#include "client.h"
-#include "buffer.h"
+#include "networkinfo.h"
+#include "ircuser.h"
+#include "ircchannel.h"
+
+#include "message.h"
+
+#include "bufferinfo.h"
#include "buffertreemodel.h"
-#include "clientproxy.h"
#include "quasselui.h"
+#include "signalproxy.h"
+#include "synchronizer.h"
#include "util.h"
-Client * Client::instanceptr = 0;
-
-bool Client::connectedToCore = false;
-Client::ClientMode Client::clientMode;
-VarMap Client::coreConnectionInfo;
-QHash<BufferId, Buffer *> Client::buffers;
-QHash<uint, BufferId> Client::bufferIds;
-QHash<QString, QHash<QString, VarMap> > Client::nicks;
-QHash<QString, bool> Client::netConnected;
-QStringList Client::netsAwaitingInit;
-QHash<QString, QString> Client::ownNick;
+QPointer<Client> Client::instanceptr = 0;
+// ==============================
+// public Static Methods
+// ==============================
Client *Client::instance() {
- if(instanceptr) return instanceptr;
- instanceptr = new Client();
+ if(!instanceptr)
+ instanceptr = new Client();
return instanceptr;
}
void Client::destroy() {
delete instanceptr;
- instanceptr = 0;
}
-Client::Client() {
- clientProxy = ClientProxy::instance();
+void Client::init(AbstractUi *ui) {
+ instance()->mainUi = ui;
+ instance()->init();
+}
- _bufferModel = new BufferTreeModel(this);
+QList<NetworkInfo *> Client::networkInfos() {
+ return instance()->_networkInfo.values();
+}
- connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
- connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
- connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+NetworkInfo *Client::networkInfo(uint networkid) {
+ if(instance()->_networkInfo.contains(networkid))
+ return instance()->_networkInfo[networkid];
+ else
+ return 0;
+}
- // TODO: make this configurable (allow monolithic client to connect to remote cores)
- if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
- else clientMode = RemoteCore;
- connectedToCore = false;
+QList<BufferInfo> Client::allBufferInfos() {
+ QList<BufferInfo> bufferids;
+ foreach(Buffer *buffer, buffers()) {
+ bufferids << buffer->bufferInfo();
+ }
+ return bufferids;
}
-void Client::init(AbstractUi *ui) {
- instance()->mainUi = ui;
- instance()->init();
+QList<Buffer *> Client::buffers() {
+ return instance()->_buffers.values();
+}
+
+Buffer *Client::buffer(uint bufferUid) {
+ if(instance()->_buffers.contains(bufferUid))
+ return instance()->_buffers[bufferUid];
+ else
+ return 0;
+}
+
+Buffer *Client::buffer(BufferInfo id) {
+ Buffer *buff = buffer(id.uid());
+
+ if(!buff) {
+ Client *client = Client::instance();
+ buff = new Buffer(id, client);
+
+ connect(buff, SIGNAL(userInput(BufferInfo, QString)),
+ client, SLOT(userInput(BufferInfo, QString)));
+ connect(buff, SIGNAL(bufferUpdated(Buffer *)),
+ client, SIGNAL(bufferUpdated(Buffer *)));
+ connect(buff, SIGNAL(destroyed()),
+ client, SLOT(bufferDestroyed()));
+ client->_buffers[id.uid()] = buff;
+ emit client->bufferUpdated(buff);
+ }
+ Q_ASSERT(buff);
+ return buff;
+}
+
+// FIXME switch to netids!
+// WHEN IS THIS NEEDED ANYHOW!?
+BufferInfo Client::bufferInfo(QString net, QString buf) {
+ foreach(Buffer *buffer_, buffers()) {
+ BufferInfo bufferInfo = buffer_->bufferInfo();
+ if(bufferInfo.network() == net && bufferInfo.buffer() == buf)
+ return bufferInfo;
+ }
+ Q_ASSERT(false); // should never happen!
