead(id);
+}
+
+void Client::refreshLegacyCoreInfo()
+{
+ instance()->requestLegacyCoreInfo();
+}
+
+void Client::changePassword(const QString& oldPassword, const QString& newPassword)
+{
+ CoreAccount account = currentCoreAccount();
+ account.setPassword(newPassword);
+ coreAccountModel()->createOrUpdateAccount(account);
+ emit instance()->requestPasswordChange(nullptr, account.user(), oldPassword, newPassword);
+}
+
+void Client::kickClient(int peerId)
+{
+ emit instance()->requestKickClient(peerId);
+}
+
+void Client::corePasswordChanged(PeerPtr, bool success)
+{
+ if (success)
+ coreAccountModel()->save();
+ emit passwordChanged(success);
+}