/***************************************************************************
- * Copyright (C) 2005-07 by The Quassel Team *
+ * Copyright (C) 2005-08 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
+ * (at your option) version 3. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
#include "client.h"
-#include "networkinfo.h"
-#include "ircuser.h"
+#include "bufferinfo.h"
+#include "buffermodel.h"
+#include "buffersettings.h"
+#include "buffersyncer.h"
+#include "bufferviewmanager.h"
+#include "clientbacklogmanager.h"
+#include "global.h"
+#include "identity.h"
#include "ircchannel.h"
-
+#include "ircuser.h"
#include "message.h"
-
-#include "bufferinfo.h"
-#include "buffertreemodel.h"
+#ifdef SPUTDEV
+# include "messagemodel.h"
+#endif
+#include "network.h"
+#include "networkmodel.h"
#include "quasselui.h"
#include "signalproxy.h"
-#include "synchronizer.h"
#include "util.h"
QPointer<Client> Client::instanceptr = 0;
+AccountId Client::_currentCoreAccount = 0;
+
+/*** Initialization/destruction ***/
-// ==============================
-// public Static Methods
-// ==============================
Client *Client::instance() {
if(!instanceptr)
instanceptr = new Client();
}
void Client::destroy() {
- delete instanceptr;
+ //delete instanceptr;
+ instanceptr->deleteLater();
}
void Client::init(AbstractUi *ui) {
instance()->init();
}
-QList<NetworkInfo *> Client::networkInfos() {
- return instance()->_networkInfo.values();
+Client::Client(QObject *parent)
+ : QObject(parent),
+ socket(0),
+ _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+ mainUi(0),
+ _networkModel(0),
+ _bufferModel(0),
+ _bufferSyncer(0),
+ _backlogManager(new ClientBacklogManager(this)),
+ _bufferViewManager(0),
+ _messageModel(0),
+ _connectedToCore(false),
+ _syncedToCore(false)
+{
+ _monitorBuffer = new Buffer(BufferInfo(), this);
+ connect(_backlogManager, SIGNAL(backlog(BufferId, const QVariantList &)),
+ this, SLOT(receiveBacklog(BufferId, const QVariantList &)));
}
-NetworkInfo *Client::networkInfo(uint networkid) {
- if(instance()->_networkInfo.contains(networkid))
- return instance()->_networkInfo[networkid];
- else
- return 0;
+Client::~Client() {
+ disconnectFromCore();
+}
+
+void Client::init() {
+ _currentCoreAccount = 0;
+ _networkModel = new NetworkModel(this);
+
+ connect(this, SIGNAL(bufferUpdated(BufferInfo)),
+ _networkModel, SLOT(bufferUpdated(BufferInfo)));
+ connect(this, SIGNAL(networkRemoved(NetworkId)),
+ _networkModel, SLOT(networkRemoved(NetworkId)));
+
+ _bufferModel = new BufferModel(_networkModel);
+#ifdef SPUTDEV
+ _messageModel = mainUi->createMessageModel(this);
+#endif
+ SignalProxy *p = signalProxy();
+
+ p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
+
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+ p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+ p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+ p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
+ p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
+ p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
+
+ connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
+
+ //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+
+ layoutTimer = new QTimer(this);
+ layoutTimer->setInterval(0);
+ layoutTimer->setSingleShot(false);
+ connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
+}
+
+/*** public static methods ***/
+
+AccountId Client::currentCoreAccount() {
+ return _currentCoreAccount;
+}
+
+void Client::setCurrentCoreAccount(AccountId id) {