+ return BufferInfo();
+}
+
+BufferInfo Client::statusBufferInfo(QString net) {
+ return bufferInfo(net, "");
+}
+
+BufferTreeModel *Client::bufferModel() {
+ return instance()->_bufferModel;
+}
+
+SignalProxy *Client::signalProxy() {
+ return instance()->_signalProxy;
+}
+
+// ==============================
+// Constructor / Decon
+// ==============================
+Client::Client(QObject *parent)
+ : QObject(parent),
+ socket(0),
+ _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+ mainUi(0),
+ _bufferModel(0),
+ connectedToCore(false)
+{
+}
+
+Client::~Client() {
}
void Client::init() {
blockSize = 0;
- connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
- connect(&socket, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
- connect(&socket, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
- connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
-
- connect(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), clientProxy, SLOT(gsSessionDataChanged(const QString &, const QVariant &)));
- connect(clientProxy, SIGNAL(csSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &)));
-
- connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
- connect(clientProxy, SIGNAL(csCoreState(QVariant)), this, SLOT(recvCoreState(const QVariant &)));
- connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
- connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
- connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
- connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(const Message &)));
- connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
- connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
- connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
- connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
- connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
- connect(clientProxy, SIGNAL(csBacklogData(BufferId, const QList<QVariant> &, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
- connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
- connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
- connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
- connect(this, SIGNAL(requestNetworkStates()), clientProxy, SLOT(gsRequestNetworkStates()));
-
- connect(mainUi, SIGNAL(connectToCore(const VarMap &)), this, SLOT(connectToCore(const VarMap &)));
+ _bufferModel = new BufferTreeModel(this);
+
+ connect(this, SIGNAL(bufferSelected(Buffer *)),
+ _bufferModel, SLOT(selectBuffer(Buffer *)));
+ connect(this, SIGNAL(bufferUpdated(Buffer *)),
+ _bufferModel, SLOT(bufferUpdated(Buffer *)));
+ connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
+ _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+
+ SignalProxy *p = signalProxy();
+ p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
+ SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
+ this, SLOT(recvSessionData(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreState(const QVariant &)),
+ this, SLOT(recvCoreState(const QVariant &)));
+ p->attachSlot(SIGNAL(networkConnected(uint)),
+ this, SLOT(networkConnected(uint)));
+ p->attachSlot(SIGNAL(networkDisconnected(uint)),
+ this, SLOT(networkDisconnected(uint)));
+ p->attachSlot(SIGNAL(displayMsg(const Message &)),
+ this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
+ this, SLOT(recvStatusMsg(QString, QString)));
+
+
+ p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+ p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
}
-Client::~Client() {
- //delete mainUi;
- //delete _bufferModel;
- foreach(Buffer *buf, buffers.values()) delete buf;
- ClientProxy::destroy();
-
+bool Client::isConnected() {
+ return instance()->connectedToCore;
}
-BufferTreeModel *Client::bufferModel() {
- return instance()->_bufferModel;
+void Client::fakeInput(uint bufferUid, QString message) {
+ Buffer *buff = buffer(bufferUid);
+ if(!buff)
+ qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message;
+ else
+ emit instance()->sendInput(buff->bufferInfo(), message);
}
-bool Client::isConnected() { return connectedToCore; }
+void Client::fakeInput(BufferInfo bufferInfo, QString message) {
+ fakeInput(bufferInfo, message);
+}
-void Client::connectToCore(const VarMap &conn) {
+void Client::connectToCore(const QVariantMap &conn) {
// TODO implement SSL
coreConnectionInfo = conn;
if(isConnected()) {
emit coreConnectionError(tr("Already connected to Core!"));
return;
}
+
+ if(socket != 0)
+ socket->deleteLater();
+
if(conn["Host"].toString().isEmpty()) {
clientMode = LocalCore;
- QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
- syncToCore(state);
