/***************************************************************************
- * Copyright (C) 2005-07 by The Quassel Team *
+ * Copyright (C) 2005-09 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
+ * (at your option) version 3. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
-#include "gui.h"
-#include "guiproxy.h"
-#include "mainwin.h"
-#include "buffer.h"
-//#include "bufferview.h"
-#include "bufferviewwidget.h"
+#include "client.h"
+
+#include "abstractmessageprocessor.h"
+#include "abstractui.h"
+#include "bufferinfo.h"
+#include "buffermodel.h"
+#include "buffersettings.h"
+#include "buffersyncer.h"
+#include "bufferviewconfig.h"
+#include "bufferviewoverlay.h"
+#include "clientaliasmanager.h"
+#include "clientbacklogmanager.h"
+#include "clientbufferviewmanager.h"
+#include "clientirclisthelper.h"
+#include "clientidentity.h"
+#include "clientuserinputhandler.h"
+#include "ircchannel.h"
+#include "ircuser.h"
+#include "message.h"
+#include "messagemodel.h"
+#include "network.h"
+#include "networkmodel.h"
+#include "quassel.h"
+#include "signalproxy.h"
#include "util.h"
-Client * Client::instanceptr = 0;
+#include <stdio.h>
+#include <stdlib.h>
-Client::ClientMode Client::clientMode;
-QHash<BufferId, Buffer *> Client::buffers;
-QHash<uint, BufferId> Client::bufferIds;
-QHash<QString, QHash<QString, VarMap> > Client::nicks;
-QHash<QString, bool> Client::connected;
-QHash<QString, QString> Client::ownNick;
-QList<BufferId> Client::coreBuffers;
+QPointer<Client> Client::instanceptr = 0;
+AccountId Client::_currentCoreAccount = 0;
+/*** Initialization/destruction ***/
+
+bool Client::instanceExists()
+{
+ return instanceptr;
+}
Client *Client::instance() {
- if(instanceptr) return instanceptr;
- instanceptr = new Client();
- instanceptr->init();
+ if(!instanceptr)
+ instanceptr = new Client();
return instanceptr;
}
void Client::destroy() {
- delete instanceptr;
- instanceptr = 0;
+ if(instanceptr) {
+ delete instanceptr->mainUi();
+ instanceptr->deleteLater();
+ instanceptr = 0;
+ }
}
-Client::Client() {
- clientProxy = ClientProxy::instance();
+void Client::init(AbstractUi *ui) {
+ instance()->_mainUi = ui;
+ instance()->init();
+}
+
+Client::Client(QObject *parent)
+ : QObject(parent),
+ _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+ _mainUi(0),
+ _networkModel(0),
+ _bufferModel(0),
+ _bufferSyncer(0),
+ _aliasManager(0),
+ _backlogManager(new ClientBacklogManager(this)),
+ _bufferViewManager(0),
+ _bufferViewOverlay(new BufferViewOverlay(this)),
+ _ircListHelper(new ClientIrcListHelper(this)),
+ _inputHandler(0),
+ _messageModel(0),
+ _messageProcessor(0),
+ _connectedToCore(false),
+ _syncedToCore(false),
+ _internalCore(false),
+ _debugLog(&_debugLogBuffer)
+{
+ _signalProxy->synchronize(_ircListHelper);
+}
- //mainWin = new MainWin();
+Client::~Client() {
+ disconnectFromCore();
+}
+
+void Client::init() {
+ _currentCoreAccount = 0;
+ _networkModel = new NetworkModel(this);
- _bufferModel = new BufferTreeModel(0); // FIXME
+ connect(this, SIGNAL(networkRemoved(NetworkId)),
+ _networkModel, SLOT(networkRemoved(NetworkId)));
- connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+ _bufferModel = new BufferModel(_networkModel);
+ _messageModel = mainUi()->createMessageModel(this);
+ _messageProcessor = mainUi()->createMessageProcessor(this);
+ _inputHandler = new ClientUserInputHandler(this);
- // TODO: make this configurable (allow monolithic client to connect to remote cores)
- if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
- else clientMode = RemoteCore;
+ SignalProxy *p = signalProxy();
+
+ p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
+
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, SLOT(bufferUpdated(BufferInfo)));
+ p->attachSignal(inputHandler(), SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &, const QVariantMap &)), SIGNAL(createIdentity(const Identity &, const QVariantMap &)));
+ p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+ p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+ p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &, const QStringList &)), SIGNAL(createNetwork(const NetworkInfo &, const QStringList &)));
+ p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
+ p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