+ _currentCoreAccount = id;
}
QList<BufferInfo> Client::allBufferInfos() {
return instance()->_buffers.values();
}
-Buffer *Client::buffer(uint bufferUid) {
- if(instance()->_buffers.contains(bufferUid))
- return instance()->_buffers[bufferUid];
+
+Buffer *Client::statusBuffer(const NetworkId &networkId) const {
+ if(_statusBuffers.contains(networkId))
+ return _statusBuffers[networkId];
else
return 0;
}
-Buffer *Client::buffer(BufferInfo id) {
- Buffer *buff = buffer(id.uid());
-
+Buffer *Client::buffer(BufferId bufferId) {
+ if(instance()->_buffers.contains(bufferId))
+ return instance()->_buffers[bufferId];
+ else
+ return 0;
+}
+
+Buffer *Client::buffer(BufferInfo bufferInfo) {
+ Buffer *buff = buffer(bufferInfo.bufferId());
+
if(!buff) {
Client *client = Client::instance();
- Buffer *buff = new Buffer(id, client);
-
- connect(buff, SIGNAL(userInput(BufferInfo, QString)),
- client, SLOT(userInput(BufferInfo, QString)));
- connect(buff, SIGNAL(bufferUpdated(Buffer *)),
- client, SIGNAL(bufferUpdated(Buffer *)));
- connect(buff, SIGNAL(bufferDestroyed(Buffer *)),
- client, SIGNAL(bufferDestroyed(Buffer *)));
- connect(buff, SIGNAL(bufferDestroyed(Buffer *)),
- client, SLOT(removeBuffer(Buffer *)));
-
- client->_buffers[id.uid()] = buff;
- emit client->bufferUpdated(buff);
+ buff = new Buffer(bufferInfo, client);
+ connect(buff, SIGNAL(destroyed()), client, SLOT(bufferDestroyed()));
+ client->_buffers[bufferInfo.bufferId()] = buff;
+ if(bufferInfo.type() == BufferInfo::StatusBuffer)
+ client->_statusBuffers[bufferInfo.networkId()] = buff;
+
+ emit client->bufferUpdated(bufferInfo);
+
+ // I don't like this: but currently there isn't really a prettier way:
+ if(isSynced()) { // this slows down syncing a lot, so disable it during sync
+ QModelIndex bufferIdx = networkModel()->bufferIndex(bufferInfo.bufferId());
+ bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(bufferIdx));
+ }
}
-
+ Q_ASSERT(buff);
return buff;
}
-// FIXME switch to netids!
-// WHEN IS THIS NEEDED ANYHOW!?
-BufferInfo Client::bufferInfo(QString net, QString buf) {
- foreach(Buffer *buffer_, buffers()) {
- BufferInfo bufferInfo = buffer_->bufferInfo();
- if(bufferInfo.network() == net && bufferInfo.buffer() == buf)
- return bufferInfo;
- }
- Q_ASSERT(false); // should never happen!
- return BufferInfo();
+bool Client::isConnected() {
+ return instance()->_connectedToCore;
}
-BufferInfo Client::statusBufferInfo(QString net) {
- return bufferInfo(net, "");
+bool Client::isSynced() {
+ return instance()->_syncedToCore;
}
-BufferTreeModel *Client::bufferModel() {
- return instance()->_bufferModel;
+/*** Network handling ***/
+
+QList<NetworkId> Client::networkIds() {
+ return instance()->_networks.keys();
}
-SignalProxy *Client::signalProxy() {
- return instance()->_signalProxy;
+const Network * Client::network(NetworkId networkid) {
+ if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
+ else return 0;
}
-// ==============================
-// Constructor / Decon
-// ==============================
-Client::Client(QObject *parent)
- : QObject(parent),
- socket(0),
- _signalProxy(new SignalProxy(SignalProxy::Client, 0, this)),
- mainUi(0),
- _bufferModel(0),
- connectedToCore(false)
-{
+void Client::createNetwork(const NetworkInfo &info) {
+ emit instance()->requestCreateNetwork(info);
}
-Client::~Client() {
-// since we're now the parent of buffers this should be no longer needed
-
-// foreach(Buffer *buf, buffers.values()) delete buf; // this is done by disconnectFromCore()! FIXME?
