/***************************************************************************
- * Copyright (C) 2005-07 by The Quassel Team *
+ * Copyright (C) 2005-08 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
+ * (at your option) version 3. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
#include "client.h"
#include "bufferinfo.h"
-#include "buffertreemodel.h"
#include "global.h"
+#include "identity.h"
#include "ircchannel.h"
#include "ircuser.h"
#include "message.h"
-#include "networkinfo.h"
+#include "network.h"
+#include "networkmodel.h"
+#include "buffermodel.h"
+#include "nickmodel.h"
#include "quasselui.h"
#include "signalproxy.h"
#include "util.h"
QPointer<Client> Client::instanceptr = 0;
-// ==============================
-// public Static Methods
-// ==============================
+/*** Initialization/destruction ***/
+
Client *Client::instance() {
if(!instanceptr)
instanceptr = new Client();
}
void Client::destroy() {
- delete instanceptr;
+ //delete instanceptr;
+ instanceptr->deleteLater();
}
void Client::init(AbstractUi *ui) {
instance()->init();
}
-QList<NetworkInfo *> Client::networkInfos() {
- return instance()->_networkInfo.values();
+Client::Client(QObject *parent)
+ : QObject(parent),
+ socket(0),
+ _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+ mainUi(0),
+ _networkModel(0),
+ _bufferModel(0),
+ _nickModel(0),
+ _connectedToCore(false),
+ _syncedToCore(false)
+{
}
-NetworkInfo *Client::networkInfo(uint networkid) {
- if(instance()->_networkInfo.contains(networkid))
- return instance()->_networkInfo[networkid];
- else
- return 0;
+Client::~Client() {
+ disconnectFromCore();
}
+void Client::init() {
+
+ _networkModel = new NetworkModel(this);
+ connect(this, SIGNAL(bufferUpdated(BufferInfo)),
+ _networkModel, SLOT(bufferUpdated(BufferInfo)));
+
+ _bufferModel = new BufferModel(_networkModel);
+ _nickModel = new NickModel(_networkModel);
+
+ SignalProxy *p = signalProxy();
+ p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
+ SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
+ this, SLOT(recvSessionData(const QString &, const QVariant &)));
+ //p->attachSlot(SIGNAL(networkConnected(uint)),
+ //FIXME this, SLOT(networkConnected(uint)));
+ //p->attachSlot(SIGNAL(networkDisconnected(uint)),
+ //FIXME this, SLOT(networkDisconnected(uint)));
+ p->attachSlot(SIGNAL(displayMsg(const Message &)),
+ this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
+ this, SLOT(recvStatusMsg(QString, QString)));
+
+
+ p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+ p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+ p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+ p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+/*
+ p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
+ p->attachSlot(SIGNAL(networkCreated(const NetworkInfo &)), this, SLOT(coreNetworkCreated(const NetworkInfo &)));
+ p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
+*/
+ connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
+
+ //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+
+ layoutTimer = new QTimer(this);
+ layoutTimer->setInterval(0);
+ layoutTimer->setSingleShot(false);
+ connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
+}
+
+/*** public static methods ***/
+
QList<BufferInfo> Client::allBufferInfos() {
QList<BufferInfo> bufferids;
foreach(Buffer *buffer, buffers()) {
return instance()->_buffers.values();
}
-Buffer *Client::buffer(uint bufferUid) {
+
+// FIXME remove
+Buffer *Client::buffer(BufferId bufferUid) {
if(instance()->_buffers.contains(bufferUid))
return instance()->_buffers[bufferUid];
else
return 0;
}
+// FIXME remove
Buffer *Client::buffer(BufferInfo id) {
Buffer *buff = buffer(id.uid());
if(!buff) {
Client *client = Client::instance();
buff = new Buffer(id, client);
-
- connect(buff, SIGNAL(userInput(BufferInfo, QString)),
- client, SLOT(userInput(BufferInfo, QString)));
- connect(buff, SIGNAL(bufferUpdated(Buffer *)),
- client, SIGNAL(bufferUpdated(Buffer *)));
connect(buff, SIGNAL(destroyed()),
client, SLOT(bufferDestroyed()));
client->_buffers[id.uid()] = buff;
- emit client->bufferUpdated(buff);
+ emit client->bufferUpdated(id);
}
Q_ASSERT(buff);
return buff;
}
-// FIXME switch to netids!