+ p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
+
+ connect(p, SIGNAL(disconnected()), this, SLOT(disconnectedFromCore()));
+
+ //connect(mainUi(), SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi(), SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi(), SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi(), SLOT(disconnectedFromCore()));
+
+ // attach backlog manager
+ p->synchronize(backlogManager());
+ connect(backlogManager(), SIGNAL(messagesReceived(BufferId, int)), _messageModel, SLOT(messagesReceived(BufferId, int)));
}
-void Client::init() {
- blockSize = 0;
-
- connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
- connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
- connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
- connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
-
- connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
- connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
-
- connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
- connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
- connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
- connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
- connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(Message)));
- connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
- connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
- connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
- connect(clientProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
- connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
- connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
- connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
-
- syncToCore();
-
- layoutTimer = new QTimer(this);
- layoutTimer->setInterval(0);
- layoutTimer->setSingleShot(false);
- connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
-
- /* make lookups by id faster */
- foreach(BufferId id, coreBuffers) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id); // create all buffers, so we see them in the network views
- emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
- }
+/*** public static methods ***/
- mainWin = new MainWin();
- mainWin->init();
+AbstractUi *Client::mainUi() {
+ return instance()->_mainUi;
+}
+AccountId Client::currentCoreAccount() {
+ return _currentCoreAccount;
}
-Client::~Client() {
- delete mainWin;
- delete _bufferModel;
- foreach(Buffer *buf, buffers.values()) delete buf;
- ClientProxy::destroy();
+void Client::setCurrentCoreAccount(AccountId id) {
+ _currentCoreAccount = id;
+}
+bool Client::isConnected() {
+ return instance()->_connectedToCore;
}
-BufferTreeModel *Client::bufferModel() {
- return instance()->_bufferModel;
+bool Client::isSynced() {
+ return instance()->_syncedToCore;
}
-void Client::coreConnected() {
+/*** Network handling ***/
+QList<NetworkId> Client::networkIds() {
+ return instance()->_networks.keys();
}
-void Client::coreDisconnected() {
+const Network * Client::network(NetworkId networkid) {
+ if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
+ else return 0;
+}
+void Client::createNetwork(const NetworkInfo &info, const QStringList &persistentChannels) {
+ emit instance()->requestCreateNetwork(info, persistentChannels);
}
-void Client::updateCoreData(UserId, QString key) {
- if(clientMode == LocalCore) return;
- QVariant data = Global::data(key);
- recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
+void Client::removeNetwork(NetworkId id) {
+ emit instance()->requestRemoveNetwork(id);
}
-void Client::updateLocalData(QString key, QVariant data) {
- Global::updateData(key, data);
+void Client::updateNetwork(const NetworkInfo &info) {
+ Network *netptr = instance()->_networks.value(info.networkId, 0);
+ if(!netptr) {
+ qWarning() << "Update for unknown network requested:" << info;
+ return;
+ }
+ netptr->requestSetNetworkInfo(info);
}
-void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
- if(clientMode == LocalCore) return;
- QList<QVariant> sigdata;
- sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
- //qDebug() << "Sending signal: " << sigdata;
- writeDataToDevice(&socket, QVariant(sigdata));
+void Client::addNetwork(Network *net) {
+ net->setProxy(signalProxy());
+ signalProxy()->synchronize(net);