-// Q_ASSERT(!buffers.count());
+void Client::updateNetwork(const NetworkInfo &info) {
+ emit instance()->requestUpdateNetwork(info);
}
-void Client::init() {
- blockSize = 0;
+void Client::removeNetwork(NetworkId id) {
+ emit instance()->requestRemoveNetwork(id);
+}
- _bufferModel = new BufferTreeModel(this);
+void Client::addNetwork(Network *net) {
+ net->setProxy(signalProxy());
+ signalProxy()->synchronize(net);
+ networkModel()->attachNetwork(net);
+ connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
+ instance()->_networks[net->networkId()] = net;
+ emit instance()->networkCreated(net->networkId());
+}
- connect(this, SIGNAL(bufferSelected(Buffer *)),
- _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)),
- _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
- _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+void Client::coreNetworkCreated(NetworkId id) {
+ if(_networks.contains(id)) {
+ qWarning() << "Creation of already existing network requested!";
+ return;
+ }
+ Network *net = new Network(id, this);
+ addNetwork(net);
+}
- SignalProxy *p = signalProxy();
- p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
- SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
- this, SLOT(recvSessionData(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreState(const QVariant &)),
- this, SLOT(recvCoreState(const QVariant &)));
- p->attachSlot(SIGNAL(networkConnected(uint)),
- this, SLOT(networkConnected(uint)));
- p->attachSlot(SIGNAL(networkDisconnected(uint)),
- this, SLOT(networkDisconnected(uint)));
- p->attachSlot(SIGNAL(displayMsg(const Message &)),
- this, SLOT(recvMessage(const Message &)));
- p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
- this, SLOT(recvStatusMsg(QString, QString)));
-
-
- p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
- p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
- p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
- p->attachSignal(this, SIGNAL(requestNetworkStates()));
+void Client::coreNetworkRemoved(NetworkId id) {
+ if(!_networks.contains(id)) return;
+ Network *net = _networks.take(id);
+ emit networkRemoved(net->networkId());
+ net->deleteLater();
+}
- connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
- connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
- connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
- connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+/*** Identity handling ***/
- layoutTimer = new QTimer(this);
- layoutTimer->setInterval(0);
- layoutTimer->setSingleShot(false);
- connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+QList<IdentityId> Client::identityIds() {
+ return instance()->_identities.keys();
+}
+const Identity * Client::identity(IdentityId id) {
+ if(instance()->_identities.contains(id)) return instance()->_identities[id];
+ else return 0;
}
-bool Client::isConnected() {
- return instance()->connectedToCore;
+void Client::createIdentity(const Identity &id) {
+ emit instance()->requestCreateIdentity(id);
}
-void Client::connectToCore(const QVariantMap &conn) {
- // TODO implement SSL
- coreConnectionInfo = conn;
-
- if(isConnected()) {
- emit coreConnectionError(tr("Already connected to Core!"));
- return;
- }
-
- if(socket != 0)
- socket->deleteLater();
-
- if(conn["Host"].toString().isEmpty()) {
- clientMode = LocalCore;
- socket = new QBuffer(this);
- connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
- socket->open(QIODevice::ReadWrite);
- //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
- //syncToCore(state);
- coreSocketConnected();
+void Client::updateIdentity(const Identity &id) {
+ emit instance()->requestUpdateIdentity(id);
+}
+
+void Client::removeIdentity(IdentityId id) {
+ emit instance()->requestRemoveIdentity(id);
+}
+
+void Client::coreIdentityCreated(const Identity &other) {
+ if(!_identities.contains(other.id())) {
+ Identity *identity = new Identity(other, this);
+ _identities[other.id()] = identity;
+ identity->setInitialized();
+ signalProxy()->synchronize(identity);
+ emit identityCreated(other.id());
} else {
- clientMode = RemoteCore;
- emit coreConnectionMsg(tr("Connecting..."));
- Q_ASSERT(!socket);