-// WHEN IS THIS NEEDED ANYHOW!?
-// ...only for finding the Buffer for a channel, I guess...
-BufferInfo Client::bufferInfo(QString net, QString buf) {
- foreach(Buffer *buffer_, buffers()) {
- BufferInfo bufferInfo = buffer_->bufferInfo();
- if(!bufferInfo.network().compare(net, Qt::CaseInsensitive) && !bufferInfo.buffer().compare(buf, Qt::CaseInsensitive))
- return bufferInfo;
- }
- Q_ASSERT(false); // should never happen!
- return BufferInfo();
-}
-BufferInfo Client::statusBufferInfo(QString net) {
- return bufferInfo(net, "");
+NetworkModel *Client::networkModel() {
+ return instance()->_networkModel;
}
-BufferTreeModel *Client::bufferModel() {
+BufferModel *Client::bufferModel() {
return instance()->_bufferModel;
}
+NickModel *Client::nickModel() {
+ return instance()->_nickModel;
+}
+
+
SignalProxy *Client::signalProxy() {
return instance()->_signalProxy;
}
-// ==============================
-// Constructor / Decon
-// ==============================
-Client::Client(QObject *parent)
- : QObject(parent),
- socket(0),
- _signalProxy(new SignalProxy(SignalProxy::Client, this)),
- mainUi(0),
- _bufferModel(0),
- connectedToCore(false)
-{
+bool Client::isConnected() {
+ return instance()->_connectedToCore;
}
-Client::~Client() {
-
+bool Client::isSynced() {
+ return instance()->_syncedToCore;
}
-void Client::init() {
- blockSize = 0;
-
- _bufferModel = new BufferTreeModel(this);
-
- connect(this, SIGNAL(bufferSelected(Buffer *)),
- _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)),
- _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
- _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
-
- SignalProxy *p = signalProxy();
- p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
- SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
- this, SLOT(recvSessionData(const QString &, const QVariant &)));
- p->attachSlot(SIGNAL(coreState(const QVariant &)),
- this, SLOT(recvCoreState(const QVariant &)));
- p->attachSlot(SIGNAL(networkConnected(uint)),
- this, SLOT(networkConnected(uint)));
- p->attachSlot(SIGNAL(networkDisconnected(uint)),
- this, SLOT(networkDisconnected(uint)));
- p->attachSlot(SIGNAL(displayMsg(const Message &)),
- this, SLOT(recvMessage(const Message &)));
- p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
- this, SLOT(recvStatusMsg(QString, QString)));
+/*** Network handling ***/
+QList<NetworkId> Client::networkIds() {
+ return instance()->_networks.keys();
+}
- p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
- p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
- p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
- p->attachSignal(this, SIGNAL(requestNetworkStates()));
+const Network * Client::network(NetworkId networkid) {
+ if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
+ else return 0;
+}
- connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
- connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
- connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
- connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+/*** Identity handling ***/
- layoutTimer = new QTimer(this);
- layoutTimer->setInterval(0);
- layoutTimer->setSingleShot(false);
- connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+QList<IdentityId> Client::identityIds() {
+ return instance()->_identities.keys();
+}
+const Identity * Client::identity(IdentityId id) {
+ if(instance()->_identities.contains(id)) return instance()->_identities[id];
+ else return 0;
}
-bool Client::isConnected() {
- return instance()->connectedToCore;
+void Client::createIdentity(const Identity &id) {