+ networkModel()->attachNetwork(net);
+ connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
+ instance()->_networks[net->networkId()] = net;
+ emit instance()->networkCreated(net->networkId());
}
-void Client::connectToCore(QString host, quint16 port) {
- // TODO implement SSL
- socket.connectToHost(host, port);
+void Client::coreNetworkCreated(NetworkId id) {
+ if(_networks.contains(id)) {
+ qWarning() << "Creation of already existing network requested!";
+ return;
+ }
+ Network *net = new Network(id, this);
+ addNetwork(net);
}
-void Client::disconnectFromCore() {
- socket.close();
+void Client::coreNetworkRemoved(NetworkId id) {
+ if(!_networks.contains(id))
+ return;
+ Network *net = _networks.take(id);
+ emit networkRemoved(net->networkId());
+ net->deleteLater();
}
-void Client::serverError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket.errorString());
+/*** Identity handling ***/
+
+QList<IdentityId> Client::identityIds() {
+ return instance()->_identities.keys();
}
-void Client::serverHasData() {
- QVariant item;
- while(readDataFromDevice(&socket, blockSize, item)) {
- emit recvPartialItem(1,1);
- QList<QVariant> sigdata = item.toList();
- Q_ASSERT(sigdata.size() == 4);
- ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
- blockSize = 0;
- }
- if(blockSize > 0) {
- emit recvPartialItem(socket.bytesAvailable(), blockSize);
+const Identity *Client::identity(IdentityId id) {
+ if(instance()->_identities.contains(id)) return instance()->_identities[id];
+ else return 0;
+}
+
+void Client::createIdentity(const CertIdentity &id) {
+ QVariantMap additional;
+#ifdef HAVE_SSL
+ additional["KeyPem"] = id.sslKey().toPem();
+ additional["CertPem"] = id.sslCert().toPem();
+#endif
+ emit instance()->requestCreateIdentity(id, additional);
+}
+
+void Client::updateIdentity(IdentityId id, const QVariantMap &ser) {
+ Identity *idptr = instance()->_identities.value(id, 0);
+ if(!idptr) {
+ qWarning() << "Update for unknown identity requested:" << id;
+ return;
}
+ idptr->requestUpdate(ser);
}
-/*******************************************************************************************************************/
+void Client::removeIdentity(IdentityId id) {
+ emit instance()->requestRemoveIdentity(id);
+}
-void Client::networkConnected(QString net) {
- connected[net] = true;
- BufferId id = statusBufferId(net);
- Buffer *b = buffer(id);
- b->setActive(true);
- //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
- // TODO buffersUpdated();
+void Client::coreIdentityCreated(const Identity &other) {
+ if(!_identities.contains(other.id())) {
+ Identity *identity = new Identity(other, this);
+ _identities[other.id()] = identity;
+ identity->setInitialized();
+ signalProxy()->synchronize(identity);
+ emit identityCreated(other.id());
+ } else {
+ qWarning() << tr("Identity already exists in client!");
+ }
}
-void Client::networkDisconnected(QString net) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() != net) continue;
- Buffer *b = buffer(id);
- //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
- b->setActive(false);
+void Client::coreIdentityRemoved(IdentityId id) {
+ if(_identities.contains(id)) {
+ emit identityRemoved(id);
+ Identity *i = _identities.take(id);
+ i->deleteLater();
}
- connected[net] = false;
}
-void Client::updateBufferId(BufferId id) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id);
+/*** User input handling ***/
+
+void Client::userInput(const BufferInfo &bufferInfo, const QString &message) {
+ // we need to make sure that AliasManager is ready before processing input
+ if(aliasManager() && aliasManager()->isInitialized())
+ inputHandler()->handleUserInput(bufferInfo, message);
+ else
+ instance()-> _userInputBuffer.append(qMakePair(bufferInfo, message));
}
-BufferId Client::bufferId(QString net, QString buf) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net && id.buffer() == buf) return id;
+void Client::sendBufferedUserInput() {
+ for(int i = 0; i < _userInputBuffer.count(); i++)
+ userInput(_userInputBuffer.at(i).first, _userInputBuffer.at(i).second);
+
+ _userInputBuffer.clear();
+}
+
+/*** core connection stuff ***/
+
+void Client::setConnectedToCore(AccountId id, QIODevice *socket) {
+ if(socket) { // external core
+ // if the socket is an orphan, the signalProxy adopts it.