+ socket = new QBuffer(this);
+ connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
+ socket->open(QIODevice::ReadWrite);
+ //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
+ //syncToCore(state);
+ coreSocketConnected();
} else {
clientMode = RemoteCore;
emit coreConnectionMsg(tr("Connecting..."));
- socket.connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
+ Q_ASSERT(!socket);
+ QTcpSocket *sock = new QTcpSocket(this);
+ socket = sock;
+ connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
+ connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
+ connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
+ connect(signalProxy(), SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
+ //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState)));
+ connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
+ sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
}
}
void Client::disconnectFromCore() {
- if(clientMode == RemoteCore) {
- socket.close();
- } else {
- disconnectFromLocalCore();
+ socket->close();
+ if(clientMode == LocalCore) {
coreSocketDisconnected();
}
- /* Clear internal data. Hopefully nothing relies on it at this point. */
- coreConnectionInfo.clear();
- sessionData.clear();
- //foreach(Buffer *buf, buffers.values()) delete buf;
- qDebug() << "barfoo";
- _bufferModel->clear();
- //qDeleteAll(buffers);
- qDebug() << "foobar";
}
void Client::coreSocketConnected() {
- connect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
emit coreConnectionMsg(tr("Synchronizing to core..."));
- VarMap clientInit;
+ QVariantMap clientInit;
clientInit["GuiProtocol"] = GUI_PROTOCOL;
clientInit["User"] = coreConnectionInfo["User"].toString();
clientInit["Password"] = coreConnectionInfo["Password"].toString();
- writeDataToDevice(&socket, clientInit);
+ writeDataToDevice(socket, clientInit);
}
void Client::coreSocketDisconnected() {
- connectedToCore = false;
+ instance()->connectedToCore = false;
emit disconnected();
+ socket->deleteLater();
+ blockSize = 0;
+
+ /* Clear internal data. Hopefully nothing relies on it at this point. */
+ _bufferModel->clear();
+ foreach(Buffer *buffer, _buffers.values()) {
+ buffer->deleteLater();
+ }
+ _buffers.clear();
+
+ foreach(NetworkInfo *networkinfo, _networkInfo.values()) {
+ networkinfo->deleteLater();
+ }
+ _networkInfo.clear();
+
+ coreConnectionInfo.clear();
+ sessionData.clear();
+ layoutQueue.clear();
+ layoutTimer->stop();
+}
+
+void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) {
+ if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
}
void Client::recvCoreState(const QVariant &state) {
- disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
+ disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
+ signalProxy()->addPeer(socket);
syncToCore(state);
-
}
+// TODO: auth errors
void Client::syncToCore(const QVariant &coreState) {
- VarMap sessionState = coreState.toMap()["SessionState"].toMap();
- VarMap sessData = sessionState["SessionData"].toMap();
+ if(!coreState.toMap().contains("SessionState")) {
+ emit coreConnectionError(tr("Invalid data received from core!"));
+ disconnectFromCore();
+ return;
+ }
- foreach(QString key, sessData.keys()) {
+ QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
+
+ // store sessionData
+ QVariantMap sessData = sessionState["SessionData"].toMap();
+ foreach(QString key, sessData.keys())
recvSessionData(key, sessData[key]);
- }
- QList<QVariant> coreBuffers = sessionState["Buffers"].toList();
+
+ // store Buffer details
+ QVariantList coreBuffers = sessionState["Buffers"].toList();
/* make lookups by id faster */
foreach(QVariant vid, coreBuffers) {
- BufferId id = vid.value<BufferId>();
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id); // create all buffers, so we see them in the network views
+ buffer(vid.value<BufferInfo>()); // create all buffers, so we see them in the network views
+ }
+
+ // create networkInfo objects
+ QVariantList networkids = sessionState["Networks"].toList();
+ foreach(QVariant networkid, networkids) {
+ networkConnected(networkid.toUInt());
+ }
+
+ instance()->connectedToCore = true;
+ updateCoreConnectionProgress();
+}
+
+void Client::updateCoreConnectionProgress() {
+ // we'll do this in three steps:
+ // 1.) networks
+ // 2.) channels
+ // 3.) ircusers
+
+ int numNets = networkInfos().count();
+ int numNetsWaiting = 0;
+
+ int numIrcUsers = 0;
+ int numIrcUsersWaiting = 0;
+
+ int numChannels = 0;
+ int numChannelsWaiting = 0;
+
+ foreach(NetworkInfo *net, networkInfos()) {
+ if(! net->initialized())
+ numNetsWaiting++;
+