+ emit instance()->requestCreateIdentity(id);
}
-void Client::fakeInput(uint bufferUid, QString message) {
- Buffer *buff = buffer(bufferUid);
- if(!buff)
- qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message;
- else
- emit instance()->sendInput(buff->bufferInfo(), message);
+void Client::updateIdentity(const Identity &id) {
+ emit instance()->requestUpdateIdentity(id);
}
-void Client::fakeInput(BufferInfo bufferInfo, QString message) {
- fakeInput(bufferInfo, message);
+void Client::removeIdentity(IdentityId id) {
+ emit instance()->requestRemoveIdentity(id);
}
-void Client::connectToCore(const QVariantMap &conn) {
- // TODO implement SSL
- coreConnectionInfo = conn;
- if(isConnected()) {
- emit coreConnectionError(tr("Already connected to Core!"));
- return;
- }
-
- if(socket != 0)
- socket->deleteLater();
-
- if(conn["Host"].toString().isEmpty()) {
- clientMode = LocalCore;
- socket = new QBuffer(this);
- connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
- socket->open(QIODevice::ReadWrite);
- //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
- //syncToCore(state);
- coreSocketConnected();
+void Client::coreIdentityCreated(const Identity &other) {
+ if(!_identities.contains(other.id())) {
+ Identity *identity = new Identity(other, this);
+ _identities[other.id()] = identity;
+ identity->setInitialized();
+ signalProxy()->synchronize(identity);
+ emit identityCreated(other.id());
} else {
- clientMode = RemoteCore;
- emit coreConnectionMsg(tr("Connecting..."));
- Q_ASSERT(!socket);
- QTcpSocket *sock = new QTcpSocket(this);
- socket = sock;
- connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
- connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
- connect(signalProxy(), SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
- connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
- sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
+ qWarning() << tr("Identity already exists in client!");
}
}
-void Client::disconnectFromCore() {
- socket->close();
+void Client::coreIdentityRemoved(IdentityId id) {
+ if(_identities.contains(id)) {
+ emit identityRemoved(id);
+ Identity *i = _identities.take(id);
+ i->deleteLater();
+ }
}
-void Client::setCoreConfiguration(const QVariantMap &settings) {
- writeDataToDevice(socket, settings);
+/*** ***/
+void Client::userInput(BufferInfo bufferInfo, QString message) {
+ emit instance()->sendInput(bufferInfo, message);
}
-void Client::coreSocketConnected() {
- connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
- emit coreConnectionMsg(tr("Synchronizing to core..."));
- QVariantMap clientInit;
- clientInit["GuiProtocol"] = GUI_PROTOCOL;
- clientInit["User"] = coreConnectionInfo["User"].toString();
- clientInit["Password"] = coreConnectionInfo["Password"].toString();
- writeDataToDevice(socket, clientInit);
+/*** core connection stuff ***/
+
+void Client::setConnectedToCore(QIODevice *sock) {
+ socket = sock;
+ signalProxy()->addPeer(socket);
+ _connectedToCore = true;
}
-void Client::coreSocketDisconnected() {
- instance()->connectedToCore = false;
+void Client::setSyncedToCore() {
+ _syncedToCore = true;
+ emit connected();
+ emit coreConnectionStateChanged(true);
+}
+
+void Client::disconnectFromCore() {
+ if(socket) {
+ socket->close();
+ socket->deleteLater();
+ }
+ _connectedToCore = false;
+ _syncedToCore = false;
emit disconnected();
- socket->deleteLater();
- blockSize = 0;
+ emit coreConnectionStateChanged(false);
+
+ // Clear internal data. Hopefully nothing relies on it at this point.