- QTcpSocket *sock = new QTcpSocket(this);
- socket = sock;
- connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
- connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
- connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
- connect(signalProxy(), SIGNAL(peerDisconnected()), this, SLOT(coreSocketDisconnected()));
- //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState)));
- connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
- sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
+ qWarning() << tr("Identity already exists in client!");
}
}
-void Client::disconnectFromCore() {
- if(clientMode == RemoteCore) {
- socket->close();
- //QAbstractSocket *sock = qobject_cast<QAbstractSocket*>(socket);
- //Q_ASSERT(sock);
- //sock->disconnectFromHost();
- } else {
- socket->close();
- //disconnectFromLocalCore();
- coreSocketDisconnected();
+void Client::coreIdentityRemoved(IdentityId id) {
+ if(_identities.contains(id)) {
+ emit identityRemoved(id);
+ Identity *i = _identities.take(id);
+ i->deleteLater();
}
}
-void Client::coreSocketConnected() {
- connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
- emit coreConnectionMsg(tr("Synchronizing to core..."));
- QVariantMap clientInit;
- clientInit["GuiProtocol"] = GUI_PROTOCOL;
- clientInit["User"] = coreConnectionInfo["User"].toString();
- clientInit["Password"] = coreConnectionInfo["Password"].toString();
- writeDataToDevice(socket, clientInit);
+/*** ***/
+void Client::userInput(BufferInfo bufferInfo, QString message) {
+ emit instance()->sendInput(bufferInfo, message);
}
-void Client::coreSocketDisconnected() {
- instance()->connectedToCore = false;
- emit disconnected();
- socket->deleteLater();
- blockSize = 0;
-
- /* Clear internal data. Hopefully nothing relies on it at this point. */
- _bufferModel->clear();
- // Buffers, if deleted, send a signal that causes their removal from buffers and bufferInfos.
- // So we cannot simply go through the array in a loop (or use qDeleteAll) for deletion...
- while(!_buffers.empty()) {
- delete _buffers.take(_buffers.keys()[0]);
- }
- Q_ASSERT(_buffers.empty());
+/*** core connection stuff ***/
- while(!_networkInfo.empty()) {
- delete _networkInfo.take(_networkInfo.keys()[0]);
- }
-
- coreConnectionInfo.clear();
- sessionData.clear();
- layoutQueue.clear();
- layoutTimer->stop();
+void Client::setConnectedToCore(QIODevice *sock, AccountId id) {
+ socket = sock;
+ signalProxy()->addPeer(socket);
+ _connectedToCore = true;
+ setCurrentCoreAccount(id);
}
-void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) {
- if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
+void Client::setSyncedToCore() {
+ // create buffersyncer
+ Q_ASSERT(!_bufferSyncer);
+ _bufferSyncer = new BufferSyncer(this);
+ connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), this, SLOT(updateLastSeenMsg(BufferId, MsgId)));
+ connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
+ connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
+ signalProxy()->synchronize(bufferSyncer());
+
+ // attach backlog manager
+ signalProxy()->synchronize(backlogManager());
+
+ // create a new BufferViewManager
+ _bufferViewManager = new BufferViewManager(signalProxy(), this);
+
+ _syncedToCore = true;
+ emit connected();
+ emit coreConnectionStateChanged(true);
}
-void Client::recvCoreState(const QVariant &state) {
- disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
- disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
- signalProxy()->addPeer(socket);
- syncToCore(state);
+void Client::setSecuredConnection() {
+ emit securedConnection();
}
-// TODO: auth errors
-void Client::syncToCore(const QVariant &coreState) {
- if(!coreState.toMap().contains("SessionState")) {
- emit coreConnectionError(tr("Invalid data received from core!"));
- disconnectFromCore();
+void Client::disconnectFromCore() {
+ if(!isConnected())
return;
+ _connectedToCore = false;
+
+ if(socket) {
+ socket->close();
+ socket->deleteLater();
}
+ _syncedToCore = false;
+ emit disconnected();
+ emit coreConnectionStateChanged(false);
- QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
+ // Clear internal data. Hopefully nothing relies on it at this point.
