#include "clientidentity.h"
#include "clientignorelistmanager.h"
#include "clientuserinputhandler.h"
+#include "coreaccountmodel.h"
+#include "coreconnection.h"
#include "ircchannel.h"
#include "ircuser.h"
#include "message.h"
#include <stdlib.h>
QPointer<Client> Client::instanceptr = 0;
-AccountId Client::_currentCoreAccount = 0;
/*** Initialization/destruction ***/
_ignoreListManager(0),
_messageModel(0),
_messageProcessor(0),
- _connectedToCore(false),
- _syncedToCore(false),
- _internalCore(false),
+ _coreAccountModel(new CoreAccountModel(this)),
+ _coreConnection(new CoreConnection(_coreAccountModel, this)),
+ _connected(false),
_debugLog(&_debugLogBuffer)
{
_signalProxy->synchronize(_ircListHelper);
}
void Client::init() {
- _currentCoreAccount = 0;
_networkModel = new NetworkModel(this);
connect(this, SIGNAL(networkRemoved(NetworkId)),
p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
- connect(p, SIGNAL(disconnected()), this, SLOT(disconnectedFromCore()));
-
//connect(mainUi(), SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
connect(mainUi(), SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
connect(this, SIGNAL(connected()), mainUi(), SLOT(connectedToCore()));
// attach backlog manager
p->synchronize(backlogManager());
connect(backlogManager(), SIGNAL(messagesReceived(BufferId, int)), _messageModel, SLOT(messagesReceived(BufferId, int)));
+
+ coreAccountModel()->load();
+
+ connect(coreConnection(), SIGNAL(stateChanged(CoreConnection::ConnectionState)), SLOT(connectionStateChanged(CoreConnection::ConnectionState)));
+ coreConnection()->init();
}
/*** public static methods ***/
return instance()->_mainUi;
}
-AccountId Client::currentCoreAccount() {
- return _currentCoreAccount;
-}
-
-void Client::setCurrentCoreAccount(AccountId id) {
- _currentCoreAccount = id;
-}
-
bool Client::isConnected() {
- return instance()->_connectedToCore;
+ return instance()->_connected;
}
-bool Client::isSynced() {
- return instance()->_syncedToCore;
+bool Client::internalCore() {
+ return currentCoreAccount().isInternal();
}
/*** Network handling ***/
/*** core connection stuff ***/
-void Client::setConnectedToCore(AccountId id, QIODevice *socket) {
- if(socket) { // external core
- // if the socket is an orphan, the signalProxy adopts it.
- // -> we don't need to care about it anymore
- socket->setParent(0);
- signalProxy()->addPeer(socket);
+void Client::connectionStateChanged(CoreConnection::ConnectionState state) {
+ switch(state) {
+ case CoreConnection::Disconnected:
+ setDisconnectedFromCore();
+ break;
+ case CoreConnection::Synchronized:
+ setSyncedToCore();
+ break;
+ default:
+ break;
}
- _internalCore = !socket;
- _connectedToCore = true;
- setCurrentCoreAccount(id);
}
void Client::setSyncedToCore() {
// trigger backlog request once all active bufferviews are initialized
connect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
- _syncedToCore = true;
+ _connected = true;
emit connected();
emit coreConnectionStateChanged(true);
}
}
void Client::disconnectFromCore() {
- if(!isConnected())
+ if(!coreConnection()->isConnected())
return;
- signalProxy()->removeAllPeers();
+ coreConnection()->disconnectFromCore();
}
-void Client::disconnectedFromCore() {
- _connectedToCore = false;
- _syncedToCore = false;
+void Client::setDisconnectedFromCore() {
+ _connected = false;
emit disconnected();
emit coreConnectionStateChanged(false);
messageProcessor()->reset();
// Clear internal data. Hopefully nothing relies on it at this point.
- setCurrentCoreAccount(0);
if(_bufferSyncer) {
_bufferSyncer->deleteLater();