+ // -> we don't need to care about it anymore
+ socket->setParent(0);
+ signalProxy()->addPeer(socket);
+ }
+ _internalCore = !socket;
+ _connectedToCore = true;
+ setCurrentCoreAccount(id);
+}
+
+void Client::setSyncedToCore() {
+ // create buffersyncer
+ Q_ASSERT(!_bufferSyncer);
+ _bufferSyncer = new BufferSyncer(this);
+ connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), _networkModel, SLOT(setLastSeenMsgId(BufferId, MsgId)));
+ connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
+ connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
+ connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), this, SLOT(buffersPermanentlyMerged(BufferId, BufferId)));
+ connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), _messageModel, SLOT(buffersPermanentlyMerged(BufferId, BufferId)));
+ connect(networkModel(), SIGNAL(setLastSeenMsg(BufferId, MsgId)), bufferSyncer(), SLOT(requestSetLastSeenMsg(BufferId, const MsgId &)));
+ signalProxy()->synchronize(bufferSyncer());
+
+ // create a new BufferViewManager
+ Q_ASSERT(!_bufferViewManager);
+ _bufferViewManager = new ClientBufferViewManager(signalProxy(), this);
+ connect(bufferViewManager(), SIGNAL(initDone()), this, SLOT(createDefaultBufferView()));
+ connect(bufferViewManager(), SIGNAL(viewsInitialized()), this, SLOT(requestInitialBacklog()));
+
+ // create AliasManager
+ Q_ASSERT(!_aliasManager);
+ _aliasManager = new ClientAliasManager(this);
+ connect(aliasManager(), SIGNAL(initDone()), SLOT(sendBufferedUserInput()));
+ signalProxy()->synchronize(aliasManager());
+
+ _syncedToCore = true;
+ emit connected();
+ emit coreConnectionStateChanged(true);
+}
+
+void Client::requestInitialBacklog() {
+ // usually it _should_ take longer until the bufferViews are initialized, so that's what
+ // triggers this slot. But we have to make sure that we know all buffers yet.
+ // so we check the BufferSyncer and in case it wasn't initialized we wait for that instead
+ if(!bufferSyncer()->isInitialized()) {
+ disconnect(bufferViewManager(), SIGNAL(viewsInitialized()), this, SLOT(requestInitialBacklog()));
+ connect(bufferSyncer(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog()));
+ return;
}
- Q_ASSERT(false); // should never happen!
- return BufferId();
+ _backlogManager->requestInitialBacklog();
}
-BufferId Client::statusBufferId(QString net) {
- return bufferId(net, "");
+void Client::createDefaultBufferView() {
+ if(bufferViewManager()->bufferViewConfigs().isEmpty()) {
+ BufferViewConfig config(-1);
+ config.setBufferViewName(tr("All Buffers"));
+ config.initSetBufferList(networkModel()->allBufferIdsSorted());
+ bufferViewManager()->requestCreateBufferView(config.toVariantMap());
+ }
}
+void Client::disconnectFromCore() {
+ if(!isConnected())
+ return;
+
+ signalProxy()->removeAllPeers();
+}
-Buffer * Client::buffer(BufferId id) {
- Client *client = Client::instance();
- if(!buffers.contains(id)) {
- Buffer *b = new Buffer(id);
- b->setOwnNick(ownNick[id.network()]);
- connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
- connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
- connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
- buffers[id] = b;
- emit client->bufferUpdated(b);
+void Client::disconnectedFromCore() {
+ _connectedToCore = false;
+ _syncedToCore = false;
+ emit disconnected();
+ emit coreConnectionStateChanged(false);
+
+ backlogManager()->reset();
+ messageProcessor()->reset();
+
+ // Clear internal data. Hopefully nothing relies on it at this point.