+ setCurrentCoreAccount(0);
- // store sessionData
- QVariantMap sessData = sessionState["SessionData"].toMap();
- foreach(QString key, sessData.keys())
- recvSessionData(key, sessData[key]);
+ if(_bufferSyncer) {
+ _bufferSyncer->deleteLater();
+ _bufferSyncer = 0;
+ }
- // store Buffer details
- QVariantList coreBuffers = sessionState["Buffers"].toList();
- /* make lookups by id faster */
- foreach(QVariant vid, coreBuffers) {
- buffer(vid.value<BufferInfo>()); // create all buffers, so we see them in the network views
+ if(_bufferViewManager) {
+ _bufferViewManager->deleteLater();
+ _bufferViewManager = 0;
}
- // create networkInfo objects
- QVariantList networkids = sessionState["Networks"].toList();
- foreach(QVariant networkid, networkids) {
- networkConnected(networkid.toUInt());
+ _networkModel->clear();
+
+ QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
+ while(bufferIter != _buffers.end()) {
+ Buffer *buffer = bufferIter.value();
+ disconnect(buffer, SIGNAL(destroyed()), this, 0);
+ bufferIter = _buffers.erase(bufferIter);
+ buffer->deleteLater();
}
-
- instance()->connectedToCore = true;
- updateCoreConnectionProgress();
-}
+ Q_ASSERT(_buffers.isEmpty());
-void Client::updateCoreConnectionProgress() {
- // we'll do this in three steps:
- // 1.) networks
- // 2.) channels
- // 3.) ircusers
+ _statusBuffers.clear();
- int numNets = networkInfos().count();
- int numNetsWaiting = 0;
+ QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ Network *net = netIter.value();
+ emit networkRemoved(net->networkId());
+ disconnect(net, SIGNAL(destroyed()), this, 0);
+ netIter = _networks.erase(netIter);
+ net->deleteLater();
+ }
+ Q_ASSERT(_networks.isEmpty());
+
+ QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+ while(idIter != _identities.end()) {
+ Identity *id = idIter.value();
+ emit identityRemoved(id->id());
+ idIter = _identities.erase(idIter);
+ id->deleteLater();
+ }
+ Q_ASSERT(_identities.isEmpty());
- int numIrcUsers = 0;
- int numIrcUsersWaiting = 0;
+ layoutQueue.clear();
+ layoutTimer->stop();
+}
- int numChannels = 0;
- int numChannelsWaiting = 0;
+void Client::setCoreConfiguration(const QVariantMap &settings) {
+ SignalProxy::writeDataToDevice(socket, settings);
+}
- foreach(NetworkInfo *net, networkInfos()) {
- if(! net->initialized())
- numNetsWaiting++;
+/*** ***/
- numIrcUsers += net->ircUsers().count();
- foreach(IrcUser *user, net->ircUsers()) {
- if(! user->initialized())
- numIrcUsersWaiting++;
- }
+void Client::updateBufferInfo(BufferInfo id) {
+ emit bufferUpdated(id);
+}
- numChannels += net->ircChannels().count();
- foreach(IrcChannel *channel, net->ircChannels()) {
- if(! channel->initialized())
- numChannelsWaiting++;
+void Client::bufferDestroyed() {
+ Buffer *buffer = static_cast<Buffer *>(sender());
+ QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
+ while(iter != _buffers.end()) {
+ if(iter.value() == buffer) {
+ iter = _buffers.erase(iter);
+ break;
}
-
+ iter++;
}
- if(numNetsWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting network states..."));
- emit coreConnectionProgress(numNets - numNetsWaiting, numNets);
- return;
+ QHash<NetworkId, Buffer *>::iterator statusIter = _statusBuffers.begin();
+ while(statusIter != _statusBuffers.end()) {
+ if(statusIter.value() == buffer) {
+ statusIter = _statusBuffers.erase(statusIter);
+ break;
+ }
+ statusIter++;
}
+}
- if(numIrcUsersWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting User states..."));
- emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers);
- return;
+void Client::networkDestroyed() {
+ Network *net = static_cast<Network *>(sender());
+ QHash<NetworkId, Network *>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ if(*netIter == net) {
+ netIter = _networks.erase(netIter);
+ break;
+ } else {
+ netIter++;
+ }
}
+}
- if(numChannelsWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting Channel states..."));
- emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels);
- return;
- }
+#ifndef SPUTDEV
+void Client::recvMessage(const Message &message) {
+ Message msg = message;
+ Buffer *b;
- emit coreConnectionProgress(1,1);
- emit connected();
-}
+ checkForHighlight(msg);
-void Client::recvSessionData(const QString &key, const QVariant &data) {
- sessionData[key] = data;
- emit sessionDataChanged(key, data);
- emit sessionDataChanged(key);
-}
+ // FIXME clean up code! (dup)
+
+ // TODO: make redirected messages show up in the correct buffer!