+ _networkModel->clear();
- /* Clear internal data. Hopefully nothing relies on it at this point. */
- _bufferModel->clear();
+ QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
+ while(netIter != _networks.end()) {
+ Network *net = netIter.value();
+ disconnect(net, SIGNAL(destroyed()), this, 0);
+ netIter = _networks.erase(netIter);
+ net->deleteLater();
+ }
+ Q_ASSERT(_networks.isEmpty());
- QHash<uint, Buffer *>::iterator bufferIter = _buffers.begin();
+ QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
while(bufferIter != _buffers.end()) {
Buffer *buffer = bufferIter.value();
disconnect(buffer, SIGNAL(destroyed()), this, 0);
}
Q_ASSERT(_buffers.isEmpty());
-
- QHash<uint, NetworkInfo*>::iterator netIter = _networkInfo.begin();
- while(netIter != _networkInfo.end()) {
- NetworkInfo *net = netIter.value();
- disconnect(net, SIGNAL(destroyed()), this, 0);
- netIter = _networkInfo.erase(netIter);
- net->deleteLater();
+ QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
+ while(idIter != _identities.end()) {
+ Identity *id = idIter.value();
+ emit identityRemoved(id->id());
+ idIter = _identities.erase(idIter);
+ id->deleteLater();
}
- Q_ASSERT(_networkInfo.isEmpty());
+ Q_ASSERT(_identities.isEmpty());
- coreConnectionInfo.clear();
sessionData.clear();
layoutQueue.clear();
layoutTimer->stop();
}
-void Client::recvCoreState(const QVariant &state) {
- disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
- disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
- signalProxy()->addPeer(socket);
- syncToCore(state);
-}
-
-// TODO: auth errors
-void Client::syncToCore(const QVariant &coreState) {
- if(!coreState.toMap().contains("SessionState")) {
- emit coreConnectionError(tr("Invalid data received from core!"));
- disconnectFromCore();
- return;
- }
-
- QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
-
- // store sessionData
- QVariantMap sessData = sessionState["SessionData"].toMap();
- foreach(QString key, sessData.keys())
- recvSessionData(key, sessData[key]);
-
- // store Buffer details
- QVariantList coreBuffers = sessionState["Buffers"].toList();
- /* make lookups by id faster */
- foreach(QVariant vid, coreBuffers) {
- buffer(vid.value<BufferInfo>()); // create all buffers, so we see them in the network views
- }
-
- // create networkInfo objects
- QVariantList networkids = sessionState["Networks"].toList();
- foreach(QVariant networkid, networkids) {
- networkConnected(networkid.toUInt());
- }
-
- instance()->connectedToCore = true;
- updateCoreConnectionProgress();
-
+void Client::setCoreConfiguration(const QVariantMap &settings) {
+ SignalProxy::writeDataToDevice(socket, settings);
}
-void Client::updateCoreConnectionProgress() {
- // we'll do this in three steps:
- // 1.) networks
- // 2.) channels
- // 3.) ircusers
-
- int numNets = networkInfos().count();
- int numNetsWaiting = 0;
-
- int numIrcUsers = 0;
- int numIrcUsersWaiting = 0;
-
- int numChannels = 0;
- int numChannelsWaiting = 0;
-
- foreach(NetworkInfo *net, networkInfos()) {
- if(! net->initialized())
- numNetsWaiting++;
-
- numIrcUsers += net->ircUsers().count();
- foreach(IrcUser *user, net->ircUsers()) {
- if(! user->initialized())
- numIrcUsersWaiting++;
- }
-
- numChannels += net->ircChannels().count();
- foreach(IrcChannel *channel, net->ircChannels()) {
- if(! channel->initialized())
- numChannelsWaiting++;
- }
- }
-
- if(numNetsWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting network states..."));
- emit coreConnectionProgress(numNets - numNetsWaiting, numNets);
- return;
- }
-
- if(numIrcUsersWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting User states..."));
- emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers);
- return;
- }
-
- if(numChannelsWaiting > 0) {
- emit coreConnectionMsg(tr("Requesting Channel states..."));
- emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels);
- return;
- }
-
- emit coreConnectionProgress(1,1);
- emit connected();
- foreach(NetworkInfo *net, networkInfos()) {
- disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
- }
-
- // signalProxy()->dumpProxyStats();
-}
+/*** Session data ***/
void Client::recvSessionData(const QString &key, const QVariant &data) {
sessionData[key] = data;
return instance()->sessionData.keys();
}
-void Client::coreSocketError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket->errorString());
- socket->deleteLater();
-}
+/*** ***/
-void Client::coreHasData() {
- QVariant item;
- if(readDataFromDevice(socket, blockSize, item)) {
- emit recvPartialItem(1,1);
- QVariantMap msg = item.toMap();