+ setCurrentCoreAccount(0);
+
+ if(_bufferSyncer) {
+ _bufferSyncer->deleteLater();
+ _bufferSyncer = 0;
}
- return buffers[id];
-}
-
-void Client::recvNetworkState(QString net, QVariant state) {
- connected[net] = true;
- setOwnNick(net, state.toMap()["OwnNick"].toString());
- buffer(statusBufferId(net))->setActive(true);
- VarMap t = state.toMap()["Topics"].toMap();
- VarMap n = state.toMap()["Nicks"].toMap();
- foreach(QVariant v, t.keys()) {
- QString buf = v.toString();
- BufferId id = bufferId(net, buf);
- buffer(id)->setActive(true);
- setTopic(net, buf, t[buf].toString());
+
+ if(_bufferViewManager) {
+ _bufferViewManager->deleteLater();
+ _bufferViewManager = 0;
}
- foreach(QString nick, n.keys()) {
- addNick(net, nick, n[nick].toMap());
+
+ if(_aliasManager) {
+ _aliasManager->deleteLater();
+ _aliasManager = 0;
}
-}
-void Client::recvMessage(Message msg) {
- Buffer *b = buffer(msg.buffer);
+ // we probably don't want to save pending input for reconnect
+ _userInputBuffer.clear();
- Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type == Message::Plain || msg.type == Message::Notice){
- level |= Buffer::NewMessage;
+ _messageModel->clear();
+ _networkModel->clear();
+
+ QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ Network *net = netIter.value();
+ emit networkRemoved(net->networkId());
+ disconnect(net, SIGNAL(destroyed()), this, 0);
+ netIter = _networks.erase(netIter);
+ net->deleteLater();
}
- if(msg.flags & Message::Highlight){
- level |= Buffer::Highlight;
+ Q_ASSERT(_networks.isEmpty());
+
+ QHash<IdentityId, Identity *>::iterator idIter = _identities.begin();
+ while(idIter != _identities.end()) {
+ emit identityRemoved(idIter.key());
+ Identity *id = idIter.value();
+ idIter = _identities.erase(idIter);
+ id->deleteLater();
}
- emit bufferActivity(level, b);
+ Q_ASSERT(_identities.isEmpty());
- //b->displayMsg(msg);
- b->appendChatLine(new ChatLine(msg));
}
-void Client::recvStatusMsg(QString net, QString msg) {
- //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
+/*** ***/
+void Client::networkDestroyed() {
+ Network *net = static_cast<Network *>(sender());
+ QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ if(*netIter == net) {
+ netIter = _networks.erase(netIter);
+ break;
+ } else {
+ netIter++;
+ }
+ }
}
-void Client::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
- foreach(QVariant v, msgs) {
- layoutQueue.append(v.value<Message>());
- }
- if(!layoutTimer->isActive()) layoutTimer->start();
+// Hmm... we never used this...