+
+ if(msg.flags() & Message::Redirected) {
+ BufferSettings bufferSettings;
+ bool inStatus = bufferSettings.value("UserMessagesInStatusBuffer", QVariant(true)).toBool();
+ bool inQuery = bufferSettings.value("UserMessagesInQueryBuffer", QVariant(false)).toBool();
+ bool inCurrent = bufferSettings.value("UserMessagesInCurrentBuffer", QVariant(false)).toBool();
+
+ if(inStatus) {
+ b = statusBuffer(msg.bufferInfo().networkId());
+ if(b) {
+ b->appendMsg(msg);
+ } else if(!inQuery && !inCurrent) { // make sure the message get's shown somewhere
+ b = buffer(msg.bufferInfo());
+ b->appendMsg(msg);
+ }
+ }
+
+ if(inQuery) {
+ b = buffer(msg.bufferInfo().bufferId());
+ if(b) {
+ b->appendMsg(msg);
+ } else if(!inStatus && !inCurrent) { // make sure the message get's shown somewhere
+ b = statusBuffer(msg.bufferInfo().networkId());
+ if(!b) b = buffer(msg.bufferInfo()); // seems like we have to create the buffer anyways...
+ b->appendMsg(msg);
+ }
+ }
-void Client::storeSessionData(const QString &key, const QVariant &data) {
- // Not sure if this is a good idea, but we'll try it anyway:
- // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
- // rather than immediately.
- emit instance()->sendSessionData(key, data);
+ if(inCurrent) {
+ BufferId currentId = bufferModel()->currentIndex().data(NetworkModel::BufferIdRole).value<BufferId>();
+ b = buffer(currentId);
+ if(b && currentId != msg.bufferInfo().bufferId() && !inQuery) {
+ b->appendMsg(msg);
+ } else if(!inStatus && !inQuery) { // make sure the message get's shown somewhere
+ b = statusBuffer(msg.bufferInfo().networkId());
+ if(!b) b = buffer(msg.bufferInfo()); // seems like we have to create the buffer anyways...
+ b->appendMsg(msg);
+ }
+ }
+ } else {
+ // the regular case: we can deliver where it was supposed to go
+ b = buffer(msg.bufferInfo());
+ b->appendMsg(msg);
+ }
+ //bufferModel()->updateBufferActivity(msg);
+
+ if(msg.type() == Message::Plain || msg.type() == Message::Notice || msg.type() == Message::Action) {
+ const Network *net = network(msg.bufferInfo().networkId());
+ QString networkName = net != 0
+ ? net->networkName() + ":"
+ : QString();
+ QString sender = networkName + msg.bufferInfo().bufferName() + ":" + msg.sender();
+ Message mmsg = Message(msg.timestamp(), msg.bufferInfo(), msg.type(), msg.contents(), sender, msg.flags());
+ monitorBuffer()->appendMsg(mmsg);
+ }
+ emit messageReceived(msg);
}
+#else
-QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
- if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
- else return def;
+void Client::recvMessage(const Message &msg) {
+ //checkForHighlight(msg);
+ _messageModel->insertMessage(msg);
}
-QStringList Client::sessionDataKeys() {
- return instance()->sessionData.keys();
+#endif /* SPUTDEV */
+
+void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
+ //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
}
-void Client::coreSocketError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket->errorString());
- socket->deleteLater();
+#ifdef SPUTDEV
+void Client::receiveBacklog(BufferId bufferId, const QVariantList &msgs) {
+ //checkForHighlight(msg);
+ foreach(QVariant v, msgs) {
+ _messageModel->insertMessage(v.value<Message>());
+ }
}
-void Client::coreHasData() {
- QVariant item;
- if(readDataFromDevice(socket, blockSize, item)) {
- emit recvPartialItem(1,1);
- recvCoreState(item);
- blockSize = 0;
+#else
+
+void Client::receiveBacklog(BufferId bufferId, const QVariantList &msgs) {
+ Buffer *buffer_ = buffer(bufferId);
+ if(!buffer_) {
+ qWarning() << "Client::receiveBacklog(): received Backlog for unknown Buffer:" << bufferId;
return;
}
- if(blockSize > 0) {
- emit recvPartialItem(socket->bytesAvailable(), blockSize);
+
+ if(msgs.isEmpty())
+ return; // no work to be done...