- if (!msg["StartWizard"].toBool()) {
- recvCoreState(msg["Reply"]);
- } else {
- qWarning("Core not configured!");
- qDebug() << "Available storage providers: " << msg["StorageProviders"].toStringList();
- emit showConfigWizard(msg);
- }
- blockSize = 0;
- return;
- }
- if(blockSize > 0) {
- emit recvPartialItem(socket->bytesAvailable(), blockSize);
- }
+// FIXME
+void Client::disconnectFromNetwork(NetworkId id) {
+ if(!instance()->_networks.contains(id)) return;
+ Network *net = instance()->_networks[id];
+ net->requestDisconnect();
}
+/*
void Client::networkConnected(uint netid) {
// TODO: create statusBuffer / switch to networkids
//BufferInfo id = statusBufferInfo(net);
//Buffer *b = buffer(id);
//b->setActive(true);
- NetworkInfo *netinfo = new NetworkInfo(netid, this);
+ Network *netinfo = new Network(netid, this);
netinfo->setProxy(signalProxy());
-
- if(!isConnected()) {
- connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
- connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
- connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
- }
- connect(netinfo, SIGNAL(ircChannelAdded(QString)), this, SLOT(ircChannelAdded(QString)));
- connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed()));
- _networkInfo[netid] = netinfo;
+ networkModel()->attachNetwork(netinfo);
+ connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkDestroyed()));
+ _networks[netid] = netinfo;
}
-void Client::networkDisconnected(uint networkid) {
- foreach(Buffer *buffer, buffers()) {
- if(buffer->bufferInfo().networkId() != networkid)
- continue;
-
- //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME
- buffer->setActive(false);
+void Client::networkDisconnected(NetworkId networkid) {
+ if(!_networks.contains(networkid)) {
+ qWarning() << "Client::networkDisconnected(uint): unknown Network" << networkid;
+ return;
}
- Q_ASSERT(networkInfo(networkid));
- if(!networkInfo(networkid)->initialized()) {
+ Network *net = _networks.take(networkid);
+ if(!net->isInitialized()) {
qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
updateCoreConnectionProgress();
}
+ net->deleteLater();
+}
+*/
+
+void Client::addNetwork(Network *net) {
+ net->setProxy(signalProxy());
+ signalProxy()->synchronize(net);
+ networkModel()->attachNetwork(net);
+ connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
+ instance()->_networks[net->networkId()] = net;
+ emit instance()->networkCreated(net->networkId());
}
-void Client::ircChannelAdded(QString chanName) {
- NetworkInfo *netInfo = qobject_cast<NetworkInfo*>(sender());
- Q_ASSERT(netInfo);
- Buffer *buf = buffer(bufferInfo(netInfo->networkName(), chanName));
- Q_ASSERT(buf);
- buf->setIrcChannel(netInfo->ircChannel(chanName));
+void Client::createNetwork(const NetworkInfo &info) {
+
}
+/*** ***/
+
void Client::updateBufferInfo(BufferInfo id) {
- buffer(id)->updateBufferInfo(id);
+ emit bufferUpdated(id);
}
void Client::bufferDestroyed() {
Buffer *buffer = static_cast<Buffer *>(sender());
- uint bufferUid = buffer->uid();
- if(_buffers.contains(bufferUid))
- _buffers.remove(bufferUid);
+ QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
+ while(iter != _buffers.end()) {
+ if(iter.value() == buffer) {
+ iter = _buffers.erase(iter);
+ break;
+ }
+ iter++;
+ }
}
-void Client::networkInfoDestroyed() {
- NetworkInfo *netinfo = static_cast<NetworkInfo *>(sender());
- uint networkId = netinfo->networkId();
- if(_networkInfo.contains(networkId))
- _networkInfo.remove(networkId);
+void Client::networkDestroyed() {
+ // FIXME this is not gonna work, net is a QObject here already!
+ Network *net = static_cast<Network *>(sender());
+ NetworkId networkId = net->networkId();
+ if(_networks.contains(networkId))
+ _networks.remove(networkId);
}
void Client::recvMessage(const Message &msg) {
Buffer *b = buffer(msg.buffer());
-
- Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type() == Message::Plain || msg.type() == Message::Notice){
- level |= Buffer::NewMessage;
- }
- if(msg.flags() & Message::Highlight){
- level |= Buffer::Highlight;
- }
- emit bufferActivity(level, b);
-
b->appendMsg(msg);
+ networkModel()->updateBufferActivity(msg);
}
void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
foreach(QVariant v, msgs) {
Message msg = v.value<Message>();
b->prependMsg(msg);
+ // networkModel()->updateBufferActivity(msg);
if(!layoutQueue.contains(b)) layoutQueue.append(b);
}
if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
return instance()->mainUi->layoutMsg(msg);
}
-void Client::userInput(BufferInfo id, QString msg) {
- emit sendInput(id, msg);
-}
-