+ numIrcUsers += net->ircUsers().count();
+ foreach(IrcUser *user, net->ircUsers()) {
+ if(! user->initialized())
+ numIrcUsersWaiting++;
+ }
+
+ numChannels += net->ircChannels().count();
+ foreach(IrcChannel *channel, net->ircChannels()) {
+ if(! channel->initialized())
+ numChannelsWaiting++;
+ }
}
- netsAwaitingInit = sessionState["Networks"].toStringList();
- connectedToCore = true;
- if(netsAwaitingInit.count()) {
+
+ if(numNetsWaiting > 0) {
emit coreConnectionMsg(tr("Requesting network states..."));
- emit coreConnectionProgress(0, netsAwaitingInit.count());
- emit requestNetworkStates();
+ emit coreConnectionProgress(numNets - numNetsWaiting, numNets);
+ return;
+ }
+
+ if(numIrcUsersWaiting > 0) {
+ emit coreConnectionMsg(tr("Requesting User states..."));
+ emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers);
+ return;
+ }
+
+ if(numChannelsWaiting > 0) {
+ emit coreConnectionMsg(tr("Requesting Channel states..."));
+ emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels);
+ return;
}
- else {
- emit coreConnectionProgress(1, 1);
- emit connected();
+
+ emit coreConnectionProgress(1,1);
+ emit connected();
+
+ foreach(NetworkInfo *net, networkInfos()) {
+ disconnect(net, 0, this, SLOT(updateCoreConnectionProgress()));
}
+
+ // signalProxy()->dumpProxyStats();
}
void Client::recvSessionData(const QString &key, const QVariant &data) {
return instance()->sessionData.keys();
}
-void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
- if(clientMode == LocalCore) return;
- QList<QVariant> sigdata;
- sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
- //qDebug() << "Sending signal: " << sigdata;
- writeDataToDevice(&socket, QVariant(sigdata));
+void Client::coreSocketError(QAbstractSocket::SocketError) {
+ emit coreConnectionError(socket->errorString());
+ socket->deleteLater();
}
-void Client::serverError(QAbstractSocket::SocketError) {
- emit coreConnectionError(socket.errorString());
-}
-
-void Client::serverHasData() {
+void Client::coreHasData() {
QVariant item;
- while(readDataFromDevice(&socket, blockSize, item)) {
+ if(readDataFromDevice(socket, blockSize, item)) {
emit recvPartialItem(1,1);
- QList<QVariant> sigdata = item.toList();
- Q_ASSERT(sigdata.size() == 4);
- ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
+ recvCoreState(item);
blockSize = 0;
+ return;
}
if(blockSize > 0) {
- emit recvPartialItem(socket.bytesAvailable(), blockSize);
+ emit recvPartialItem(socket->bytesAvailable(), blockSize);
}
}
-void Client::networkConnected(QString net) {
- Q_ASSERT(!netsAwaitingInit.contains(net));
- netConnected[net] = true;
- BufferId id = statusBufferId(net);
- Buffer *b = buffer(id);
- b->setActive(true);
- //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
- // TODO buffersUpdated();
-}
+void Client::networkConnected(uint netid) {
+ // TODO: create statusBuffer / switch to networkids
+ //BufferInfo id = statusBufferInfo(net);
+ //Buffer *b = buffer(id);
+ //b->setActive(true);
-void Client::networkDisconnected(QString net) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() != net) continue;
- Buffer *b = buffer(id);
- //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
- b->setActive(false);
- }
- netConnected[net] = false;
- if(netsAwaitingInit.contains(net)) {
- qDebug() << "Network" << net << "disconnected while not yet initialized!";
- netsAwaitingInit.removeAll(net);
- emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
- if(!netsAwaitingInit.count()) emit connected();
- }
+ NetworkInfo *netinfo = new NetworkInfo(netid, signalProxy(), this);
+ connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress()));
+ connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress()));
+ connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress()));
+ connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed()));
+ _networkInfo[netid] = netinfo;
}
-void Client::updateBufferId(BufferId id) {
- bufferIds[id.uid()] = id; // make lookups by id faster
- buffer(id);
-}
+void Client::networkDisconnected(uint networkid) {
+ foreach(Buffer *buffer, buffers()) {
+ if(buffer->bufferInfo().networkId() != networkid)
+ continue;
-BufferId Client::bufferId(QString net, QString buf) {
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net && id.buffer() == buf) return id;
+ //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME
+ buffer->setActive(false);
+ }
+
+ Q_ASSERT(networkInfo(networkid));
+ if(!networkInfo(networkid)->initialized()) {
+ qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
+ updateCoreConnectionProgress();
}
- Q_ASSERT(false); // should never happen!