+
+ QVariantList::const_iterator msgIter = msgs.constBegin();
+ QVariantList::const_iterator msgIterEnd = msgs.constEnd();
+ Message msg;
+ while(msgIter != msgIterEnd) {
+ msg = (*msgIter).value<Message>();
+ checkForHighlight(msg);
+ buffer_->prependMsg(msg);
+ msgIter++;
}
-}
-void Client::networkConnected(uint netid) {
- // TODO: create statusBuffer / switch to networkids
- //BufferInfo id = statusBufferInfo(net);
- //Buffer *b = buffer(id);
- //b->setActive(true);
+ if(!layoutQueue.contains(buffer_))
+ layoutQueue.append(buffer_);
- NetworkInfo *netinfo = new NetworkInfo(netid, signalProxy(), this);
- connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
- connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
- connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
- _networkInfo[netid] = netinfo;
+ if(!layoutTimer->isActive()) {
+ layoutTimer->start();
+ }
}
+#endif /* SPUTDEV */
-void Client::networkDisconnected(uint networkid) {
- foreach(Buffer *buffer, buffers()) {
- if(buffer->bufferInfo().networkId() != networkid)
- continue;
-
- //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME
- buffer->setActive(false);
+void Client::layoutMsg() {
+ if(layoutQueue.isEmpty()) {
+ layoutTimer->stop();
+ return;
}
- Q_ASSERT(networkInfo(networkid));
- if(!networkInfo(networkid)->initialized()) {
- qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
- updateCoreConnectionProgress();
+ Buffer *buffer = layoutQueue.takeFirst();
+ if(buffer->layoutMsg()) {
+ layoutQueue.append(buffer); // Buffer has more messages in its queue --> Round Robin
+ return;
}
-}
-void Client::updateBufferInfo(BufferInfo id) {
- buffer(id)->updateBufferInfo(id);
+ if(layoutQueue.isEmpty())
+ layoutTimer->stop();
}
-
-void Client::removeBuffer(Buffer *b) {
- _buffers.remove(b->bufferInfo().uid());
+AbstractUiMsg *Client::layoutMsg(const Message &msg) {
+ return instance()->mainUi->layoutMsg(msg);
}
-void Client::recvMessage(const Message &msg) {
- Buffer *b = buffer(msg.buffer());
+void Client::checkForHighlight(Message &msg) {
+ NotificationSettings notificationSettings;
+ const Network *net = network(msg.bufferInfo().networkId());
+ if(net && !net->myNick().isEmpty()) {
+ QStringList nickList;
+ if(notificationSettings.highlightNick() == NotificationSettings::CurrentNick) {
+ nickList << net->myNick();
+ } else if(notificationSettings.highlightNick() == NotificationSettings::AllNicks) {
+ nickList = identity(net->identity())->nicks();
+ }
+ foreach(QString nickname, nickList) {
+ QRegExp nickRegExp("^(.*\\W)?" + QRegExp::escape(nickname) + "(\\W.*)?$");
+ if((msg.type() & (Message::Plain | Message::Notice | Message::Action))
+ && !(msg.flags() & Message::Self)
+ && nickRegExp.exactMatch(msg.contents())) {
+ msg.setFlags(msg.flags() | Message::Highlight);
+ return;
+ }
+ }
- Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type() == Message::Plain || msg.type() == Message::Notice){
- level |= Buffer::NewMessage;
+ foreach(QVariant highlight, notificationSettings.highlightList()) {
+ QVariantMap highlightRule = highlight.toMap();
+ if(!highlightRule["enable"].toBool())
+ continue;
+ Qt::CaseSensitivity caseSensitivity = highlightRule["cs"].toBool() ? Qt::CaseSensitive : Qt::CaseInsensitive;