+void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
+ //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
}
+void Client::recvMessage(const Message &msg) {
+ Message msg_ = msg;
+ messageProcessor()->process(msg_);
+}
-void Client::layoutMsg() {
- if(layoutQueue.count()) {
- ChatLine *line = new ChatLine(layoutQueue.takeFirst());
- buffer(line->bufferId())->prependChatLine(line);
- }
- if(!layoutQueue.count()) layoutTimer->stop();
+void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestSetLastSeenMsg(id, msgId);
}
-void Client::userInput(BufferId id, QString msg) {
- emit sendInput(id, msg);
+void Client::removeBuffer(BufferId id) {
+ if(!bufferSyncer()) return;
+ bufferSyncer()->requestRemoveBuffer(id);
}
-void Client::setTopic(QString net, QString buf, QString topic) {
- BufferId id = bufferId(net, buf);
- if(!connected[id.network()]) return;
- Buffer *b = buffer(id);
- b->setTopic(topic);
- //if(!b->isActive()) {
- // b->setActive(true);
- // buffersUpdated();
- //}
+void Client::renameBuffer(BufferId bufferId, const QString &newName) {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestRenameBuffer(bufferId, newName);
}
-void Client::addNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
- nicks[net][nick] = props;
- VarMap chans = props["Channels"].toMap();
- QStringList c = chans.keys();
- foreach(QString bufname, c) {
- buffer(bufferId(net, bufname))->addNick(nick, props);
- }
+void Client::mergeBuffersPermanently(BufferId bufferId1, BufferId bufferId2) {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestMergeBuffersPermanently(bufferId1, bufferId2);
}
-void Client::renameNick(QString net, QString oldnick, QString newnick) {
- if(!connected[net]) return;
- QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
- foreach(QString c, chans) {
- buffer(bufferId(net, c))->renameNick(oldnick, newnick);
- }
- nicks[net][newnick] = nicks[net].take(oldnick);
+void Client::purgeKnownBufferIds() {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestPurgeBufferIds();
}
-void Client::updateNick(QString net, QString nick, VarMap props) {
- if(!connected[net]) return;
- QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
- QStringList newchans = props["Channels"].toMap().keys();
- foreach(QString c, newchans) {
- if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
- else buffer(bufferId(net, c))->addNick(nick, props);
+void Client::bufferRemoved(BufferId bufferId) {
+ // select a sane buffer (status buffer)
+ /* we have to manually select a buffer because otherwise inconsitent changes
+ * to the model might occur:
+ * the result of a buffer removal triggers a change in the selection model.
+ * the newly selected buffer might be a channel that hasn't been selected yet
+ * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
+ * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
+ */
+ QModelIndex current = bufferModel()->currentIndex();
+ if(current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
+ bufferModel()->setCurrentIndex(current.sibling(0,0));
}
- foreach(QString c, oldchans) {
- if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
- }
- nicks[net][nick] = props;
+
+ // and remove it from the model
+ networkModel()->removeBuffer(bufferId);
}
-void Client::removeNick(QString net, QString nick) {
- if(!connected[net]) return;
- VarMap chans = nicks[net][nick]["Channels"].toMap();
- foreach(QString bufname, chans.keys()) {
- buffer(bufferId(net, bufname))->removeNick(nick);
+void Client::bufferRenamed(BufferId bufferId, const QString &newName) {
+ QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
+ if(bufferIndex.isValid()) {
+ networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
}
- nicks[net].remove(nick);
}
-void Client::setOwnNick(QString net, QString nick) {
- if(!connected[net]) return;
- ownNick[net] = nick;
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net) {
- buffers[id]->setOwnNick(nick);
- }
- }
+void Client::buffersPermanentlyMerged(BufferId bufferId1, BufferId bufferId2) {
+ QModelIndex idx = networkModel()->bufferIndex(bufferId1);
+ bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(idx));
+ networkModel()->removeBuffer(bufferId2);
}
+void Client::logMessage(QtMsgType type, const char *msg) {
+ fprintf(stderr, "%s\n", msg);
+ fflush(stderr);
+ if(type == QtFatalMsg) {
+ Quassel::logFatalMessage(msg);
+ } else {
+ QString msgString = QString("%1\n").arg(msg);
+
+ //Check to see if there is an instance around, else we risk recursions
+ //when calling instance() and creating new ones.
+ if (!instanceExists())
+ return;
+
+ instance()->_debugLog << msgString;
+ emit instance()->logUpdated(msgString);
+ }
+}