- return BufferId();
-}
-
-BufferId Client::statusBufferId(QString net) {
- return bufferId(net, "");
}
-
-Buffer * Client::buffer(BufferId id) {
- Client *client = Client::instance();
- if(!buffers.contains(id)) {
- Buffer *b = new Buffer(id);
- b->setOwnNick(ownNick[id.network()]);
- connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
- connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
- connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
- buffers[id] = b;
- emit client->bufferUpdated(b);
- }
- return buffers[id];
+void Client::updateBufferInfo(BufferInfo id) {
+ buffer(id)->updateBufferInfo(id);
}
-QList<BufferId> Client::allBufferIds() {
- return buffers.keys();
+void Client::bufferDestroyed() {
+ Buffer *buffer = static_cast<Buffer *>(sender());
+ uint bufferUid = buffer->uid();
+ if(_buffers.contains(bufferUid))
+ _buffers.remove(bufferUid);
}
-void Client::recvNetworkState(QString net, QVariant state) {
- netsAwaitingInit.removeAll(net);
- netConnected[net] = true;
- setOwnNick(net, state.toMap()["OwnNick"].toString());
- buffer(statusBufferId(net))->setActive(true);
- VarMap t = state.toMap()["Topics"].toMap();
- VarMap n = state.toMap()["Nicks"].toMap();
- foreach(QVariant v, t.keys()) {
- QString buf = v.toString();
- BufferId id = bufferId(net, buf);
- buffer(id)->setActive(true);
- setTopic(net, buf, t[buf].toString());
- }
- foreach(QString nick, n.keys()) {
- addNick(net, nick, n[nick].toMap());
- }
- emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
- if(!netsAwaitingInit.count()) emit connected();
+void Client::networkInfoDestroyed() {
+ NetworkInfo *netinfo = static_cast<NetworkInfo *>(sender());
+ uint networkId = netinfo->networkId();
+ if(_networkInfo.contains(networkId))
+ _networkInfo.remove(networkId);
}
void Client::recvMessage(const Message &msg) {
- Buffer *b = buffer(msg.buffer);
+ Buffer *b = buffer(msg.buffer());
Buffer::ActivityLevel level = Buffer::OtherActivity;
- if(msg.type == Message::Plain || msg.type == Message::Notice){
+ if(msg.type() == Message::Plain || msg.type() == Message::Notice){
level |= Buffer::NewMessage;
}
- if(msg.flags & Message::Highlight){
+ if(msg.flags() & Message::Highlight){
level |= Buffer::Highlight;
}
emit bufferActivity(level, b);
void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
//recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
-
}
-void Client::recvBacklogData(BufferId id, const QList<QVariant> &msgs, bool /*done*/) {
+void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
Buffer *b = buffer(id);
foreach(QVariant v, msgs) {
Message msg = v.value<Message>();
void Client::layoutMsg() {
if(layoutQueue.count()) {
Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
- if(b->layoutMsg()) layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
+ if(b->layoutMsg())
+ layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
}
- if(!layoutQueue.count()) layoutTimer->stop();
+
+ if(!layoutQueue.count())
+ layoutTimer->stop();
}
AbstractUiMsg *Client::layoutMsg(const Message &msg) {
return instance()->mainUi->layoutMsg(msg);
}
-void Client::userInput(BufferId id, QString msg) {
+void Client::userInput(BufferInfo id, QString msg) {
emit sendInput(id, msg);
}
-void Client::setTopic(QString net, QString buf, QString topic) {
- BufferId id = bufferId(net, buf);
- if(!netConnected[id.network()]) return;
- Buffer *b = buffer(id);
- b->setTopic(topic);
- //if(!b->isActive()) {
- // b->setActive(true);
- // buffersUpdated();
- //}
-}
-
-void Client::addNick(QString net, QString nick, VarMap props) {
- if(!netConnected[net]) return;
- nicks[net][nick] = props;
- VarMap chans = props["Channels"].toMap();
- QStringList c = chans.keys();
- foreach(QString bufname, c) {
- buffer(bufferId(net, bufname))->addNick(nick, props);
- }
-}
-
-void Client::renameNick(QString net, QString oldnick, QString newnick) {
- if(!netConnected[net]) return;
- QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
- foreach(QString c, chans) {
- buffer(bufferId(net, c))->renameNick(oldnick, newnick);
- }
- nicks[net][newnick] = nicks[net].take(oldnick);
-}
-
-void Client::updateNick(QString net, QString nick, VarMap props) {
- if(!netConnected[net]) return;
- QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
- QStringList newchans = props["Channels"].toMap().keys();
- foreach(QString c, newchans) {
- if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
- else buffer(bufferId(net, c))->addNick(nick, props);
- }
- foreach(QString c, oldchans) {
- if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
- }
- nicks[net][nick] = props;
-}
-
-void Client::removeNick(QString net, QString nick) {
- if(!netConnected[net]) return;
- VarMap chans = nicks[net][nick]["Channels"].toMap();
- foreach(QString bufname, chans.keys()) {
- buffer(bufferId(net, bufname))->removeNick(nick);
- }
- nicks[net].remove(nick);
-}
-
-void Client::setOwnNick(QString net, QString nick) {
- if(!netConnected[net]) return;
- ownNick[net] = nick;
- foreach(BufferId id, buffers.keys()) {
- if(id.network() == net) {
- buffers[id]->setOwnNick(nick);
- }
- }
-}
-