+ QString name = highlightRule["name"].toString();
+ QRegExp userRegExp;
+ if(highlightRule["regex"].toBool()) {
+ userRegExp = QRegExp(name, caseSensitivity);
+ } else {
+ userRegExp = QRegExp("^(.*\\W)?" + QRegExp::escape(name) + "(\\W.*)?$", caseSensitivity);
+ }
+ if((msg.type() & (Message::Plain | Message::Notice | Message::Action))
+ && !(msg.flags() & Message::Self)
+ && userRegExp.exactMatch(msg.contents())) {
+ msg.setFlags(msg.flags() | Message::Highlight);
+ return;
+ }
+ }
}
- if(msg.flags() & Message::Highlight){
- level |= Buffer::Highlight;
+}
+
+void Client::updateLastSeenMsg(BufferId id, const MsgId &msgId) {
+ Buffer *b = buffer(id);
+ if(!b) {
+ qWarning() << "Client::updateLastSeen(): Unknown buffer" << id;
+ return;
}
- emit bufferActivity(level, b);
+ b->setLastSeenMsg(msgId);
+}
- b->appendMsg(msg);
+void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) {
+ if(!bufferSyncer())
+ return;
+ bufferSyncer()->requestSetLastSeenMsg(id, msgId);
}
-void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
- //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
+void Client::removeBuffer(BufferId id) {
+ if(!bufferSyncer()) return;
+ bufferSyncer()->requestRemoveBuffer(id);
}
-void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
- Buffer *b = buffer(id);
- foreach(QVariant v, msgs) {
- Message msg = v.value<Message>();
- b->prependMsg(msg);
- if(!layoutQueue.contains(b)) layoutQueue.append(b);
+void Client::bufferRemoved(BufferId bufferId) {
+ // first remove the buffer from has. this prohibits further lastSeenUpdates
+ Buffer *buff = 0;
+ if(_buffers.contains(bufferId)) {
+ buff = _buffers.take(bufferId);
+ disconnect(buff, 0, this, 0);
}
- if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
-}
-void Client::layoutMsg() {
- if(layoutQueue.count()) {
- Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
- if(b->layoutMsg())
- layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
+ // then we select a sane buffer (status buffer)
+ /* we have to manually select a buffer because otherwise inconsitent changes
+ * to the model might occur:
+ * the result of a buffer removal triggers a change in the selection model.
+ * the newly selected buffer might be a channel that hasn't been selected yet
+ * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
+ * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
+ */
+ QModelIndex current = bufferModel()->currentIndex();
+ if(current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
+ bufferModel()->setCurrentIndex(current.sibling(0,0));
}
-
- if(!layoutQueue.count())
- layoutTimer->stop();
-}
-AbstractUiMsg *Client::layoutMsg(const Message &msg) {
- return instance()->mainUi->layoutMsg(msg);
-}
+ // and remove it from the model
+ networkModel()->removeBuffer(bufferId);
-void Client::userInput(BufferInfo id, QString msg) {
- emit sendInput(id, msg);
+ if(buff)
+ buff->deleteLater();
}
+void Client::bufferRenamed(BufferId bufferId, const QString &newName) {
+ QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
+ if(bufferIndex.isValid()) {
+ networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
+ }
+}